Player Matchup

Baron Samedi
Baron Samedi
Eazy-AI
Baron Samedi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,749 Elo+
Solo
Mulan
Mulan
Grandma Drip
Mulan
Level 58
God Stats
0W - 3L
1,361 SR
Queue Stats
6W - 6L
1,368 Elo+
Party 2
Cliodhna
Cliodhna
Stupefied
Cliodhna
Level 83
God Stats
3W - 3L
1,430 SR
Queue Stats
51W - 60L
1,420 Elo+
Party 2
Team Averages
Level 54
1,430 SR
1,512 Elo+

VS

Team Averages
Level 37
1,574 SR
1,380 Elo+
Serqet
Serqet
ADELWE143
Serqet
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 213L
1,300 Elo+
Party 1
Ra
Ra
Guero PowerZ
Ra
Level 27
God Stats
26W - 19L
1,533 SR
Queue Stats
81W - 91L
1,298 Elo+
Party 1
Chaac
Chaac
TenLion9880607
Chaac
Level 25
God Stats
15W - 6L
1,690 SR
Queue Stats
125W - 100L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Eazy-AI
Baron Samedi
15
1 / 10 / 9
12,477
594
10,400
21,442
10,205
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 5 / 8
14,452
688
19,188
26,661
31,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Stupefied
Cliodhna
16
11 / 9 / 2
13,550
645
27,885
21,500
8,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ADELWE143
Serqet
17
5 / 8 / 7
13,873
661
9,191
18,437
7,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 8 / 10
14,339
683
10,159
18,282
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
16 / 2 / 8
16,633
792
38,748
36,927
31,362
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
49
18
Kills
24
24
Deaths
18
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Serqet
ADELWE143
Serqet
5
8
7
1.06
L
Baron Samedi
Eazy-AI
Baron Samedi
1
10
9
0.55
L
6
5
8
2
W
3
8
10
1
L
Cliodhna
Stupefied
Cliodhna
11
9
2
1.33
W
16
2
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,473
Damage
58,098
69,603
Taken
73,646
50,158
Mitigated
43,323
11,004
Healing
30,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ADELWE143
Serqet
9,191
2,345
88
2,245
18,437
7,339
777
2,235
15,927
0
44,233
L
Baron Samedi
Eazy-AI
Baron Samedi
10,400
1,044
1,100
2,882
21,442
10,205
0
2,073
18,856
36,657
0
L
19,188
3,123
280
4,889
26,661
31,452
0
3,847
21,530
2,830
44,740
W
10,159
939
2,781
6,042
18,282
4,622
568
2,664
15,393
54,625
0
L
Cliodhna
Stupefied
Cliodhna
27,885
1,252
326
1,527
21,500
8,501
0
3,949
17,139
0
56,028
W
38,748
10,489
0
19,705
36,927
31,362
1,911
8,317
27,239
0
89,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,479
Gold Earned
44,845
181
Minions Killed
241
4
Camps Cleared
14
949,990
Distance Traveled
1,080,432
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
13,873
661
44
2
4
330,459
0
L
Baron Samedi
12,477
594
63
3
1
259,399
2
L
Mulan
14,452
688
52
2
0
346,597
1
W
Ra
14,339
683
88
4
3
349,910
3
L
Cliodhna
13,550
645
66
3
3
343,994
0
W
Chaac
16,633
792
109
5
7
400,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role