Player Matchup

Fenrir
Fenrir
IAMBURNING
Fenrir
Level 86
God Stats
6W - 3L
1,382 SR
Queue Stats
206W - 155L
1,534 Elo+
Party 1
Sol
Sol
Mizichi
Sol
Level 115
God Stats
2W - 0L
1,801 SR
Queue Stats
403W - 335L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
Zaik
Danzaburou
Level 34
God Stats
2W - 2L
1,653 SR
Queue Stats
112W - 74L
1,639 Elo+
Party 1
Team Averages
Level 78
1,612 SR
1,578 Elo+

VS

Team Averages
Level 79
1,569 SR
1,564 Elo+
Xing Tian
Xing Tian
EagleF10
Xing Tian
Level 49
God Stats
83W - 84L
1,636 SR
Queue Stats
315W - 326L
1,542 Elo+
Party 2
Loki
Loki
FlavoredTreats
Loki
Level 123
God Stats
20W - 22L
1,500 SR
Queue Stats
161W - 149L
1,598 Elo+
Solo
Kukulkan
Kukulkan
Leonidax26
Kukulkan
Level 64
God Stats
98W - 93L
1,571 SR
Queue Stats
501W - 436L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IAMBURNING
Fenrir
13
1 / 5 / 13
9,808
654
4,314
11,304
10,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
16
9 / 1 / 8
11,930
795
14,141
14,202
10,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Zaik
Danzaburou
16
7 / 2 / 9
11,836
789
9,306
10,659
4,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
EagleF10
Xing Tian
13
2 / 6 / 4
10,242
683
3,484
14,735
12,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 8 / 6
9,317
621
5,296
11,232
8,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Leonidax26
Kukulkan
16
5 / 3 / 2
11,360
757
12,846
6,298
2,360
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
17
Kills
8
8
Deaths
17
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
EagleF10
Xing Tian
2
6
4
0.67
L
1
8
6
0.5
W
Fenrir
IAMBURNING
Fenrir
1
5
13
1.5
L
Kukulkan
Leonidax26
Kukulkan
5
3
2
2
W
Sol
9
1
8
13
W
Danzaburou
Zaik
Danzaburou
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,761
Damage
21,626
36,165
Taken
32,265
25,290
Mitigated
23,655
10,954
Healing
2,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
EagleF10
Xing Tian
3,484
167
120
1,204
14,735
12,906
299
7,396
7,339
11,934
0
L
5,296
1,301
0
644
11,232
8,389
0
4,874
6,358
0
14,074
W
Fenrir
IAMBURNING
Fenrir
4,314
971
0
893
11,304
10,506
335
3,452
7,852
0
13,039
L
Kukulkan
Leonidax26
Kukulkan
12,846
1,097
0
627
6,298
2,360
1,086
2,169
4,129
62,824
0
W
Sol
14,141
8,192
0
6,684
14,202
10,647
1,999
7,727
6,475
59,707
0
W
Danzaburou
Zaik
Danzaburou
9,306
4,895
0
3,377
10,659
4,137
731
5,831
4,828
0
47,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,574
Gold Earned
30,919
198
Minions Killed
168
10
Camps Cleared
3
834,042
Distance Traveled
695,516
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,242
683
18
1
0
227,214
3
L
Loki
9,317
621
25
2
1
262,566
0
W
Fenrir
9,808
654
11
1
1
258,976
8
L
Kukulkan
11,360
757
125
8
2
205,736
2
W
Sol
11,930
795
105
7
5
291,771
2
W
Danzaburou
11,836
789
82
5
4
283,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role