Player Matchup

Izanami
Izanami
AlvinCr00k26
Izanami
Level 24
God Stats
34W - 22L
1,558 SR
Queue Stats
89W - 106L
1,372 Elo+
Solo
Mercury
Mercury
Angel0fWr4th
Mercury
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 211L
1,408 Elo+
Solo
Agni
Agni
PHATNASTIE
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,503 Elo+
Solo
Yemoja
Yemoja
TwitchysVirus
Yemoja
Level 13
God Stats
3W - 3L
1,319 SR
Queue Stats
18W - 20L
1,207 Elo+
Party 2
Mulan
Mulan
legbone123
Mulan
Level 41
God Stats
2W - 4L
1,497 SR
Queue Stats
28W - 37L
1,293 Elo+
Party 2
Team Averages
Level 23
1,475 SR
1,357 Elo+

VS

Team Averages
Level 33
1,537 SR
1,435 Elo+
Ymir
Ymir
BetterThanIsobel
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,664 Elo+
Party 1
Artio
Artio
FewerRhyme42500
Artio
Level 16
God Stats
2W - 2L
1,249 SR
Queue Stats
34W - 53L
1,221 Elo+
Solo
Anubis
Anubis
ISOBEL
Anubis
Level 99
God Stats
72W - 45L
1,587 SR
Queue Stats
450W - 500L
1,424 Elo+
Party 1
Izanami
Izanami
XANDER2603
Izanami
Level 28
God Stats
6W - 7L
1,847 SR
Queue Stats
151W - 176L
1,367 Elo+
Party 1
Fafnir
Fafnir
upland_grandam4
Fafnir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlvinCr00k26
Izanami
9
2 / 5 / 0
5,798
527
4,106
5,632
1,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Angel0fWr4th
Mercury
7
1 / 4 / 1
5,018
456
1,414
5,496
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 7 / 1
5,298
482
2,522
5,760
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 2 / 1
5,207
473
2,018
6,641
3,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
9
3 / 4 / 1
5,824
529
4,467
7,695
2,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 0 / 2
7,442
677
9,328
6,154
3,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 4 / 2
5,036
458
1,927
8,154
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
ISOBEL
Anubis
11
7 / 1 / 0
7,160
651
3,927
5,772
2,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
XANDER2603
Izanami
10
3 / 1 / 2
5,681
516
3,606
7,278
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
1 / 1 / 2
4,660
424
1,118
4,356
2,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
22
22
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlvinCr00k26
Izanami
2
5
0
0.4
L
Mercury
Angel0fWr4th
Mercury
1
4
1
0.38
W
11
0
2
12
W
0
4
2
0.25
W
Anubis
ISOBEL
Anubis
7
1
0
7
L
0
7
1
0.07
L
0
2
1
0.25
W
Izanami
XANDER2603
Izanami
3
1
2
4
L
Mulan
3
4
1
0.88
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,527
Damage
19,906
31,224
Taken
31,714
10,636
Mitigated
13,863
3,031
Healing
13,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlvinCr00k26
Izanami
4,106
2,728
0
301
5,632
1,377
418
1,739
3,893
0
33,294
L
Mercury
Angel0fWr4th
Mercury
1,414
398
0
0
5,496
1,644
349
3,398
2,098
0
10,449
W
9,328
2,764
0
2,805
6,154
3,423
0
502
5,599
39,977
4,249
W
1,927
451
0
887
8,154
3,047
96
0
8,154
13,544
0
W
Anubis
ISOBEL
Anubis
3,927
241
0
4,121
5,772
2,542
1,464
1,696
3,768
39,077
0
L
2,522
297
0
373
5,760
1,345
0
3,802
1,958
21,807
0
L
2,018
596
237
844
6,641
3,279
620
2,293
4,348
14,056
0
W
Izanami
XANDER2603
Izanami
3,606
1,641
0
3,490
7,278
2,148
0
1,316
5,962
0
35,271
L
Mulan
4,467
933
0
1,276
7,695
2,991
190
4,779
2,916
0
22,599
W
1,118
408
0
2,269
4,356
2,703
0
665
3,691
3,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,145
Gold Earned
29,979
217
Minions Killed
265
0
Camps Cleared
0
939,619
Distance Traveled
992,640
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,798
527
77
7
0
194,748
3
L
Mercury
5,018
456
22
2
0
218,018
0
W
Ymir
7,442
677
79
7
0
231,855
4
W
Artio
5,036
458
31
3
0
212,773
0
W
Anubis
7,160
651
83
8
0
179,838
0
L
Agni
5,298
482
54
5
0
182,452
3
L
Yemoja
5,207
473
25
2
0
190,465
0
W
Izanami
5,681
516
63
6
0
194,438
0
L
Mulan
5,824
529
39
4
0
153,936
0
W
Fafnir
4,660
424
9
1
0
173,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role