Player Matchup

Artemis
Artemis
DeityIsReborn
Artemis
Level 14
God Stats
0W - 1L
1,832 SR
Queue Stats
3W - 8L
1,295 Elo+
Solo
Zhong Kui
Zhong Kui
Ki-Khaled
Zhong Kui
Level 28
God Stats
0W - 2L
1,416 SR
Queue Stats
11W - 24L
1,139 Elo+
Solo
Terra
Terra
YisusManu
Terra
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 167L
1,371 Elo+
Solo
Team Averages
Level 24
1,583 SR
1,269 Elo+

VS

Team Averages
Level 41
1,305 SR
1,379 Elo+
Izanami
Izanami
 
Izanami
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
NatureBoiiFX
Merlin
Level 19
God Stats
16W - 18L
1,365 SR
Queue Stats
46W - 59L
1,330 Elo+
Party 1
Sol
Sol
ZaZalove
Sol
Level 5
God Stats
1W - 1L
1,050 SR
Queue Stats
1W - 1L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
3 / 3 / 5
9,709
607
6,771
13,212
6,255
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
Ki-Khaled
Zhong Kui
14
7 / 5 / 2
10,750
672
12,095
16,275
11,053
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Terra
YisusManu
Terra
13
1 / 2 / 7
10,714
670
6,175
18,722
23,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
6 / 1 / 4
11,747
734
20,079
12,004
4,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
15
4 / 2 / 5
11,378
711
16,014
9,008
3,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 9 / 6
9,496
594
5,024
11,945
3,824
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
11
Kills
10
10
Deaths
12
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
4
8
L
Artemis
3
3
5
1.83
L
Zhong Kui
Ki-Khaled
Zhong Kui
7
5
2
1.6
W
Merlin
4
2
5
3.25
L
Terra
YisusManu
Terra
1
2
7
2.25
W
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,041
Damage
41,117
48,209
Taken
32,957
40,771
Mitigated
11,614
11,089
Healing
6,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
20,079
9,480
0
2,257
12,004
4,349
270
6,685
5,319
0
74,719
L
Artemis
6,771
4,113
0
1,128
13,212
6,255
93
6,512
6,700
0
18,542
L
Zhong Kui
Ki-Khaled
Zhong Kui
12,095
1,534
446
2,575
16,275
11,053
687
7,183
9,092
34,626
0
W
Merlin
16,014
808
323
2,620
9,008
3,441
824
6,281
2,727
53,855
0
L
Terra
YisusManu
Terra
6,175
1,079
1,753
5,187
18,722
23,463
60
8,031
10,691
21,167
0
W
5,024
1,277
0
865
11,945
3,824
997
5,784
6,161
15,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,173
Gold Earned
32,621
128
Minions Killed
218
1
Camps Cleared
12
742,642
Distance Traveled
776,425
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,747
734
120
8
6
267,312
5
L
Artemis
9,709
607
37
2
1
183,068
1
L
Zhong Kui
10,750
672
69
4
0
252,681
0
W
Merlin
11,378
711
73
5
4
267,595
5
L
Terra
10,714
670
22
1
0
306,893
0
W
Sol
9,496
594
25
2
2
241,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role