Player Matchup

Bakasura
Bakasura
DezPsycho
Bakasura
Level 124
God Stats
3W - 2L
1,558 SR
Queue Stats
166W - 171L
1,492 Elo+
Solo
Sylvanus
Sylvanus
Jurald
Sylvanus
Level 127
God Stats
0W - 2L
1,416 SR
Queue Stats
152W - 132L
1,535 Elo+
Party 1
Raijin
Raijin
TRAVIX 110 PR
Raijin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 87L
1,597 Elo+
Solo
Neith
Neith
XKingxDonovanX
Neith
Level 125
God Stats
4W - 11L
1,218 SR
Queue Stats
463W - 441L
1,505 Elo+
Solo
Vamana
Vamana
legomyfire
Vamana
Level 146
God Stats
5W - 4L
1,538 SR
Queue Stats
449W - 417L
1,547 Elo+
Party 1
Team Averages
Level 135
1,446 SR
1,535 Elo+

VS

Team Averages
Level 100
1,526 SR
1,542 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
ARFlame
Guan Yu
Level 66
God Stats
3W - 6L
1,311 SR
Queue Stats
373W - 378L
1,567 Elo+
Solo
Bakasura
Bakasura
ChrispyBacon1537
Bakasura
Level 89
God Stats
1W - 0L
1,751 SR
Queue Stats
66W - 68L
1,534 Elo+
Solo
Sol
Sol
bboybeast227
Sol
Level 79
God Stats
9W - 3L
1,569 SR
Queue Stats
315W - 306L
1,571 Elo+
Solo
Tiamat
Tiamat
martiganmadd
Tiamat
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 58L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DezPsycho
Bakasura
15
4 / 5 / 6
8,998
818
8,048
16,720
9,545
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Jurald
Sylvanus
15
1 / 2 / 12
9,186
835
7,383
14,480
16,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 3 / 6
9,185
835
12,574
7,904
3,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 6
8,525
775
14,086
10,514
3,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vamana
legomyfire
Vamana
15
1 / 5 / 10
9,110
828
12,373
15,640
8,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
7 / 4 / 9
10,001
909
11,124
15,452
11,640
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Guan Yu
ARFlame
Guan Yu
17
5 / 2 / 11
9,520
865
9,223
16,544
16,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 4 / 12
9,388
853
7,678
14,887
5,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 1 / 10
9,176
834
14,391
6,086
1,948
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
15
1 / 2 / 15
8,785
799
10,654
13,352
9,135
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
76
13
Kills
19
19
Deaths
13
40
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
4
9
2.88
W
Guan Yu
ARFlame
Guan Yu
5
2
11
5.25
W
2
4
12
2
L
Bakasura
DezPsycho
Bakasura
4
5
6
1.4
L
Sylvanus
Jurald
Sylvanus
1
2
12
3.5
L
5
3
6
2.67
L
2
4
6
1.25
W
4
1
10
9
L
Vamana
legomyfire
Vamana
1
5
10
1.2
W
Tiamat
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,464
Damage
53,070
65,258
Taken
66,321
41,695
Mitigated
45,499
28,655
Healing
36,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
11,124
3,132
1,256
964
15,452
11,640
1,190
3,905
11,360
0
21,130
W
Guan Yu
ARFlame
Guan Yu
9,223
974
8,341
8,103
16,544
16,894
526
7,422
8,992
359
16,689
W
7,678
4,045
3,412
4,121
14,887
5,882
1,597
4,767
9,325
0
18,184
L
Bakasura
DezPsycho
Bakasura
8,048
5,346
481
3,912
16,720
9,545
1,022
7,160
9,410
0
12,606
L
Sylvanus
Jurald
Sylvanus
7,383
603
5,188
6,608
14,480
16,947
162
4,579
9,081
12,265
0
L
12,574
1,735
835
924
7,904
3,274
607
2,145
5,759
25,451
0
L
14,086
5,388
2,290
2,574
10,514
3,512
927
3,611
6,903
0
23,324
W
14,391
4,151
1,767
967
6,086
1,948
2,318
1,859
4,058
31,285
0
L
Vamana
legomyfire
Vamana
12,373
5,498
1,873
3,970
15,640
8,417
638
7,879
7,594
0
22,740
W
Tiamat
10,654
1,932
2,883
4,421
13,352
9,135
579
2,004
10,675
22,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,004
Gold Earned
46,870
110
Minions Killed
128
0
Camps Cleared
0
1,005,826
Distance Traveled
1,172,193
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,001
909
14
1
0
218,586
1
W
Guan Yu
9,520
865
15
1
0
250,385
0
W
Bakasura
9,388
853
36
3
0
249,630
0
L
Bakasura
8,998
818
35
3
0
199,846
2
L
Sylvanus
9,186
835
8
1
0
202,684
0
L
Raijin
9,185
835
26
2
0
183,272
0
L
Neith
8,525
775
20
2
0
220,155
1
W
Sol
9,176
834
45
4
0
221,156
1
L
Vamana
9,110
828
21
2
0
199,869
0
W
Tiamat
8,785
799
18
2
0
232,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role