Player Matchup

Rama
Rama
AyeCoolBreeze
Rama
Level 22
God Stats
31W - 17L
1,712 SR
Queue Stats
163W - 171L
1,493 Elo+
Solo
Loki
Loki
JaySteezyx
Loki
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 51L
1,384 Elo+
Solo
Kukulkan
Kukulkan
Nasidaz
Kukulkan
Level 27
God Stats
24W - 26L
1,477 SR
Queue Stats
73W - 84L
1,415 Elo+
Solo
Tiamat
Tiamat
NeonCalamari
Tiamat
Level 4
God Stats
2W - 10L
1,398 SR
Queue Stats
2W - 10L
1,275 Elo+
Solo
Yemoja
Yemoja
Voidkiller1
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,293 Elo+
Solo
Team Averages
Level 17
1,517 SR
1,372 Elo+

VS

Team Averages
Level 25
1,428 SR
1,422 Elo+
Charybdis
Charybdis
BunnySoda
Charybdis
Level 26
God Stats
7W - 9L
1,421 SR
Queue Stats
98W - 127L
1,366 Elo+
Party 1
Izanami
Izanami
HARAKAT_HAMAS_04
Izanami
Level 18
God Stats
86W - 96L
1,403 SR
Queue Stats
125W - 147L
1,344 Elo+
Solo
Cerberus
Cerberus
InherentSum2808
Cerberus
Level 30
God Stats
18W - 13L
1,572 SR
Queue Stats
216W - 175L
1,609 Elo+
Solo
Medusa
Medusa
KittenMochi
Medusa
Level 34
God Stats
168W - 190L
1,472 SR
Queue Stats
205W - 244L
1,391 Elo+
Party 1
Hel
Hel
LILT222
Hel
Level 15
God Stats
19W - 24L
1,271 SR
Queue Stats
189W - 190L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 1
10,716
824
7,646
12,426
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 12 / 1
11,740
903
21,093
26,301
8,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
Nasidaz
Kukulkan
18
1 / 7 / 3
11,509
885
25,674
16,375
5,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
16
0 / 8 / 1
9,938
764
4,819
13,215
6,309
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
17
0 / 12 / 3
11,530
887
5,818
25,413
15,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BunnySoda
Charybdis
20
2 / 0 / 28
12,480
960
10,847
13,915
5,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 3 / 16
12,093
930
18,655
15,393
6,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
20
12 / 0 / 22
13,819
1,063
20,323
17,079
25,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
20
14 / 0 / 11
14,826
1,140
18,125
7,081
6,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hel
20
8 / 1 / 25
13,242
1,019
20,749
14,334
7,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
143
4
Kills
41
41
Deaths
4
9
Assists
102
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Charybdis
BunnySoda
Charybdis
2
0
28
16
W
5
3
16
4.33
W
Cerberus
12
0
22
23
L
3
12
1
0.29
W
Medusa
14
0
11
19.5
W
Hel
8
1
25
20.5
L
Kukulkan
Nasidaz
Kukulkan
1
7
3
0.36
L
Tiamat
0
8
1
0.06
L
Yemoja
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,050
Damage
88,699
93,730
Taken
67,802
39,314
Mitigated
51,736
6,146
Healing
30,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,646
6,574
0
2,666
12,426
3,903
0
6,216
6,210
0
34,121
W
Charybdis
BunnySoda
Charybdis
10,847
4,966
0
2,078
13,915
5,764
0
7,665
6,250
0
31,585
W
18,655
12,272
0
1,870
15,393
6,191
0
7,723
7,670
0
45,732
W
Cerberus
20,323
1,072
1,265
2,953
17,079
25,273
0
9,562
7,517
27,146
0
L
21,093
3,257
0
0
26,301
8,454
0
9,895
16,406
0
45,631
W
Medusa
18,125
7,522
402
233
7,081
6,623
0
2,809
4,272
0
54,479
W
Hel
20,749
3,868
13,975
7,899
14,334
7,885
0
8,552
5,782
26,527
0
L
Kukulkan
Nasidaz
Kukulkan
25,674
1,832
0
630
16,375
5,008
0
9,825
6,550
48,790
0
L
Tiamat
4,819
719
57
1,434
13,215
6,309
0
4,657
8,558
13,183
0
L
Yemoja
5,818
443
508
851
25,413
15,640
0
10,479
14,934
15,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,433
Gold Earned
66,460
205
Minions Killed
257
7
Camps Cleared
7
1,026,328
Distance Traveled
1,203,416
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,716
824
58
4
1
174,166
2
W
Charybdis
12,480
960
57
4
0
238,706
0
W
Izanami
12,093
930
68
5
3
184,265
0
W
Cerberus
13,819
1,063
19
1
0
257,588
0
L
Loki
11,740
903
35
3
4
253,111
1
W
Medusa
14,826
1,140
96
7
3
269,265
3
W
Hel
13,242
1,019
17
1
1
253,592
0
L
Kukulkan
11,509
885
75
6
1
229,125
1
L
Tiamat
9,938
764
16
1
1
141,505
0
L
Yemoja
11,530
887
21
2
0
228,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role