Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Aarkaanon
Kukulkan
Level 68
God Stats
35W - 26L
1,624 SR
Queue Stats
432W - 405L
1,581 Elo+
Solo
Artio
Artio
LovoOscuro
Artio
Level 124
God Stats
6W - 10L
1,532 SR
Queue Stats
158W - 148L
1,600 Elo+
Solo
Chaac
Chaac
PurpleBread
Chaac
Level 107
God Stats
10W - 11L
1,454 SR
Queue Stats
378W - 373L
1,526 Elo+
Party 1
Osiris
Osiris
Rowdey22
Osiris
Level 126
God Stats
10W - 16L
1,510 SR
Queue Stats
280W - 289L
1,535 Elo+
Party 1
Team Averages
Level 108
1,524 SR
1,549 Elo+

VS

Team Averages
Level 106
1,516 SR
1,522 Elo+
Chaac
Chaac
 
Chaac
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BlackSky
Nu Wa
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Chronos
Chronos
DavidMcDevs
Chronos
Level 109
God Stats
7W - 7L
1,501 SR
Queue Stats
209W - 196L
1,570 Elo+
Party 2
Fenrir
Fenrir
Jones3Gaming
Fenrir
Level 128
God Stats
10W - 9L
1,565 SR
Queue Stats
399W - 426L
1,524 Elo+
Solo
Nike
Nike
Senorsexynips
Nike
Level 115
God Stats
6W - 6L
1,514 SR
Queue Stats
260W - 229L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 4 / 2
7,473
575
7,618
9,397
2,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Aarkaanon
Kukulkan
13
3 / 2 / 3
7,813
601
8,621
5,267
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
12
3 / 2 / 2
7,267
559
6,694
11,654
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 1 / 2
6,771
521
4,074
10,422
9,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Rowdey22
Osiris
11
6 / 2 / 5
7,263
559
7,882
7,539
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 1 / 0
7,659
589
7,782
8,192
4,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
BlackSky
Nu Wa
11
2 / 4 / 4
6,837
526
5,400
7,420
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
DavidMcDevs
Chronos
10
2 / 5 / 3
6,135
472
4,025
8,495
3,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
1 / 4 / 5
7,318
563
4,101
11,743
5,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 2 / 4
7,059
543
3,904
9,859
7,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
16
Kills
10
11
Deaths
16
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
4
2
1.25
L
Chaac
 
Chaac
3
1
0
3
W
Kukulkan
Aarkaanon
Kukulkan
3
2
3
2.25
L
Nu Wa
BlackSky
Nu Wa
2
4
4
1
L
Chronos
DavidMcDevs
Chronos
2
5
3
0.7
L
Fenrir
1
4
5
0.88
W
Artio
3
2
2
2
W
0
1
2
1
W
Osiris
Rowdey22
Osiris
6
2
5
4.25
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,889
Damage
25,212
44,279
Taken
45,709
28,755
Mitigated
23,388
15,178
Healing
12,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,618
1,937
0
1,885
9,397
2,754
0
2,072
7,247
0
55,034
L
Chaac
 
Chaac
7,782
2,105
0
4,693
8,192
4,892
0
1,611
6,056
0
46,382
W
Kukulkan
Aarkaanon
Kukulkan
8,621
843
0
250
5,267
1,868
641
1,097
4,086
52,943
0
L
Nu Wa
BlackSky
Nu Wa
5,400
411
0
750
7,420
2,131
28
3,309
3,975
28,275
0
L
Chronos
DavidMcDevs
Chronos
4,025
1,790
0
1,340
8,495
3,093
0
2,306
6,159
29,606
3,177
L
Fenrir
4,101
747
0
4,529
11,743
5,659
0
3,179
8,384
0
43,938
W
Artio
6,694
319
460
6,744
11,654
10,237
27
2,768
8,734
27,682
0
W
4,074
1,431
0
4,332
10,422
9,582
1,312
362
10,016
0
38,766
W
Osiris
Rowdey22
Osiris
7,882
3,115
0
1,507
7,539
4,314
0
2,088
5,252
0
33,410
L
3,904
613
0
1,402
9,859
7,613
0
4,504
5,305
0
20,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,587
Gold Earned
35,008
381
Minions Killed
347
0
Camps Cleared
0
1,325,265
Distance Traveled
1,220,251
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,473
575
100
8
0
245,269
2
L
Chaac
7,659
589
87
7
0
224,085
4
W
Kukulkan
7,813
601
104
8
0
257,066
5
L
Nu Wa
6,837
526
62
5
0
230,945
3
L
Chronos
6,135
472
71
5
0
232,027
6
L
Fenrir
7,318
563
90
7
0
262,304
7
W
Artio
7,267
559
36
3
0
276,223
3
W
Chaac
6,771
521
85
7
0
257,183
3
W
Osiris
7,263
559
56
4
0
289,524
1
L
Nike
7,059
543
37
3
0
270,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role