Player Matchup

Ares
Ares
BsG DiDaCt x98
Ares
Level 28
God Stats
166W - 134L
1,617 SR
Queue Stats
583W - 636L
1,512 Elo+
Solo
Odin
Odin
CatsOnProzac
Odin
Level 24
God Stats
5W - 1L
1,685 SR
Queue Stats
34W - 28L
1,565 Elo+
Solo
Nemesis
Nemesis
DontDenieJay
Nemesis
Level 29
God Stats
30W - 36L
1,545 SR
Queue Stats
199W - 234L
1,525 Elo+
Solo
Sol
Sol
T3rran1st
Sol
Level 29
God Stats
50W - 55L
1,491 SR
Queue Stats
224W - 248L
1,426 Elo+
Solo
Zeus
Zeus
thejray87
Zeus
Level 23
God Stats
3W - 0L
1,536 SR
Queue Stats
7W - 5L
1,440 Elo+
Solo
Team Averages
Level 27
1,575 SR
1,493 Elo+

VS

Team Averages
Level 13
1,440 SR
1,423 Elo+
Fafnir
Fafnir
Dr-Pistols12
Fafnir
Level 27
God Stats
1W - 3L
1,444 SR
Queue Stats
8W - 9L
1,307 Elo+
Party 1
King Arthur
King Arthur
Hemo_-016
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,469 Elo+
Party 1
Merlin
Merlin
W9_wael_W9
Merlin
Level 4
God Stats
0W - 2L
1,255 SR
Queue Stats
4W - 4L
1,344 Elo+
Party 1
Thor
Thor
aldusuqi13
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,557 Elo+
Party 1
Ganesha
Ganesha
zeezoo-adelsaeed
Ganesha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 20
11,675
1,061
9,075
7,917
6,709
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
6 / 2 / 21
10,880
989
8,247
9,494
7,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
DontDenieJay
Nemesis
18
13 / 2 / 19
12,145
1,104
21,123
9,952
3,651
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
9 / 0 / 32
12,602
1,146
30,359
10,546
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
20
11 / 0 / 30
12,791
1,163
26,824
7,259
2,686
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

289

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
2 / 3 / 1
10,123
920
6,101
28,353
38,613
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Hemo_-016
King Arthur
15
1 / 9 / 2
9,132
830
3,239
14,059
6,090
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
W9_wael_W9
Merlin
15
0 / 7 / 3
9,236
840
9,728
12,979
5,415
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 15 / 3
9,458
860
7,571
23,343
10,079
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
0 / 10 / 3
10,231
930
11,945
25,534
28,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
16
44
Kills
4
4
Deaths
44
122
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
0
20
15
W
6
2
21
8.25
W
Nemesis
DontDenieJay
Nemesis
13
2
19
11.25
L
Fafnir
2
3
1
0.83
L
King Arthur
Hemo_-016
King Arthur
1
9
2
0.22
W
9
0
32
25
L
Merlin
W9_wael_W9
Merlin
0
7
3
0.21
L
1
15
3
0.17
W
Zeus
11
0
30
26
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,628
Damage
38,584
45,168
Taken
104,268
23,871
Mitigated
88,651
10,921
Healing
9,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,075
518
0
586
7,917
6,709
0
6,087
1,830
22,189
0
W
8,247
1,739
0
0
9,494
7,280
0
6,412
3,082
453
13,349
W
Nemesis
DontDenieJay
Nemesis
21,123
15,465
0
630
9,952
3,651
0
4,332
4,787
0
30,459
L
Fafnir
6,101
1,568
260
4,871
28,353
38,613
0
19,245
9,008
15,787
0
L
King Arthur
Hemo_-016
King Arthur
3,239
759
0
1,546
14,059
6,090
0
7,128
6,931
0
10,244
W
30,359
11,650
0
7,554
10,546
3,545
0
6,543
4,003
55,138
0
L
Merlin
W9_wael_W9
Merlin
9,728
1,098
0
0
12,979
5,415
0
10,271
2,708
35,429
0
L
7,571
1,559
0
0
23,343
10,079
0
13,919
9,424
0
19,043
W
Zeus
26,824
7,056
0
2,151
7,259
2,686
0
4,400
2,859
49,880
0
L
11,945
448
458
1,897
25,534
28,454
0
16,007
9,527
34,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,093
Gold Earned
48,180
184
Minions Killed
171
8
Camps Cleared
1
1,065,300
Distance Traveled
858,161
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,675
1,061
24
2
2
206,922
0
W
Odin
10,880
989
19
2
0
206,330
0
W
Nemesis
12,145
1,104
21
2
5
234,517
0
L
Fafnir
10,123
920
38
3
0
192,457
0
L
King Arthur
9,132
830
14
1
1
140,720
0
W
Sol
12,602
1,146
75
7
1
203,822
1
L
Merlin
9,236
840
79
7
0
178,757
0
L
Thor
9,458
860
38
3
0
180,324
0
W
Zeus
12,791
1,163
45
4
0
213,709
1
L
Ganesha
10,231
930
2
0
0
165,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role