Player Matchup

Loki
Loki
Bdoe123
Loki
Level 28
God Stats
43W - 36L
1,548 SR
Queue Stats
93W - 78L
1,504 Elo+
Solo
Neith
Neith
Conqdadd1ee
Neith
Level 26
God Stats
0W - 2L
1,217 SR
Queue Stats
115W - 99L
1,484 Elo+
Solo
Geb
Geb
Xeenguard
Geb
Level 23
God Stats
14W - 21L
1,557 SR
Queue Stats
113W - 155L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
dfsjikoasfj
Baron Samedi
Level 12
God Stats
4W - 1L
1,974 SR
Queue Stats
17W - 11L
1,560 Elo+
Solo
Olorun
Olorun
ifrica
Olorun
Level 28
God Stats
1W - 2L
1,444 SR
Queue Stats
20W - 23L
1,441 Elo+
Party 1
Team Averages
Level 23
1,548 SR
1,480 Elo+

VS

Team Averages
Level 12
1,634 SR
1,581 Elo+
Cliodhna
Cliodhna
ActiveAnt
Cliodhna
Level 16
God Stats
8W - 1L
1,863 SR
Queue Stats
79W - 27L
1,781 Elo+
Party 2
Ra
Ra
Hxboofus
Ra
Level 8
God Stats
3W - 1L
1,829 SR
Queue Stats
37W - 9L
1,896 Elo+
Party 2
Ares
Ares
Matrixpower007
Ares
Level 6
God Stats
1W - 1L
1,297 SR
Queue Stats
2W - 5L
1,334 Elo+
Solo
Nemesis
Nemesis
YoungSamurai27
Nemesis
Level 14
God Stats
3W - 1L
1,464 SR
Queue Stats
7W - 5L
1,472 Elo+
Solo
Neith
Neith
n3rvosa
Neith
Level 14
God Stats
2W - 0L
1,715 SR
Queue Stats
7W - 6L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Bdoe123
Loki
11
3 / 1 / 2
7,044
503
3,746
6,807
2,066
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 3 / 0
7,090
506
4,983
6,734
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 4 / 2
6,126
438
1,818
8,096
5,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
dfsjikoasfj
Baron Samedi
13
3 / 4 / 1
7,490
535
4,141
11,019
10,084
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
ifrica
Olorun
10
2 / 3 / 0
6,408
458
3,102
6,069
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ActiveAnt
Cliodhna
13
2 / 4 / 1
7,244
517
6,494
7,666
3,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
12 / 0 / 0
10,443
746
11,211
8,042
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 3 / 2
5,116
365
868
5,425
2,251
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 3
6,386
456
1,285
6,917
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
n3rvosa
Neith
10
1 / 0 / 2
6,455
461
6,004
5,188
1,453
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
9
Kills
15
15
Deaths
9
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
ActiveAnt
Cliodhna
2
4
1
0.63
L
Loki
Bdoe123
Loki
3
1
2
4
L
1
3
0
0.33
W
12
0
0
12
W
0
3
2
0.33
L
0
4
2
0.25
W
0
2
3
0.75
L
Baron Samedi
dfsjikoasfj
Baron Samedi
3
4
1
0.88
L
Olorun
ifrica
Olorun
2
3
0
0.67
W
Neith
n3rvosa
Neith
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,790
Damage
25,862
38,725
Taken
33,238
22,897
Mitigated
13,818
14,216
Healing
10,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
ActiveAnt
Cliodhna
6,494
903
0
1,450
7,666
3,825
0
3,837
3,829
0
39,598
L
Loki
Bdoe123
Loki
3,746
901
0
3,478
6,807
2,066
0
2,038
4,698
0
38,482
L
4,983
818
0
2,572
6,734
2,882
816
2,878
3,602
0
50,697
W
11,211
1,481
0
4,827
8,042
3,552
760
787
7,255
83,919
0
W
868
80
21
879
5,425
2,251
0
1,415
4,010
5,965
0
L
1,818
381
0
798
8,096
5,148
52
2,686
5,330
9,076
0
W
1,285
433
0
1,311
6,917
2,737
0
638
6,279
0
29,848
L
Baron Samedi
dfsjikoasfj
Baron Samedi
4,141
581
0
4,955
11,019
10,084
0
2,662
8,265
39,539
0
L
Olorun
ifrica
Olorun
3,102
1,580
85
2,328
6,069
2,717
0
1,214
4,751
42,692
6,437
W
Neith
n3rvosa
Neith
6,004
2,268
0
2,017
5,188
1,453
177
2,048
3,140
0
42,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,158
Gold Earned
35,644
385
Minions Killed
389
0
Camps Cleared
0
1,245,488
Distance Traveled
1,284,472
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,244
517
83
6
0
278,971
0
L
Loki
7,044
503
83
6
0
282,229
3
L
Neith
7,090
506
90
6
0
259,815
9
W
Ra
10,443
746
163
12
0
297,865
3
W
Ares
5,116
365
7
1
0
140,633
0
L
Geb
6,126
438
13
1
0
256,877
3
W
Nemesis
6,386
456
67
5
0
323,667
0
L
Baron Samedi
7,490
535
97
7
0
222,693
2
L
Olorun
6,408
458
102
7
0
223,874
1
W
Neith
6,455
461
69
5
0
243,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role