Player Matchup

Horus
Horus
CameronHubbuck
Horus
Level 82
God Stats
5W - 2L
1,924 SR
Queue Stats
266W - 261L
1,467 Elo+
Party 1
Neith
Neith
GrecianGold
Neith
Level 97
God Stats
4W - 7L
1,697 SR
Queue Stats
195W - 214L
1,461 Elo+
Party 1
Ra
Ra
ReshiSixString
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 62
1,707 SR
1,476 Elo+

VS

Team Averages
Level 80
1,492 SR
1,422 Elo+
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
A1-ACED
Fenrir
Level 25
God Stats
0W - 2L
1,260 SR
Queue Stats
30W - 46L
1,318 Elo+
Solo
Chaac
Chaac
jaitower1999
Chaac
Level 89
God Stats
7W - 3L
1,717 SR
Queue Stats
385W - 341L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 7
8,247
825
10,700
9,993
8,103
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
7 / 1 / 7
8,394
839
12,196
6,799
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 5 / 10
7,165
717
4,058
7,343
2,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
4 / 3 / 2
7,909
791
8,647
7,658
1,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
A1-ACED
Fenrir
10
2 / 8 / 2
6,816
682
3,553
10,897
4,247
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 5 / 5
7,661
766
7,358
13,465
8,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
16
Kills
8
8
Deaths
16
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
3
2
1.67
L
Fenrir
A1-ACED
Fenrir
2
8
2
0.38
W
7
2
7
5.25
W
7
1
7
10.5
W
2
5
10
1.4
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,954
Damage
19,558
24,135
Taken
32,020
13,710
Mitigated
15,104
6,853
Healing
9,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,647
301
2,486
2,640
7,658
1,982
0
1,122
6,536
24,003
0
L
Fenrir
A1-ACED
Fenrir
3,553
867
0
394
10,897
4,247
47
2,085
8,812
0
10,569
W
10,700
4,748
1,203
1,606
9,993
8,103
353
4,003
5,990
0
18,642
W
12,196
4,634
0
2,078
6,799
3,012
460
2,753
4,046
0
22,713
W
4,058
578
610
1,356
7,343
2,595
114
2,215
5,128
21,892
0
L
7,358
2,213
0
3,944
13,465
8,875
474
1,239
12,226
0
25,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,806
Gold Earned
22,386
83
Minions Killed
112
5
Camps Cleared
4
541,981
Distance Traveled
544,973
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,909
791
51
5
3
185,643
4
L
Fenrir
6,816
682
13
1
1
174,826
0
W
Horus
8,247
825
18
2
1
191,533
3
W
Neith
8,394
839
35
4
2
182,942
5
W
Ra
7,165
717
30
3
2
167,506
7
L
Chaac
7,661
766
48
5
0
184,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role