Player Matchup

Yemoja
Yemoja
Gardsmen
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,347 Elo+
Party 1
Thor
Thor
GodlyScarab98
Thor
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,347 Elo+
Party 1
Nu Wa
Nu Wa
NepTunE42
Nu Wa
Level 22
God Stats
8W - 6L
1,414 SR
Queue Stats
143W - 144L
1,349 Elo+
Solo
Danzaburou
Danzaburou
Whitedudecam5
Danzaburou
Level 25
God Stats
16W - 32L
1,320 SR
Queue Stats
71W - 112L
1,383 Elo+
Solo
Baron Samedi
Baron Samedi
vsshol3
Baron Samedi
Level 4
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 2L
1,202 Elo+
Solo
Team Averages
Level 12
1,402 SR
1,325 Elo+

VS

Team Averages
Level 16
1,369 SR
1,305 Elo+
Cerberus
Cerberus
Aaronoreo
Cerberus
Level 21
God Stats
19W - 22L
1,368 SR
Queue Stats
48W - 67L
1,386 Elo+
Solo
Bellona
Bellona
El Rancio Ariel
Bellona
Level 20
God Stats
1W - 1L
1,440 SR
Queue Stats
5W - 8L
1,282 Elo+
Solo
Poseidon
Poseidon
MrYukidaruma
Poseidon
Level 18
God Stats
6W - 5L
1,363 SR
Queue Stats
24W - 30L
1,342 Elo+
Solo
Pele
Pele
SonsyGrain72356
Pele
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,246 Elo+
Solo
Susano
Susano
Unknownjason122
Susano
Level 13
God Stats
1W - 1L
1,174 SR
Queue Stats
17W - 27L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gardsmen
Yemoja
17
2 / 12 / 12
10,780
1,078
5,848
22,816
14,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 14 / 8
10,628
1,063
14,205
21,627
7,035
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
NepTunE42
Nu Wa
15
5 / 2 / 5
10,220
1,022
8,541
4,890
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Whitedudecam5
Danzaburou
16
7 / 4 / 6
11,234
1,123
11,188
17,548
5,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
vsshol3
Baron Samedi
16
0 / 13 / 8
9,001
900
5,778
16,765
5,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

0

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aaronoreo
Cerberus
18
8 / 1 / 16
11,542
1,154
10,244
10,441
12,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
15 / 0 / 24
13,784
1,378
22,021
11,361
10,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
MrYukidaruma
Poseidon
19
11 / 3 / 18
12,581
1,258
18,429
7,690
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 7 / 18
10,509
1,051
12,518
11,697
4,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 8 / 17
11,276
1,128
13,522
12,122
4,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
138
19
Kills
45
45
Deaths
19
39
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aaronoreo
Cerberus
8
1
16
16
W
15
0
24
27
L
Yemoja
Gardsmen
Yemoja
2
12
12
0.67
L
5
14
8
0.64
W
Poseidon
MrYukidaruma
Poseidon
11
3
18
6.67
L
Nu Wa
NepTunE42
Nu Wa
5
2
5
3.75
W
4
7
18
1.86
W
7
8
17
1.94
L
Danzaburou
Whitedudecam5
Danzaburou
7
4
6
2.5
L
Baron Samedi
vsshol3
Baron Samedi
0
13
8
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,560
Damage
76,734
83,646
Taken
53,311
33,542
Mitigated
34,708
3,715
Healing
5,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aaronoreo
Cerberus
10,244
744
0
1,354
10,441
12,930
0
3,512
6,929
25,861
0
W
22,021
9,004
0
1,806
11,361
10,099
0
3,838
7,523
695
34,800
L
Yemoja
Gardsmen
Yemoja
5,848
1,477
886
877
22,816
14,439
0
6,386
16,430
25,379
0
L
14,205
3,701
0
0
21,627
7,035
0
8,432
13,129
0
24,623
W
Poseidon
MrYukidaruma
Poseidon
18,429
3,744
0
1,750
7,690
2,414
0
1,966
5,724
45,747
0
L
Nu Wa
NepTunE42
Nu Wa
8,541
4,061
0
291
4,890
1,558
0
1,052
3,838
16,887
2,131
W
12,518
2,508
0
506
11,697
4,427
0
4,271
7,426
0
25,802
W
13,522
3,392
0
0
12,122
4,838
0
5,467
6,655
0
26,103
L
Danzaburou
Whitedudecam5
Danzaburou
11,188
4,422
0
633
17,548
5,056
0
6,773
10,681
0
21,447
L
Baron Samedi
vsshol3
Baron Samedi
5,778
1,821
593
435
16,765
5,454
0
6,193
10,506
15,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,863
Gold Earned
59,692
103
Minions Killed
195
4
Camps Cleared
8
713,443
Distance Traveled
941,069
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,542
1,154
30
3
1
193,437
0
W
Bellona
13,784
1,378
35
4
0
229,598
1
L
Yemoja
10,780
1,078
32
3
1
148,318
0
L
Thor
10,628
1,063
16
2
1
158,947
0
W
Poseidon
12,581
1,258
78
8
5
169,984
1
L
Nu Wa
10,220
1,022
16
2
0
104,990
0
W
Pele
10,509
1,051
21
2
2
178,373
0
W
Susano
11,276
1,128
31
3
0
169,677
0
L
Danzaburou
11,234
1,123
23
2
1
187,138
0
L
Baron Samedi
9,001
900
16
2
1
114,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role