Player Matchup

Nu Wa
Nu Wa
Inpowerman89
Nu Wa
Level 49
God Stats
1W - 1L
1,725 SR
Queue Stats
82W - 97L
1,513 Elo+
Solo
Fenrir
Fenrir
OverlordWater
Fenrir
Level 26
God Stats
6W - 10L
1,334 SR
Queue Stats
76W - 100L
1,371 Elo+
Party 3
Achilles
Achilles
TommySalami0420
Achilles
Level 120
God Stats
23W - 18L
1,588 SR
Queue Stats
131W - 120L
1,489 Elo+
Party 2
Medusa
Medusa
TraudRaid
Medusa
Level 36
God Stats
6W - 7L
1,453 SR
Queue Stats
176W - 176L
1,452 Elo+
Party 3
Ne Zha
Ne Zha
chrisrpm5
Ne Zha
Level 26
God Stats
2W - 13L
1,181 SR
Queue Stats
75W - 95L
1,401 Elo+
Party 2
Team Averages
Level 51
1,456 SR
1,445 Elo+

VS

Team Averages
Level 49
1,443 SR
1,562 Elo+
Nemesis
Nemesis
ElBarónPardo
Nemesis
Level 47
God Stats
2W - 2L
1,275 SR
Queue Stats
38W - 43L
1,478 Elo+
Solo
Heimdallr
Heimdallr
LecheX
Heimdallr
Level 102
God Stats
8W - 5L
1,508 SR
Queue Stats
196W - 174L
1,589 Elo+
Party 1
Chaac
Chaac
SOrigi
Chaac
Level 32
God Stats
2W - 2L
1,434 SR
Queue Stats
5W - 4L
1,577 Elo+
Solo
Ra
Ra
Strikeman31
Ra
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
101W - 84L
1,594 Elo+
Party 1
Ares
Ares
lykos159
Ares
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 93L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,216
474
2,260
6,167
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 2 / 0
5,584
508
712
6,178
2,061
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
7
0 / 2 / 1
4,891
445
2,844
6,326
4,128
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
TraudRaid
Medusa
10
1 / 2 / 0
5,935
540
5,480
6,182
1,740
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
chrisrpm5
Ne Zha
9
0 / 4 / 2
5,546
504
2,720
5,527
1,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
2 / 1 / 5
6,296
572
2,881
5,597
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
LecheX
Heimdallr
10
2 / 1 / 1
5,522
502
3,074
5,841
1,902
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
SOrigi
Chaac
10
3 / 1 / 3
6,132
557
3,919
7,442
5,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
5 / 0 / 2
7,518
683
5,709
3,633
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
9
2 / 0 / 2
5,718
520
2,108
5,537
2,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
14
14
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
2
1
5
4.5
L
0
4
0
0
W
Heimdallr
LecheX
Heimdallr
2
1
1
2.5
L
1
2
0
0.5
W
Chaac
SOrigi
Chaac
3
1
3
4.5
W
5
0
2
6
L
Achilles
0
2
1
0.25
L
Medusa
TraudRaid
Medusa
1
2
0
0.5
L
Ne Zha
chrisrpm5
Ne Zha
0
4
2
0.25
W
Ares
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,016
Damage
17,691
30,380
Taken
28,050
11,510
Mitigated
12,594
8,610
Healing
8,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
2,881
1,315
0
751
5,597
1,594
118
325
5,272
0
35,653
L
2,260
935
0
1,924
6,167
1,944
0
3,221
2,811
27,788
0
W
Heimdallr
LecheX
Heimdallr
3,074
1,922
0
1,168
5,841
1,902
665
0
5,841
0
27,574
L
712
254
0
2,267
6,178
2,061
0
1,616
4,486
0
25,976
W
Chaac
SOrigi
Chaac
3,919
661
0
2,238
7,442
5,139
507
308
7,134
690
25,512
W
5,709
693
635
2,010
3,633
1,319
141
1,096
2,537
49,109
0
L
Achilles
2,844
868
120
2,140
6,326
4,128
0
2,087
4,239
0
11,362
L
Medusa
TraudRaid
Medusa
5,480
2,887
0
1,279
6,182
1,740
686
923
5,259
0
38,447
L
Ne Zha
chrisrpm5
Ne Zha
2,720
776
0
880
5,527
1,637
409
196
5,091
0
22,229
W
Ares
2,108
233
0
1,268
5,537
2,640
59
531
5,006
10,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,172
Gold Earned
31,186
259
Minions Killed
299
0
Camps Cleared
0
1,050,374
Distance Traveled
1,065,787
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,296
572
74
7
0
248,467
1
L
Nu Wa
5,216
474
50
5
0
176,571
1
W
Heimdallr
5,522
502
56
5
0
193,551
1
L
Fenrir
5,584
508
62
6
0
197,915
0
W
Chaac
6,132
557
54
5
0
203,953
2
W
Ra
7,518
683
103
9
0
235,758
2
L
Achilles
4,891
445
24
2
0
249,960
1
L
Medusa
5,935
540
68
6
0
225,321
3
L
Ne Zha
5,546
504
55
5
0
200,607
1
W
Ares
5,718
520
12
1
0
184,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role