Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Raynell-10
Sol
Level 24
God Stats
3W - 2L
1,683 SR
Queue Stats
53W - 39L
1,529 Elo+
Solo
Neith
Neith
Ruonylol
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,685 Elo+
Solo
Ra
Ra
lapicidio
Ra
Level 25
God Stats
0W - 2L
1,272 SR
Queue Stats
35W - 39L
1,546 Elo+
Solo
Sylvanus
Sylvanus
norbie9
Sylvanus
Level 26
God Stats
5W - 8L
1,436 SR
Queue Stats
48W - 44L
1,603 Elo+
Solo
Team Averages
Level 21
1,478 SR
1,573 Elo+

VS

Team Averages
Level 23
1,616 SR
1,517 Elo+
Tsukuyomi
Tsukuyomi
ELCOCHILOCO96
Tsukuyomi
Level 29
God Stats
2W - 2L
1,560 SR
Queue Stats
50W - 73L
1,436 Elo+
Solo
Eset
Eset
ImDirtyDave
Eset
Level 18
God Stats
13W - 2L
1,696 SR
Queue Stats
25W - 16L
1,539 Elo+
Party 1
Izanami
Izanami
Rotkill
Izanami
Level 29
God Stats
3W - 3L
1,628 SR
Queue Stats
160W - 152L
1,538 Elo+
Solo
Ares
Ares
generationcrack
Ares
Level 15
God Stats
2W - 2L
1,450 SR
Queue Stats
25W - 25L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
thongmasterb
Sun Wukong
Level 24
God Stats
9W - 1L
1,743 SR
Queue Stats
35W - 26L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
4 / 6 / 1
7,642
509
6,121
14,297
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 1
7,636
509
4,860
11,141
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Ruonylol
Neith
11
0 / 11 / 1
6,608
441
4,211
10,806
2,193
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 2
7,625
508
5,253
10,648
6,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
norbie9
Sylvanus
9
1 / 4 / 3
6,537
436
4,407
14,348
11,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ELCOCHILOCO96
Tsukuyomi
15
5 / 2 / 4
8,818
588
6,686
11,690
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 3 / 5
8,701
580
14,353
8,342
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Rotkill
Izanami
16
10 / 2 / 3
10,453
697
12,799
10,526
4,250
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
7 / 0 / 16
9,585
639
8,119
10,099
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
thongmasterb
Sun Wukong
15
3 / 0 / 2
8,867
591
5,173
7,445
6,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
7
Kills
29
29
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
4
6
1
0.75
W
Tsukuyomi
ELCOCHILOCO96
Tsukuyomi
5
2
4
3.5
W
4
3
5
2.17
L
2
5
1
0.5
W
Izanami
Rotkill
Izanami
10
2
3
5.75
L
Neith
Ruonylol
Neith
0
11
1
0.05
W
7
0
16
15
L
0
3
2
0.33
L
Sylvanus
norbie9
Sylvanus
1
4
3
0.63
W
Sun Wukong
thongmasterb
Sun Wukong
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,852
Damage
47,130
61,240
Taken
48,102
27,926
Mitigated
30,339
19,449
Healing
15,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
6,121
1,270
0
4,162
14,297
4,319
0
4,794
9,336
0
40,736
W
Tsukuyomi
ELCOCHILOCO96
Tsukuyomi
6,686
2,257
0
3,301
11,690
5,189
264
2,706
8,984
0
58,302
W
14,353
1,731
341
1,711
8,342
3,174
0
3,383
4,959
46,117
0
L
4,860
1,194
0
4,318
11,141
3,889
850
6,671
4,113
39,406
4,088
W
Izanami
Rotkill
Izanami
12,799
8,556
0
5,734
10,526
4,250
6,196
2,745
7,781
0
78,849
L
Neith
Ruonylol
Neith
4,211
2,016
0
1,046
10,806
2,193
1,743
997
9,809
0
32,527
W
8,119
627
0
1,597
10,099
11,691
517
2,642
7,457
19,732
0
L
5,253
947
60
4,093
10,648
6,436
143
2,707
7,243
47,349
3,890
L
Sylvanus
norbie9
Sylvanus
4,407
991
923
4,847
14,348
11,089
138
6,495
7,535
12,475
0
W
Sun Wukong
thongmasterb
Sun Wukong
5,173
751
0
2,772
7,445
6,035
477
2,426
5,019
0
45,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,048
Gold Earned
46,424
319
Minions Killed
477
0
Camps Cleared
0
1,306,758
Distance Traveled
1,523,001
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,642
509
76
5
0
281,641
0
W
Tsukuyomi
8,818
588
98
7
0
353,957
0
W
Eset
8,701
580
92
6
0
304,119
3
L
Sol
7,636
509
85
6
0
252,423
0
W
Izanami
10,453
697
155
10
0
270,351
0
L
Neith
6,608
441
52
3
0
248,525
1
W
Ares
9,585
639
21
1
0
308,227
7
L
Ra
7,625
508
97
6
0
269,187
1
L
Sylvanus
6,537
436
9
1
0
254,982
2
W
Sun Wukong
8,867
591
111
7
0
286,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role