Player Matchup

Izanami
Izanami
Hungrymrchill
Izanami
Level 48
God Stats
0W - 3L
1,789 SR
Queue Stats
61W - 55L
1,475 Elo+
Solo
Sol
Sol
II TDN II5020
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 51L
1,560 Elo+
Party 2
Nox
Nox
LDollface
Nox
Level 157
God Stats
25W - 16L
1,610 SR
Queue Stats
618W - 560L
1,439 Elo+
Party 2
Hun Batz
Hun Batz
inyourfaceno1
Hun Batz
Level 98
God Stats
5W - 6L
1,490 SR
Queue Stats
141W - 102L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
l GsAzrael l
Cthulhu
Level 153
God Stats
0W - 2L
1,548 SR
Queue Stats
165W - 133L
1,520 Elo+
Party 2
Team Averages
Level 96
1,587 SR
1,506 Elo+

VS

Team Averages
Level 73
1,498 SR
1,508 Elo+
Artemis
Artemis
E2ecTRo_
Artemis
Level 62
God Stats
39W - 40L
1,514 SR
Queue Stats
287W - 263L
1,428 Elo+
Solo
Geb
Geb
JButler99
Geb
Level 26
God Stats
18W - 16L
1,500 SR
Queue Stats
103W - 97L
1,474 Elo+
Party 3
Arachne
Arachne
Xytux
Arachne
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,688 Elo+
Party 1
Artio
Artio
blacknova21b
Artio
Level 128
God Stats
8W - 13L
1,475 SR
Queue Stats
921W - 918L
1,500 Elo+
Party 1
Chang'e
Chang'e
stormtrooper2k10
Chang'e
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
336W - 323L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
3 / 5 / 2
8,103
540
11,224
11,604
4,391
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 7 / 1
6,621
441
6,411
8,035
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 5
6,081
405
2,527
5,888
3,979
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
inyourfaceno1
Hun Batz
13
3 / 7 / 3
7,628
509
6,153
11,763
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
l GsAzrael l
Cthulhu
13
2 / 3 / 2
7,751
517
11,498
15,114
12,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
E2ecTRo_
Artemis
13
3 / 3 / 2
7,742
516
5,568
7,499
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 9
7,413
494
1,640
11,671
6,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Xytux
Arachne
17
15 / 0 / 5
10,381
692
14,361
15,405
6,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 3 / 5
8,011
534
6,007
14,303
13,017
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 2 / 6
8,757
584
8,255
10,392
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
24
24
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
E2ecTRo_
Artemis
3
3
2
1.33
L
Izanami
3
5
2
0.8
L
2
7
1
0.36
W
1
2
9
2.75
L
0
2
5
1.25
W
Arachne
Xytux
Arachne
15
0
5
17.5
W
2
3
5
1.5
L
Hun Batz
inyourfaceno1
Hun Batz
3
7
3
0.64
L
Cthulhu
l GsAzrael l
Cthulhu
2
3
2
1
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,813
Damage
35,831
52,404
Taken
59,270
28,558
Mitigated
31,838
9,936
Healing
26,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
E2ecTRo_
Artemis
5,568
2,782
0
2,150
7,499
2,078
1,334
543
6,956
0
50,731
L
Izanami
11,224
5,549
0
1,856
11,604
4,391
892
2,367
9,237
0
68,086
L
6,411
2,522
0
1,202
8,035
2,546
42
2,826
5,209
31,158
3,326
W
1,640
201
1,508
2,633
11,671
6,281
169
3,040
8,631
9,950
0
L
2,527
340
169
574
5,888
3,979
0
2,021
3,867
16,420
0
W
Arachne
Xytux
Arachne
14,361
9,193
0
7,156
15,405
6,955
0
4,380
11,025
0
66,030
W
6,007
705
385
6,112
14,303
13,017
0
7,617
6,686
37,708
0
L
Hun Batz
inyourfaceno1
Hun Batz
6,153
1,825
0
2,170
11,763
4,774
0
2,772
8,991
0
45,021
L
Cthulhu
l GsAzrael l
Cthulhu
11,498
1,679
105
3,860
15,114
12,868
0
5,916
9,198
49,600
0
W
8,255
410
1,951
4,379
10,392
3,507
240
4,165
6,227
62,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,184
Gold Earned
42,304
419
Minions Killed
395
0
Camps Cleared
0
1,315,964
Distance Traveled
1,481,892
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,742
516
88
6
0
258,477
3
L
Izanami
8,103
540
131
9
0
262,473
3
L
Sol
6,621
441
68
5
0
233,013
0
W
Geb
7,413
494
15
1
0
290,005
0
L
Nox
6,081
405
31
2
0
271,379
5
W
Arachne
10,381
692
98
7
0
345,193
0
W
Artio
8,011
534
84
6
0
275,248
0
L
Hun Batz
7,628
509
88
6
0
270,306
0
L
Cthulhu
7,751
517
101
7
0
278,793
1
W
Chang'e
8,757
584
110
7
0
312,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role