Player Matchup

Baron Samedi
Baron Samedi
Pentuuh
Baron Samedi
Level 9
God Stats
2W - 3L
1,505 SR
Queue Stats
30W - 27L
1,520 Elo+
Solo
Fafnir
Fafnir
YolkyElk
Fafnir
Level 62
God Stats
3W - 7L
1,467 SR
Queue Stats
75W - 60L
1,576 Elo+
Party 2
Rama
Rama
crayonjerri
Rama
Level 63
God Stats
0W - 2L
1,583 SR
Queue Stats
115W - 128L
1,525 Elo+
Party 2
Team Averages
Level 45
1,518 SR
1,541 Elo+

VS

Team Averages
Level 69
1,647 SR
1,568 Elo+
Medusa
Medusa
EatingApple8
Medusa
Level 75
God Stats
4W - 1L
1,708 SR
Queue Stats
166W - 132L
1,557 Elo+
Party 1
Yemoja
Yemoja
Game_of_Thorness
Yemoja
Level 104
God Stats
3W - 1L
1,550 SR
Queue Stats
136W - 94L
1,561 Elo+
Party 1
Poseidon
Poseidon
SchmeatMan
Poseidon
Level 29
God Stats
16W - 11L
1,683 SR
Queue Stats
100W - 58L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Pentuuh
Baron Samedi
16
6 / 8 / 5
11,369
711
16,329
18,923
14,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fafnir
YolkyElk
Fafnir
15
3 / 2 / 10
11,975
748
8,792
18,377
29,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 4 / 5
10,519
657
8,472
8,663
3,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 3 / 10
11,547
722
14,944
14,421
5,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 4 / 11
11,779
736
4,314
16,022
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
SchmeatMan
Poseidon
16
9 / 7 / 4
12,497
781
16,867
11,267
4,145
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
39
14
Kills
14
14
Deaths
14
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
3
10
2.67
W
2
4
11
1.88
L
Baron Samedi
Pentuuh
Baron Samedi
6
8
5
1.06
W
Poseidon
SchmeatMan
Poseidon
9
7
4
1.57
L
Fafnir
YolkyElk
Fafnir
3
2
10
4
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,593
Damage
36,125
45,963
Taken
41,710
47,438
Mitigated
25,943
14,494
Healing
12,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,944
7,745
0
3,218
14,421
5,835
1,814
8,340
6,081
0
58,181
W
4,314
1,614
2,122
5,639
16,022
15,963
517
10,038
5,789
10,780
0
L
Baron Samedi
Pentuuh
Baron Samedi
16,329
2,084
1,587
7,108
18,923
14,711
213
9,716
9,207
63,620
0
W
Poseidon
SchmeatMan
Poseidon
16,867
1,625
0
1,357
11,267
4,145
787
7,007
4,260
47,651
0
L
Fafnir
YolkyElk
Fafnir
8,792
2,323
0
5,050
18,377
29,422
156
7,736
10,641
17,771
0
L
8,472
6,700
0
749
8,663
3,305
991
4,757
3,906
0
29,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,863
Gold Earned
35,823
176
Minions Killed
163
8
Camps Cleared
6
727,169
Distance Traveled
811,385
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,547
722
67
4
5
304,277
4
W
Yemoja
11,779
736
14
1
0
252,142
1
L
Baron Samedi
11,369
711
102
6
5
232,830
1
W
Poseidon
12,497
781
82
5
1
254,966
2
L
Fafnir
11,975
748
20
1
0
315,956
2
L
Rama
10,519
657
54
3
3
178,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role