Player Matchup

Ah Puch
Ah Puch
C4s3--T
Ah Puch
Level 8
God Stats
4W - 5L
1,207 SR
Queue Stats
7W - 10L
1,311 Elo+
Solo
Izanami
Izanami
Ramauloss
Izanami
Level 29
God Stats
84W - 71L
1,532 SR
Queue Stats
133W - 123L
1,414 Elo+
Solo
Artio
Artio
blakunda
Artio
Level 25
God Stats
3W - 12L
1,093 SR
Queue Stats
34W - 45L
1,359 Elo+
Solo
Cliodhna
Cliodhna
pavel-k89
Cliodhna
Level 29
God Stats
10W - 21L
1,358 SR
Queue Stats
140W - 184L
1,351 Elo+
Solo
Ra
Ra
xVenon-BR
Ra
Level 6
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 3L
1,520 Elo+
Solo
Team Averages
Level 19
1,385 SR
1,391 Elo+

VS

Team Averages
Level 29
1,497 SR
1,467 Elo+
Mulan
Mulan
 
Mulan
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
KoriSureiya
Nu Wa
Level 29
God Stats
5W - 2L
1,876 SR
Queue Stats
94W - 87L
1,579 Elo+
Solo
Heimdallr
Heimdallr
ambushDZN
Heimdallr
Level 28
God Stats
16W - 13L
1,379 SR
Queue Stats
53W - 60L
1,295 Elo+
Party 1
Awilix
Awilix
ambushJNKZ
Awilix
Level 22
God Stats
9W - 8L
1,228 SR
Queue Stats
53W - 54L
1,309 Elo+
Party 1
Ymir
Ymir
diluc_a7o
Ymir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
C4s3--T
Ah Puch
13
1 / 13 / 2
9,191
400
9,285
22,020
5,694
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Ramauloss
Izanami
17
2 / 7 / 1
10,724
466
5,504
17,572
4,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Artio
blakunda
Artio
11
0 / 7 / 1
7,625
332
2,162
20,048
13,855
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
pavel-k89
Cliodhna
11
4 / 8 / 1
8,856
385
5,882
16,903
5,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 7 / 2
8,346
363
4,047
11,629
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
19
14 / 1 / 18
13,110
570
28,046
19,318
22,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
8 / 3 / 12
12,843
558
16,149
12,086
4,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
ambushDZN
Heimdallr
19
3 / 0 / 9
12,310
535
6,583
13,392
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
ambushJNKZ
Awilix
17
9 / 2 / 9
12,146
528
8,232
13,613
5,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
16
7 / 1 / 16
12,142
528
10,950
14,751
19,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
105
7
Kills
41
42
Deaths
7
7
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
14
1
18
23
L
Ah Puch
C4s3--T
Ah Puch
1
13
2
0.15
W
8
3
12
4.67
L
Izanami
Ramauloss
Izanami
2
7
1
0.36
W
Heimdallr
ambushDZN
Heimdallr
3
0
9
7.5
W
Awilix
ambushJNKZ
Awilix
9
2
9
6.75
L
Artio
blakunda
Artio
0
7
1
0.07
W
Ymir
7
1
16
15
L
Cliodhna
pavel-k89
Cliodhna
4
8
1
0.56
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,880
Damage
69,960
88,172
Taken
73,160
32,386
Mitigated
56,527
14,459
Healing
23,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
28,046
4,286
0
7,958
19,318
22,388
1,699
5,296
13,922
564
76,411
L
Ah Puch
C4s3--T
Ah Puch
9,285
840
0
3,059
22,020
5,694
84
5,108
16,221
41,458
0
W
16,149
4,161
91
1,157
12,086
4,272
5,741
2,629
9,234
91,169
0
L
Izanami
Ramauloss
Izanami
5,504
4,088
0
3,310
17,572
4,197
2,210
6,023
11,201
0
74,810
W
Heimdallr
ambushDZN
Heimdallr
6,583
3,001
0
8,422
13,392
5,652
5,928
1,503
11,843
0
107,527
W
Awilix
ambushJNKZ
Awilix
8,232
4,280
0
4,830
13,613
5,145
1,459
3,288
9,706
0
67,067
L
Artio
blakunda
Artio
2,162
102
271
3,355
20,048
13,855
0
4,237
15,102
31,281
0
W
Ymir
10,950
2,117
0
1,216
14,751
19,070
299
2,843
11,788
36,094
0
L
Cliodhna
pavel-k89
Cliodhna
5,882
544
0
2,566
16,903
5,663
0
5,920
10,579
0
31,653
L
4,047
190
133
1,765
11,629
2,977
287
5,811
5,562
40,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,742
Gold Earned
62,551
399
Minions Killed
560
0
Camps Cleared
0
1,556,906
Distance Traveled
2,177,810
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,110
570
110
5
0
459,119
1
L
Ah Puch
9,191
400
65
3
0
314,289
2
W
Nu Wa
12,843
558
146
6
0
388,011
4
L
Izanami
10,724
466
149
6
0
352,488
1
W
Heimdallr
12,310
535
162
7
0
421,720
1
W
Awilix
12,146
528
96
4
0
489,969
0
L
Artio
7,625
332
43
2
0
368,370
1
W
Ymir
12,142
528
46
2
0
418,991
7
L
Cliodhna
8,856
385
50
2
0
282,019
1
L
Ra
8,346
363
92
4
0
239,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role