Player Matchup

Hun Batz
Hun Batz
GhostofElvis178
Hun Batz
Level 28
God Stats
6W - 1L
1,838 SR
Queue Stats
34W - 23L
1,563 Elo+
Solo
Jormungandr
Jormungandr
McGoofDOOF
Jormungandr
Level 5
God Stats
6W - 3L
1,691 SR
Queue Stats
7W - 4L
1,670 Elo+
Solo
Zeus
Zeus
NOX-NightGoddess
Zeus
Level 22
God Stats
4W - 3L
1,606 SR
Queue Stats
96W - 97L
1,586 Elo+
Solo
Sol
Sol
NikeJungleOP
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 22L
1,883 Elo+
Solo
Ares
Ares
pptar
Ares
Level 13
God Stats
2W - 2L
1,782 SR
Queue Stats
19W - 14L
1,614 Elo+
Solo
Team Averages
Level 19
1,683 SR
1,663 Elo+

VS

Team Averages
Level 23
1,759 SR
1,748 Elo+
Tiamat
Tiamat
Aphrospimp
Tiamat
Level 26
God Stats
5W - 4L
1,530 SR
Queue Stats
105W - 47L
1,687 Elo+
Party 1
Neith
Neith
Danzas TaiL
Neith
Level 21
God Stats
5W - 0L
1,922 SR
Queue Stats
62W - 26L
1,730 Elo+
Party 1
Apollo
Apollo
GushingGILF
Apollo
Level 22
God Stats
7W - 3L
1,649 SR
Queue Stats
137W - 70L
1,732 Elo+
Solo
Charybdis
Charybdis
NeithArrows
Charybdis
Level 30
God Stats
7W - 2L
1,795 SR
Queue Stats
176W - 49L
1,796 Elo+
Solo
Danzaburou
Danzaburou
StepbroButter
Danzaburou
Level 17
God Stats
8W - 0L
1,899 SR
Queue Stats
40W - 10L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
1 / 6 / 0
7,123
475
4,638
13,292
4,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
McGoofDOOF
Jormungandr
13
2 / 2 / 1
7,840
523
6,900
11,346
8,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 5 / 2
6,891
459
6,208
10,079
3,427
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
4 / 6 / 2
8,358
557
6,876
8,885
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
pptar
Ares
3
0 / 3 / 0
4,686
312
204
3,406
1,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aphrospimp
Tiamat
15
5 / 1 / 7
9,424
628
8,685
9,980
5,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 1
8,790
586
4,426
7,946
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
14
2 / 2 / 2
8,152
543
5,794
7,923
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
NeithArrows
Charybdis
12
4 / 4 / 5
8,173
545
8,373
9,837
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
StepbroButter
Danzaburou
15
7 / 1 / 9
10,080
672
9,298
8,012
2,718
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
9
Kills
22
22
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aphrospimp
Tiamat
5
1
7
8.5
W
4
1
1
4.5
L
Hun Batz
1
6
0
0.17
W
Apollo
2
2
2
1.5
L
Jormungandr
McGoofDOOF
Jormungandr
2
2
1
1.25
L
2
5
2
0.6
W
Charybdis
NeithArrows
Charybdis
4
4
5
1.63
L
4
6
2
0.83
W
Danzaburou
StepbroButter
Danzaburou
7
1
9
11.5
L
Ares
pptar
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,826
Damage
36,576
47,008
Taken
43,698
21,373
Mitigated
16,710
10,318
Healing
18,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aphrospimp
Tiamat
8,685
977
0
5,727
9,980
5,463
114
5,867
4,113
59,710
0
W
4,426
1,636
0
4,733
7,946
2,387
0
3,148
4,798
0
49,728
L
Hun Batz
4,638
1,014
0
3,116
13,292
4,291
0
2,110
11,182
0
43,007
W
Apollo
5,794
2,131
0
2,701
7,923
3,276
1,508
3,193
4,730
0
45,828
L
Jormungandr
McGoofDOOF
Jormungandr
6,900
2,221
0
1,818
11,346
8,115
512
2,139
9,207
46,715
0
L
6,208
757
0
2,249
10,079
3,427
0
3,716
6,363
38,995
0
W
Charybdis
NeithArrows
Charybdis
8,373
5,279
0
2,851
9,837
2,866
1,443
4,361
5,476
0
41,582
L
6,876
2,468
0
2,599
8,885
4,393
0
720
8,165
38,726
5,228
W
Danzaburou
StepbroButter
Danzaburou
9,298
3,637
0
2,966
8,012
2,718
2,602
2,876
5,136
0
50,382
L
Ares
pptar
Ares
204
119
85
451
3,406
1,147
0
0
3,406
2,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,898
Gold Earned
44,619
360
Minions Killed
462
0
Camps Cleared
0
1,100,566
Distance Traveled
1,393,415
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,424
628
110
7
0
309,128
1
W
Neith
8,790
586
99
7
0
277,909
0
L
Hun Batz
7,123
475
88
6
0
303,883
3
W
Apollo
8,152
543
83
6
0
269,434
2
L
Jormungandr
7,840
523
107
7
0
285,220
2
L
Zeus
6,891
459
82
5
0
207,947
3
W
Charybdis
8,173
545
77
5
0
242,119
3
L
Sol
8,358
557
79
5
0
236,229
2
W
Danzaburou
10,080
672
93
6
0
294,825
2
L
Ares
4,686
312
4
0
0
67,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role