Player Matchup

Hercules
Hercules
ProRogueAce
Hercules
Level 21
God Stats
3W - 0L
1,508 SR
Queue Stats
23W - 6L
1,679 Elo+
Party 1
Nemesis
Nemesis
ProfessorWeed
Nemesis
Level 123
God Stats
1W - 0L
1,702 SR
Queue Stats
74W - 42L
1,687 Elo+
Party 1
Chronos
Chronos
TepidKey6
Chronos
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 16L
1,742 Elo+
Party 1
Team Averages
Level 86
1,570 SR
1,703 Elo+

VS

Team Averages
Level 84
1,392 SR
1,439 Elo+
Apollo
Apollo
 
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Biggerboom9
He Bo
Level 119
God Stats
13W - 27L
1,260 SR
Queue Stats
1,919W - 2,238L
1,436 Elo+
Solo
Sylvanus
Sylvanus
Deathreaper0992
Sylvanus
Level 103
God Stats
56W - 73L
1,415 SR
Queue Stats
268W - 368L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ProRogueAce
Hercules
12
1 / 2 / 17
8,266
751
7,810
13,560
10,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
13
8 / 3 / 9
9,393
854
8,712
10,156
4,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
TepidKey6
Chronos
14
12 / 1 / 7
10,091
917
14,070
9,357
3,690
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
5 / 6 / 1
8,998
818
7,613
10,332
4,123
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 10 / 4
7,442
677
6,627
12,082
4,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
10
0 / 5 / 5
7,336
667
6,216
14,970
16,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
21
Kills
6
6
Deaths
21
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
5
6
1
0.92
L
1
10
4
0.3
L
Sylvanus
0
5
5
0.5
W
Hercules
ProRogueAce
Hercules
1
2
17
4.75
W
Nemesis
8
3
9
4.17
W
Chronos
TepidKey6
Chronos
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,592
Damage
20,456
33,073
Taken
37,384
18,541
Mitigated
25,187
10,167
Healing
9,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,613
4,537
0
1,030
10,332
4,123
1,696
4,589
5,403
0
31,523
L
6,627
427
0
1,109
12,082
4,255
54
5,240
6,633
14,068
0
L
Sylvanus
6,216
1,302
1,808
5,151
14,970
16,809
32
4,727
9,745
10,288
0
W
Hercules
ProRogueAce
Hercules
7,810
1,581
0
4,500
13,560
10,335
0
3,905
9,655
0
13,493
W
Nemesis
8,712
2,707
0
1,428
10,156
4,516
0
4,967
5,189
0
21,306
W
Chronos
TepidKey6
Chronos
14,070
6,145
0
4,239
9,357
3,690
2,146
4,442
4,915
51,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,750
Gold Earned
23,776
140
Minions Killed
89
7
Camps Cleared
3
628,514
Distance Traveled
533,613
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,998
818
66
6
2
185,334
5
L
He Bo
7,442
677
17
2
1
167,941
0
L
Sylvanus
7,336
667
6
1
0
180,338
0
W
Hercules
8,266
751
17
2
1
206,088
0
W
Nemesis
9,393
854
27
2
4
226,280
3
W
Chronos
10,091
917
96
9
2
196,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role