Player Matchup

Gilgamesh
Gilgamesh
KevClampGod14
Gilgamesh
Level 65
God Stats
11W - 6L
1,717 SR
Queue Stats
37W - 28L
1,614 Elo+
Party 2
Cliodhna
Cliodhna
X5hour_Briddles
Cliodhna
Level 149
God Stats
5W - 2L
1,247 SR
Queue Stats
61W - 47L
1,682 Elo+
Party 2
Sylvanus
Sylvanus
kevmel
Sylvanus
Level 136
God Stats
5W - 1L
1,537 SR
Queue Stats
32W - 20L
1,659 Elo+
Party 2
Zhong Kui
Zhong Kui
kevmel15
Zhong Kui
Level 132
God Stats
4W - 0L
1,605 SR
Queue Stats
42W - 21L
1,704 Elo+
Party 2
Team Averages
Level 121
1,526 SR
1,665 Elo+

VS

Team Averages
Level 94
1,694 SR
1,538 Elo+
Izanami
Izanami
HIJACKEDKISS
Izanami
Level 41
God Stats
0W - 1L
1,735 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
ImakilliaV2
Janus
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,769 Elo+
Party 3
Chaac
Chaac
Kobra_In_Ctrl
Chaac
Level 106
God Stats
0W - 1L
1,835 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artio
Artio
Platinum_Monarch
Artio
Level 109
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 3L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KevClampGod14
Gilgamesh
17
8 / 1 / 13
11,304
870
13,887
16,357
12,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cliodhna
19
12 / 1 / 8
13,254
1,020
23,249
16,103
7,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
kevmel
Sylvanus
16
4 / 3 / 10
10,587
814
7,656
16,036
13,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
kevmel15
Zhong Kui
17
4 / 1 / 13
10,983
845
16,721
15,606
9,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HIJACKEDKISS
Izanami
17
2 / 6 / 2
10,745
827
11,239
14,389
5,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 6 / 3
9,700
746
9,595
12,853
4,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 9 / 2
9,541
734
13,822
21,905
20,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 7 / 3
9,916
763
6,881
21,722
22,362
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
28
Kills
6
6
Deaths
28
44
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
HIJACKEDKISS
Izanami
2
6
2
0.5
L
1
6
3
0.42
W
Gilgamesh
KevClampGod14
Gilgamesh
8
1
13
14.5
L
1
9
2
0.22
L
2
7
3
0.5
W
Cliodhna
12
1
8
16
W
Sylvanus
kevmel
Sylvanus
4
3
10
3
W
Zhong Kui
kevmel15
Zhong Kui
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,513
Damage
41,537
64,102
Taken
70,869
42,962
Mitigated
51,794
26,460
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
HIJACKEDKISS
Izanami
11,239
6,345
0
2,700
14,389
5,371
2,958
5,952
8,118
0
44,005
L
9,595
85
338
3,095
12,853
4,010
266
4,337
8,417
47,138
0
W
Gilgamesh
KevClampGod14
Gilgamesh
13,887
2,984
0
3,505
16,357
12,279
610
2,233
13,643
4,328
29,643
L
13,822
1,406
31
6,376
21,905
20,051
364
8,997
12,340
0
34,861
L
6,881
645
749
4,073
21,722
22,362
120
5,913
15,611
16,391
0
W
Cliodhna
23,249
3,895
1,224
7,000
16,103
7,530
1,131
6,837
8,831
0
65,690
W
Sylvanus
kevmel
Sylvanus
7,656
2,042
3,086
4,802
16,036
13,853
1,437
4,942
10,460
19,948
4,240
W
Zhong Kui
kevmel15
Zhong Kui
16,721
2,437
0
6,843
15,606
9,300
2,069
2,147
13,022
46,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,128
Gold Earned
39,902
219
Minions Killed
240
11
Camps Cleared
10
1,021,621
Distance Traveled
813,118
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,745
827
96
7
1
187,878
0
L
Janus
9,700
746
83
6
3
211,698
1
W
Gilgamesh
11,304
870
37
3
1
283,666
2
L
Chaac
9,541
734
38
3
4
195,437
2
L
Artio
9,916
763
23
2
2
218,105
1
W
Cliodhna
13,254
1,020
91
7
5
294,465
3
W
Sylvanus
10,587
814
23
2
1
198,751
1
W
Zhong Kui
10,983
845
68
5
4
244,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role