Player Matchup

Zhong Kui
Zhong Kui
Bronze II
 
Zhong Kui
Bronze II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Aztoryx
Fenrir
Bronze III
Level 103
God Stats
1W - 1L
1,426 SR
Queue Stats
2W - 3L
1,413 MMR
Solo
Cupid
Cupid
Gold IV
HombreDificil
Cupid
Gold IV
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 54L
1,395 MMR
Solo
Bakasura
Bakasura
Gold V
SamuraiBlacckGG
Bakasura
Gold V
Level 106
God Stats
4W - 1L
1,498 SR
Queue Stats
227W - 221L
1,341 MMR
Solo
The Morrigan
The Morrigan
Gold IV
Wansu
The Morrigan
Gold IV
Level 149
God Stats
29W - 21L
1,609 SR
Queue Stats
678W - 687L
1,409 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,507 SR
1,411 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,545 SR
1,092 MMR
Loki
Loki
Gold II
Bigbops2152
Loki
Gold II
Level 123
God Stats
39W - 37L
1,640 SR
Queue Stats
83W - 91L
1,560 MMR
Solo
Tiamat
Tiamat
Bronze I
BongXiloma
Tiamat
Bronze I
Level 97
God Stats
1W - 4L
1,310 SR
Queue Stats
60W - 85L
374 MMR
Solo
Guan Yu
Guan Yu
Silver IV
Greenwoods
Guan Yu
Silver IV
Level 88
God Stats
2W - 3L
1,489 SR
Queue Stats
358W - 371L
612 MMR
Solo
Rama
Rama
Silver I
LuckyAro
Rama
Silver I
Level 59
God Stats
0W - 2L
1,794 SR
Queue Stats
54W - 49L
1,414 MMR
Solo
Sylvanus
Sylvanus
Bronze III
ZEUJIN
Sylvanus
Bronze III
Level 150
God Stats
0W - 2L
1,492 SR
Queue Stats
2W - 11L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
2 / 3 / 5
11,075
554
6,133
10,483
8,682
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Aztoryx
Fenrir
16
3 / 1 / 14
10,658
533
6,898
13,071
12,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 5 / 8
11,513
576
8,470
11,542
3,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
20
9 / 0 / 6
12,346
617
16,639
17,575
8,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
Wansu
The Morrigan
18
7 / 2 / 8
11,305
565
13,622
6,210
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
TerraMorgan Le FayGebArtioSol

VS

Bans
DanzaburouKhepriIzanamiArtemisCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 1
9,684
484
5,365
13,868
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
BongXiloma
Tiamat
14
1 / 8 / 1
8,911
446
3,964
18,292
10,021
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Greenwoods
Guan Yu
16
2 / 3 / 1
9,514
476
6,259
14,229
8,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
16
3 / 4 / 4
9,952
498
11,373
13,009
5,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
ZEUJIN
Sylvanus
14
1 / 5 / 4
8,842
442
6,358
15,189
16,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
24
Kills
11
11
Deaths
24
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
3
5
1.5
W
Fenrir
Aztoryx
Fenrir
3
1
14
10
L
4
4
1
1.13
L
Tiamat
BongXiloma
Tiamat
1
8
1
0.19
L
Guan Yu
Greenwoods
Guan Yu
2
3
1
0.83
W
3
5
8
1.4
L
Rama
3
4
4
1.25
W
Bakasura
9
0
6
12
W
The Morrigan
Wansu
The Morrigan
7
2
8
5.5
L
Sylvanus
ZEUJIN
Sylvanus
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,762
Damage
33,319
58,881
Taken
74,587
35,379
Mitigated
45,105
23,295
Healing
22,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,133
1,389
0
5,009
10,483
8,682
1,645
301
10,182
65,625
0
W
Fenrir
Aztoryx
Fenrir
6,898
1,747
0
2,210
13,071
12,065
58
3,459
9,612
2,798
24,579
L
5,365
1,724
0
4,611
13,868
4,869
219
1,901
11,211
0
68,258
L
Tiamat
BongXiloma
Tiamat
3,964
563
655
3,873
18,292
10,021
92
6,656
10,702
53,141
0
L
Guan Yu
Greenwoods
Guan Yu
6,259
548
0
2,978
14,229
8,051
346
3,914
9,265
0
56,182
W
8,470
5,086
1,569
3,595
11,542
3,580
2,595
1,078
10,464
0
78,879
L
Rama
11,373
8,227
0
4,737
13,009
5,392
249
968
11,737
0
87,139
W
Bakasura
16,639
9,226
0
9,825
17,575
8,854
3,060
2,499
15,076
0
91,830
W
The Morrigan
Wansu
The Morrigan
13,622
2,347
0
1,087
6,210
2,198
88
2,476
3,724
62,599
4,956
L
Sylvanus
ZEUJIN
Sylvanus
6,358
1,393
2,705
3,194
15,189
16,772
78
3,730
10,279
39,906
9,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,897
Gold Earned
46,903
624
Minions Killed
565
0
Camps Cleared
0
1,955,742
Distance Traveled
1,737,450
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,075
554
138
7
0
315,917
2
W
Fenrir
10,658
533
37
2
0
420,426
1
L
Loki
9,684
484
115
6
0
407,096
4
L
Tiamat
8,911
446
110
6
0
360,459
6
L
Guan Yu
9,514
476
122
6
0
310,015
3
W
Cupid
11,513
576
143
7
0
367,333
5
L
Rama
9,952
498
141
7
0
338,536
3
W
Bakasura
12,346
617
171
9
0
487,342
7
W
The Morrigan
11,305
565
135
7
0
364,724
3
L
Sylvanus
8,842
442
77
4
0
321,344
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role