Player Matchup

Olorun
Olorun
Gamsari
Olorun
Level 69
God Stats
7W - 5L
1,644 SR
Queue Stats
202W - 197L
1,579 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GlennyGutten
Morgan Le Fay
Level 28
God Stats
1W - 0L
1,609 SR
Queue Stats
48W - 21L
1,742 Elo+
Party 1
Bakasura
Bakasura
Gruppr
Bakasura
Level 127
God Stats
6W - 2L
1,715 SR
Queue Stats
398W - 305L
1,701 Elo+
Party 1
Cthulhu
Cthulhu
TheGanymede
Cthulhu
Level 147
God Stats
7W - 11L
1,666 SR
Queue Stats
397W - 333L
1,661 Elo+
Party 1
Horus
Horus
bunscent
Horus
Level 49
God Stats
1W - 0L
1,406 SR
Queue Stats
36W - 45L
1,552 Elo+
Party 2
Team Averages
Level 84
1,608 SR
1,647 Elo+

VS

Team Averages
Level 56
1,358 SR
1,535 Elo+
Hercules
Hercules
Airamyt
Hercules
Level 28
God Stats
1W - 3L
1,133 SR
Queue Stats
53W - 51L
1,496 Elo+
Party 3
Janus
Janus
Moospell
Janus
Level 155
God Stats
1W - 2L
1,602 SR
Queue Stats
47W - 45L
1,569 Elo+
Party 3
Da Ji
Da Ji
Punky0
Da Ji
Level 34
God Stats
2W - 9L
1,218 SR
Queue Stats
107W - 110L
1,516 Elo+
Solo
Ymir
Ymir
baskiano
Ymir
Level 56
God Stats
2W - 3L
1,517 SR
Queue Stats
80W - 82L
1,491 Elo+
Party 3
Neith
Neith
coldheart21
Neith
Level 7
God Stats
1W - 3L
1,319 SR
Queue Stats
4W - 3L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gamsari
Olorun
12
1 / 1 / 2
7,199
514
6,900
5,765
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
GlennyGutten
Morgan Le Fay
11
1 / 3 / 1
6,596
471
2,992
5,498
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Gruppr
Bakasura
16
11 / 2 / 0
9,364
669
10,056
10,805
5,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
TheGanymede
Cthulhu
15
3 / 1 / 3
8,374
598
13,957
9,018
8,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
bunscent
Horus
11
0 / 0 / 3
6,928
495
2,045
8,410
6,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Airamyt
Hercules
10
0 / 4 / 0
5,911
422
3,373
15,084
8,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Moospell
Janus
13
3 / 3 / 2
8,360
597
7,244
9,920
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Punky0
Da Ji
11
3 / 5 / 1
7,105
508
5,152
9,408
3,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
10
1 / 2 / 0
6,436
460
3,253
10,821
8,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 1
6,184
442
4,155
5,213
1,500
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
16
Kills
7
7
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
Airamyt
Hercules
0
4
0
0
W
Olorun
Gamsari
Olorun
1
1
2
2
W
Morgan Le Fay
GlennyGutten
Morgan Le Fay
1
3
1
0.5
W
Bakasura
Gruppr
Bakasura
11
2
0
5.5
L
Janus
Moospell
Janus
3
3
2
1.33
L
Da Ji
Punky0
Da Ji
3
5
1
0.7
W
Cthulhu
TheGanymede
Cthulhu
3
1
3
4.5
L
Ymir
1
2
0
0.5
W
Horus
bunscent
Horus
0
0
3
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,950
Damage
23,177
39,496
Taken
50,446
24,530
Mitigated
25,273
16,439
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Airamyt
Hercules
3,373
1,257
0
6,630
15,084
8,774
0
9,374
4,402
0
25,275
W
Olorun
Gamsari
Olorun
6,900
3,740
68
2,094
5,765
2,763
0
2,071
3,694
52,328
7,525
W
Morgan Le Fay
GlennyGutten
Morgan Le Fay
2,992
252
0
331
5,498
1,752
0
3,524
1,974
29,434
0
W
Bakasura
Gruppr
Bakasura
10,056
7,046
0
4,402
10,805
5,295
772
1,964
8,799
0
59,169
L
Janus
Moospell
Janus
7,244
716
0
2,210
9,920
2,485
183
2,714
6,365
53,673
0
L
Da Ji
Punky0
Da Ji
5,152
1,205
0
1,367
9,408
3,726
0
1,768
6,812
0
40,040
W
Cthulhu
TheGanymede
Cthulhu
13,957
2,221
484
4,211
9,018
8,385
191
980
7,536
60,551
0
L
Ymir
3,253
450
0
2,845
10,821
8,788
162
5,089
5,681
19,346
0
W
Horus
bunscent
Horus
2,045
1,127
709
4,140
8,410
6,335
0
2,175
6,055
0
5,797
L
4,155
1,819
0
1,127
5,213
1,500
637
2,054
2,872
0
38,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,461
Gold Earned
33,996
415
Minions Killed
360
0
Camps Cleared
0
1,371,864
Distance Traveled
1,216,390
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,911
422
61
4
0
225,033
0
W
Olorun
7,199
514
115
8
0
244,096
5
W
Morgan Le Fay
6,596
471
57
4
0
244,556
0
W
Bakasura
9,364
669
122
9
0
300,209
0
L
Janus
8,360
597
113
8
0
263,616
3
L
Da Ji
7,105
508
74
5
0
256,686
3
W
Cthulhu
8,374
598
115
8
0
289,924
8
L
Ymir
6,436
460
24
2
0
239,290
5
W
Horus
6,928
495
6
0
0
293,079
6
L
Neith
6,184
442
88
6
0
231,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role