Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Arkkat
Zeus
Level 158
God Stats
7W - 5L
1,540 SR
Queue Stats
566W - 446L
1,606 Elo+
Party 1
Khepri
Khepri
Nairru
Khepri
Level 105
God Stats
15W - 13L
1,570 SR
Queue Stats
651W - 567L
1,617 Elo+
Party 1
Team Averages
Level 103
1,536 SR
1,574 Elo+

VS

Team Averages
Level 106
1,604 SR
1,708 Elo+
Mercury
Mercury
Glyphseeker
Mercury
Level 129
God Stats
3W - 1L
1,734 SR
Queue Stats
123W - 64L
1,723 Elo+
Party 2
Hera
Hera
MH3UHolden
Hera
Level 69
God Stats
0W - 1L
1,326 SR
Queue Stats
29W - 19L
1,685 Elo+
Party 2
Gilgamesh
Gilgamesh
PanEXE
Gilgamesh
Level 121
God Stats
18W - 8L
1,752 SR
Queue Stats
63W - 38L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 0 / 6
8,009
801
7,081
7,569
3,982
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
Arkkat
Zeus
14
8 / 1 / 5
8,911
891
9,332
6,684
2,388
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Nairru
Khepri
11
1 / 3 / 12
8,355
836
2,166
8,809
9,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Glyphseeker
Mercury
11
1 / 4 / 2
6,569
657
5,736
5,906
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 4 / 1
7,124
712
5,710
5,946
1,995
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
PanEXE
Gilgamesh
10
0 / 6 / 3
6,382
638
5,862
10,434
5,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
14
Kills
4
4
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
6
8
W
Zeus
Arkkat
Zeus
8
1
5
10.5
L
Mercury
Glyphseeker
Mercury
1
4
2
0.5
L
3
4
1
0.88
W
Khepri
Nairru
Khepri
1
3
12
2.33
L
Gilgamesh
PanEXE
Gilgamesh
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,579
Damage
17,308
23,062
Taken
22,286
16,238
Mitigated
9,344
5,796
Healing
1,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,081
1,331
0
0
7,569
3,982
328
2,091
5,478
2,227
10,738
W
Zeus
Arkkat
Zeus
9,332
399
158
3,303
6,684
2,388
679
1,419
5,265
42,594
0
L
Mercury
Glyphseeker
Mercury
5,736
2,851
0
685
5,906
1,974
0
4,867
1,039
0
21,039
L
5,710
1,669
0
385
5,946
1,995
0
3,749
2,197
23,528
0
W
Khepri
Nairru
Khepri
2,166
443
124
2,211
8,809
9,868
51
2,201
6,608
10,231
0
L
Gilgamesh
PanEXE
Gilgamesh
5,862
2,154
0
33
10,434
5,375
0
3,793
6,641
0
13,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,275
Gold Earned
20,075
119
Minions Killed
102
4
Camps Cleared
5
578,770
Distance Traveled
554,212
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,009
801
23
2
0
201,599
0
W
Zeus
8,911
891
75
8
3
198,115
2
L
Mercury
6,569
657
31
3
0
177,920
2
L
Hera
7,124
712
46
5
2
193,794
0
W
Khepri
8,355
836
21
2
1
179,056
1
L
Gilgamesh
6,382
638
25
3
3
182,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role