Player Matchup

Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
OriginalOranges
Hachiman
Level 103
God Stats
9W - 1L
1,950 SR
Queue Stats
408W - 221L
1,651 Elo+
Party 1
Hades
Hades
PROCHIMNEY
Hades
Level 149
God Stats
89W - 68L
1,641 SR
Queue Stats
95W - 73L
1,572 Elo+
Party 1
Team Averages
Level 133
1,697 SR
1,574 Elo+

VS

Team Averages
Level 66
1,581 SR
1,598 Elo+
Kuzenbo
Kuzenbo
ComicBeret25782
Kuzenbo
Level 68
God Stats
3W - 4L
1,603 SR
Queue Stats
137W - 117L
1,577 Elo+
Solo
Hera
Hera
Just DrewX
Hera
Level 87
God Stats
24W - 17L
1,624 SR
Queue Stats
866W - 867L
1,553 Elo+
Solo
Heimdallr
Heimdallr
YagamiOmen
Heimdallr
Level 44
God Stats
0W - 2L
1,516 SR
Queue Stats
44W - 28L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 0 / 4
8,037
731
7,112
13,173
12,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
13
3 / 1 / 7
8,265
751
8,986
6,988
2,832
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
12
3 / 3 / 2
7,506
682
8,116
11,401
6,143
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,786
617
5,824
13,251
14,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 3
6,628
603
9,893
5,470
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
YagamiOmen
Heimdallr
11
3 / 3 / 1
7,375
670
8,207
9,848
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
10
Kills
4
4
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
4
6
L
1
4
3
0.63
L
0
3
3
0.5
W
Hachiman
3
1
7
6.5
W
Hades
3
3
2
1.33
L
Heimdallr
YagamiOmen
Heimdallr
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,214
Damage
23,924
31,562
Taken
28,569
21,965
Mitigated
20,158
13,821
Healing
4,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,112
1,457
0
5,123
13,173
12,990
182
6,416
6,757
0
16,268
L
5,824
2,152
0
3,167
13,251
14,704
78
3,509
9,742
12,410
0
L
9,893
1,856
0
242
5,470
1,426
0
1,693
3,777
28,740
0
W
Hachiman
8,986
4,019
0
2,252
6,988
2,832
355
3,663
3,325
0
35,469
W
Hades
8,116
540
1,039
5,407
11,401
6,143
260
5,940
5,459
38,304
0
L
Heimdallr
YagamiOmen
Heimdallr
8,207
3,824
0
1,201
9,848
4,028
140
3,121
6,727
0
22,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,808
Gold Earned
20,789
151
Minions Killed
99
8
Camps Cleared
3
737,888
Distance Traveled
626,417
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,037
731
9
1
0
270,725
2
L
Kuzenbo
6,786
617
15
1
2
217,129
3
L
Hera
6,628
603
49
4
0
216,255
0
W
Hachiman
8,265
751
81
7
5
237,189
1
W
Hades
7,506
682
61
6
3
229,974
1
L
Heimdallr
7,375
670
35
3
1
193,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role