Player Matchup

Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
JedM
Ares
Level 3
God Stats
4W - 0L
1,500 SR
Queue Stats
14W - 7L
1,500 Elo+
Party 2
Izanami
Izanami
RebornClappedYou
Izanami
Level 35
God Stats
9W - 1L
1,851 SR
Queue Stats
23W - 3L
1,903 Elo+
Party 2
Ra
Ra
TaimurZafar
Ra
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Bellona
Bellona
steadyturtle
Bellona
Level 59
God Stats
13W - 2L
1,806 SR
Queue Stats
163W - 87L
1,613 Elo+
Party 2
Team Averages
Level 28
1,631 SR
1,603 Elo+

VS

Team Averages
Level 16
1,629 SR
1,479 Elo+
Xbalanque
Xbalanque
BerryBerserker92
Xbalanque
Level 29
God Stats
4W - 2L
1,634 SR
Queue Stats
41W - 39L
1,453 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Deadx1ns1de
Morgan Le Fay
Level 5
God Stats
2W - 2L
1,818 SR
Queue Stats
22W - 25L
1,550 Elo+
Solo
Ao Kuang
Ao Kuang
LiveToBeat
Ao Kuang
Level 17
God Stats
6W - 7L
1,579 SR
Queue Stats
27W - 27L
1,584 Elo+
Solo
Yemoja
Yemoja
RedReaper1191
Yemoja
Level 4
God Stats
1W - 1L
1,703 SR
Queue Stats
1W - 2L
1,457 Elo+
Solo
Bellona
Bellona
strohi
Bellona
Level 24
God Stats
1W - 2L
1,411 SR
Queue Stats
10W - 12L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 2 / 6
7,827
460
6,077
6,133
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
JedM
Ares
12
0 / 2 / 8
7,894
464
6,370
8,816
7,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 1 / 0
10,450
615
6,668
9,260
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 3 / 5
9,173
540
2,500
7,855
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
steadyturtle
Bellona
18
22 / 1 / 0
11,364
668
22,643
14,047
9,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
11
0 / 6 / 1
6,262
368
5,469
10,491
3,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Deadx1ns1de
Morgan Le Fay
15
5 / 5 / 0
8,963
527
8,404
11,992
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
LiveToBeat
Ao Kuang
13
4 / 8 / 1
8,293
488
9,778
16,501
4,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
6,215
366
674
8,458
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
strohi
Bellona
11
0 / 7 / 3
6,959
409
6,697
11,788
8,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
30
Kills
9
9
Deaths
30
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
6
3
L
Xbalanque
0
6
1
0.08
L
Morgan Le Fay
Deadx1ns1de
Morgan Le Fay
5
5
0
1
W
Ares
JedM
Ares
0
2
8
2
L
Ao Kuang
LiveToBeat
Ao Kuang
4
8
1
0.56
W
5
1
0
5
L
0
4
0
0
W
0
3
5
0.83
W
Bellona
steadyturtle
Bellona
22
1
0
22
L
Bellona
strohi
Bellona
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,258
Damage
31,022
46,111
Taken
59,230
25,443
Mitigated
27,432
17,790
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,077
1,408
0
1,533
6,133
2,882
1,161
1,730
4,403
0
54,641
L
Xbalanque
5,469
2,406
0
1,037
10,491
3,001
74
1,411
9,080
0
36,808
L
Morgan Le Fay
Deadx1ns1de
Morgan Le Fay
8,404
1,065
0
2,047
11,992
4,610
0
1,841
10,081
53,239
0
W
Ares
JedM
Ares
6,370
431
0
2,828
8,816
7,257
176
3,381
5,435
12,453
0
L
Ao Kuang
LiveToBeat
Ao Kuang
9,778
2,648
0
3,940
16,501
4,867
0
1,573
14,864
52,637
0
W
6,668
4,652
0
4,778
9,260
3,159
2,668
3,313
5,947
0
76,497
L
674
336
1,122
1,517
8,458
6,677
0
1,883
6,575
5,575
0
W
2,500
419
498
2,953
7,855
2,885
262
4,160
3,695
56,790
0
W
Bellona
steadyturtle
Bellona
22,643
10,166
0
5,200
14,047
9,260
0
6,272
7,775
0
75,936
L
Bellona
strohi
Bellona
6,697
1,947
0
1,546
11,788
8,277
0
1,966
9,760
0
36,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,708
Gold Earned
36,692
533
Minions Killed
330
0
Camps Cleared
0
1,457,346
Distance Traveled
1,431,680
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,827
460
107
6
0
254,216
2
L
Xbalanque
6,262
368
77
5
0
271,805
2
L
Morgan Le Fay
8,963
527
96
6
0
301,460
0
W
Ares
7,894
464
10
1
0
278,012
2
L
Ao Kuang
8,293
488
94
6
0
257,738
1
W
Izanami
10,450
615
164
10
0
242,349
1
L
Yemoja
6,215
366
5
0
0
283,238
6
W
Ra
9,173
540
131
8
0
303,731
1
W
Bellona
11,364
668
121
7
0
379,038
0
L
Bellona
6,959
409
58
3
0
317,439
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role