Player Matchup

Cabrakan
Cabrakan
Holistic05
Cabrakan
Level 28
God Stats
144W - 145L
1,603 SR
Queue Stats
200W - 199L
1,602 Elo+
Solo
Nu Wa
Nu Wa
Rockiejay8549
Nu Wa
Level 7
God Stats
2W - 0L
1,720 SR
Queue Stats
12W - 3L
1,761 Elo+
Solo
Neith
Neith
XxeshopUKxX
Neith
Level 27
God Stats
15W - 12L
1,495 SR
Queue Stats
143W - 136L
1,599 Elo+
Solo
Bellona
Bellona
lancelot35241
Bellona
Level 24
God Stats
2W - 0L
1,481 SR
Queue Stats
7W - 6L
1,624 Elo+
Solo
Izanami
Izanami
raw_dawg13100D
Izanami
Level 24
God Stats
10W - 2L
1,965 SR
Queue Stats
124W - 134L
1,549 Elo+
Solo
Team Averages
Level 22
1,653 SR
1,627 Elo+

VS

Team Averages
Level 17
1,524 SR
1,599 Elo+
Odin
Odin
 
Odin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
JustQuitBro1486
Camazotz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 14L
1,696 Elo+
Solo
Sol
Sol
MiniPeewee6680
Sol
Level 11
God Stats
2W - 1L
1,804 SR
Queue Stats
9W - 10L
1,466 Elo+
Solo
Neith
Neith
SevenheadedCrab
Neith
Level 18
God Stats
0W - 2L
1,307 SR
Queue Stats
127W - 115L
1,648 Elo+
Solo
Ares
Ares
monkey_crazy20
Ares
Level 12
God Stats
0W - 1L
1,511 SR
Queue Stats
1W - 1L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Holistic05
Cabrakan
10
0 / 0 / 4
5,919
538
1,441
4,887
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
5 / 1 / 3
6,382
580
7,275
4,538
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 4
6,603
600
5,958
3,735
1,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
11
3 / 3 / 2
6,502
591
3,633
5,342
2,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 0 / 1
7,380
671
1,471
6,749
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
2 / 5 / 0
5,606
510
2,567
8,208
4,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
11
2 / 0 / 0
6,262
569
1,472
7,075
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 0
5,245
477
2,086
3,299
780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 1 / 1
5,860
533
3,012
5,015
1,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

4
0 / 9 / 0
4,063
369
780
8,966
4,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
14
Kills
4
4
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
5
0
0.4
W
Cabrakan
Holistic05
Cabrakan
0
0
4
2
L
Camazotz
2
0
0
2
L
0
0
0
0
W
5
1
3
6.5
L
0
1
1
0.5
W
4
0
4
6
W
Bellona
3
3
2
1.33
L
0
9
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,778
Damage
9,917
25,251
Taken
32,563
11,451
Mitigated
13,254
11,770
Healing
10,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,567
717
0
1,229
8,208
4,164
0
1,225
6,867
0
19,422
W
Cabrakan
Holistic05
Cabrakan
1,441
231
39
2,396
4,887
3,667
104
1,362
3,484
14,315
0
L
Camazotz
1,472
414
0
5,128
7,075
1,912
0
2,148
4,837
0
34,747
L
2,086
114
0
2,263
3,299
780
0
524
2,689
33,181
0
W
7,275
2,351
0
1,831
4,538
1,166
289
364
4,174
32,708
0
L
3,012
969
0
1,324
5,015
1,637
0
1,252
3,595
0
40,757
W
5,958
2,808
0
2,003
3,735
1,490
0
289
3,321
0
35,761
W
Bellona
3,633
1,076
0
518
5,342
2,820
596
38
5,030
0
28,919
L
780
64
0
96
8,966
4,761
212
2,907
5,859
2,664
0
W
1,471
1,239
0
4,983
6,749
2,308
1,284
859
5,847
0
73,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,786
Gold Earned
27,036
351
Minions Killed
290
0
Camps Cleared
0
1,086,220
Distance Traveled
1,025,694
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,606
510
42
4
0
199,058
2
W
Cabrakan
5,919
538
24
2
0
220,944
4
L
Camazotz
6,262
569
93
8
0
253,356
5
L
Sol
5,245
477
55
5
0
181,946
5
W
Nu Wa
6,382
580
57
5
0
214,119
4
L
Neith
5,860
533
93
8
0
197,844
3
W
Neith
6,603
600
69
6
0
223,160
5
W
Bellona
6,502
591
59
5
0
217,668
0
L
Ares
4,063
369
7
1
0
193,490
0
W
Izanami
7,380
671
142
13
0
210,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role