Player Matchup

Ymir
Ymir
Coast64
Ymir
Level 23
God Stats
41W - 13L
1,807 SR
Queue Stats
84W - 38L
1,644 Elo+
Party 1
Merlin
Merlin
JXant
Merlin
Level 6
God Stats
2W - 0L
1,736 SR
Queue Stats
19W - 12L
1,908 Elo+
Party 2
Zeus
Zeus
Lewandos
Zeus
Level 29
God Stats
5W - 6L
1,430 SR
Queue Stats
7W - 10L
1,354 Elo+
Solo
Ullr
Ullr
MoonMainsAphro
Ullr
Level 29
God Stats
31W - 10L
1,835 SR
Queue Stats
214W - 104L
1,625 Elo+
Party 1
Tyr
Tyr
NiraLes
Tyr
Level 157
God Stats
1W - 1L
1,352 SR
Queue Stats
51W - 30L
1,690 Elo+
Party 2
Team Averages
Level 49
1,632 SR
1,644 Elo+

VS

Team Averages
Level 16
1,571 SR
1,587 Elo+
Thor
Thor
 
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
AnangaRanga
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Artemis
Artemis
Snowcloudys9
Artemis
Level 30
God Stats
8W - 5L
1,659 SR
Queue Stats
141W - 121L
1,595 Elo+
Solo
Yemoja
Yemoja
paokiole
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,690 Elo+
Solo
Ah Puch
Ah Puch
Миронн
Ah Puch
Level 5
God Stats
1W - 2L
1,695 SR
Queue Stats
4W - 2L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Coast64
Ymir
17
1 / 1 / 21
10,351
1,035
6,632
12,564
12,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
JXant
Merlin
17
5 / 1 / 20
10,511
1,051
16,106
6,869
3,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
17
3 / 3 / 15
9,946
995
11,641
8,033
3,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
16 / 0 / 13
12,505
1,251
28,496
8,366
4,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
17
5 / 0 / 15
10,197
1,020
10,257
10,693
6,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

308

VS

Team 2 Tickets

103

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
2 / 9 / 1
8,952
895
8,569
26,527
9,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
AnangaRanga
Ganesha
16
0 / 7 / 4
9,945
995
6,218
18,560
21,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Snowcloudys9
Artemis
15
3 / 6 / 0
9,041
904
13,075
9,227
3,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
paokiole
Yemoja
15
0 / 1 / 2
9,397
940
4,955
9,590
8,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Puch
Миронн
Ah Puch
15
0 / 7 / 3
8,509
851
8,932
14,436
5,037
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
15
30
Kills
5
5
Deaths
30
84
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
9
1
0.28
L
Ganesha
AnangaRanga
Ganesha
0
7
4
0.29
W
Ymir
Coast64
Ymir
1
1
21
11.5
W
Merlin
JXant
Merlin
5
1
20
15
W
Zeus
3
3
15
3.5
W
16
0
13
22.5
W
Tyr
5
0
15
12.5
L
Artemis
Snowcloudys9
Artemis
3
6
0
0.5
L
Yemoja
paokiole
Yemoja
0
1
2
1
L
Ah Puch
Миронн
Ah Puch
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,132
Damage
41,749
46,525
Taken
78,340
29,948
Mitigated
47,190
9,005
Healing
5,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
8,569
2,102
0
223
26,527
9,007
0
8,190
18,337
0
18,809
L
Ganesha
AnangaRanga
Ganesha
6,218
836
0
1,152
18,560
21,473
0
10,499
8,061
16,306
0
W
Ymir
Coast64
Ymir
6,632
1,004
0
854
12,564
12,832
0
7,154
5,410
10,975
0
W
Merlin
JXant
Merlin
16,106
1,285
438
1,413
6,869
3,144
0
3,083
3,786
38,318
0
W
Zeus
11,641
1,989
774
1,914
8,033
3,378
0
1,886
6,147
30,679
0
W
28,496
15,518
0
553
8,366
4,541
0
2,308
6,058
0
53,165
W
Tyr
10,257
2,183
0
3,059
10,693
6,053
0
5,674
5,019
0
20,758
L
Artemis
Snowcloudys9
Artemis
13,075
4,713
0
480
9,227
3,313
0
3,694
5,533
0
23,067
L
Yemoja
paokiole
Yemoja
4,955
776
2,677
910
9,590
8,360
0
5,479
4,111
23,307
0
L
Ah Puch
Миронн
Ah Puch
8,932
664
0
524
14,436
5,037
0
6,517
7,919
32,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,510
Gold Earned
45,844
216
Minions Killed
148
8
Camps Cleared
4
907,375
Distance Traveled
743,472
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,952
895
19
2
1
158,957
0
L
Ganesha
9,945
995
1
0
0
185,916
0
W
Ymir
10,351
1,035
21
2
0
181,761
0
W
Merlin
10,511
1,051
61
6
0
167,693
0
W
Zeus
9,946
995
49
5
2
153,568
0
W
Ullr
12,505
1,251
71
7
4
193,499
0
W
Tyr
10,197
1,020
14
1
2
210,854
0
L
Artemis
9,041
904
21
2
2
112,721
0
L
Yemoja
9,397
940
40
4
0
141,328
1
L
Ah Puch
8,509
851
67
7
1
144,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role