Player Matchup

Bacchus
Bacchus
DylanGHdez_99
Bacchus
Level 126
God Stats
1W - 1L
1,912 SR
Queue Stats
28W - 43L
1,437 Elo+
Party 1
Sol
Sol
Hakrom17
Sol
Level 124
God Stats
2W - 8L
1,468 SR
Queue Stats
34W - 32L
1,489 Elo+
Party 3
Bakasura
Bakasura
Meliodas9295
Bakasura
Level 153
God Stats
53W - 57L
1,484 SR
Queue Stats
115W - 136L
1,441 Elo+
Party 3
Artio
Artio
Shezbru
Artio
Level 123
God Stats
5W - 9L
1,502 SR
Queue Stats
101W - 104L
1,396 Elo+
Solo
Cupid
Cupid
x-InTeNsiiTy
Cupid
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,416 Elo+
Party 1
Team Averages
Level 123
1,573 SR
1,436 Elo+

VS

Team Averages
Level 88
1,592 SR
1,460 Elo+
Medusa
Medusa
CrazyFish---
Medusa
Level 121
God Stats
14W - 12L
1,636 SR
Queue Stats
333W - 334L
1,530 Elo+
Solo
Fafnir
Fafnir
Volpaccio
Fafnir
Level 65
God Stats
14W - 8L
1,653 SR
Queue Stats
116W - 146L
1,433 Elo+
Party 2
Ah Puch
Ah Puch
m-roby-g
Ah Puch
Level 59
God Stats
7W - 5L
1,576 SR
Queue Stats
216W - 268L
1,418 Elo+
Party 2
Charybdis
Charybdis
paul24-
Charybdis
Level 109
God Stats
34W - 31L
1,516 SR
Queue Stats
510W - 506L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
polferrer43
Cthulhu
Level 88
God Stats
3W - 2L
1,579 SR
Queue Stats
487W - 453L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
4 / 3 / 13
12,181
487
16,417
22,878
33,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
6 / 8 / 5
12,876
515
17,037
20,674
7,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Meliodas9295
Bakasura
20
5 / 9 / 3
12,507
500
11,322
25,880
14,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Artio
Shezbru
Artio
18
3 / 5 / 7
11,881
475
8,547
24,162
24,266
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 7 / 6
12,044
482
13,153
21,609
8,027
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 5 / 8
14,788
592
20,302
22,881
10,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Volpaccio
Fafnir
17
4 / 2 / 20
12,328
493
11,462
22,534
35,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
m-roby-g
Ah Puch
17
4 / 5 / 16
11,820
473
12,442
17,556
8,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
paul24-
Charybdis
19
8 / 8 / 15
12,927
517
25,294
21,476
9,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
polferrer43
Cthulhu
20
8 / 1 / 8
13,672
547
15,758
18,257
25,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
99
21
Kills
32
32
Deaths
21
34
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
5
8
2.4
L
Bacchus
4
3
13
3.5
L
6
8
5
1.06
L
Bakasura
Meliodas9295
Bakasura
5
9
3
0.72
L
Artio
Shezbru
Artio
3
5
7
1.3
W
Fafnir
Volpaccio
Fafnir
4
2
20
7
W
Ah Puch
m-roby-g
Ah Puch
4
5
16
2.4
W
Charybdis
paul24-
Charybdis
8
8
15
1.94
W
Cthulhu
polferrer43
Cthulhu
8
1
8
12
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,476
Damage
85,258
115,203
Taken
102,704
87,035
Mitigated
90,218
35,552
Healing
29,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
20,302
6,321
0
9,381
22,881
10,966
2,025
5,889
16,952
0
155,726
L
Bacchus
16,417
1,450
1,059
3,557
22,878
33,282
34
7,927
14,184
47,554
0
L
17,037
2,777
216
7,769
20,674
7,453
493
7,016
13,222
90,293
0
L
Bakasura
Meliodas9295
Bakasura
11,322
7,857
0
7,731
25,880
14,007
23
8,333
17,118
0
88,724
L
Artio
Shezbru
Artio
8,547
968
335
4,294
24,162
24,266
0
7,228
16,094
48,467
0
W
Fafnir
Volpaccio
Fafnir
11,462
3,183
308
3,703
22,534
35,886
1,370
10,003
12,139
31,339
0
W
Ah Puch
m-roby-g
Ah Puch
12,442
1,649
276
6,729
17,556
8,232
1,234
9,887
7,669
56,904
0
W
Charybdis
paul24-
Charybdis
25,294
16,056
0
3,102
21,476
9,513
3,025
9,095
11,961
0
77,413
W
Cthulhu
polferrer43
Cthulhu
15,758
959
1,375
4,472
18,257
25,621
156
7,197
10,529
75,803
0
L
13,153
7,508
1,069
9,522
21,609
8,027
998
6,258
14,923
0
74,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,489
Gold Earned
65,535
611
Minions Killed
588
0
Camps Cleared
0
2,217,164
Distance Traveled
2,276,202
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,788
592
200
8
0
460,947
1
L
Bacchus
12,181
487
39
2
0
511,403
3
L
Sol
12,876
515
167
7
0
434,702
4
L
Bakasura
12,507
500
171
7
0
436,256
0
L
Artio
11,881
475
101
4
0
411,596
5
W
Fafnir
12,328
493
35
1
0
454,971
0
W
Ah Puch
11,820
473
97
4
0
436,780
1
W
Charybdis
12,927
517
104
4
0
422,751
3
W
Cthulhu
13,672
547
152
6
0
500,753
1
L
Cupid
12,044
482
133
5
0
423,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role