Player Matchup

Cerberus
Cerberus
A7XDXH
Cerberus
Level 69
God Stats
13W - 15L
1,469 SR
Queue Stats
231W - 244L
1,436 Elo+
Party 3
Charybdis
Charybdis
Jerry Oui
Charybdis
Level 109
God Stats
5W - 4L
1,582 SR
Queue Stats
428W - 448L
1,418 Elo+
Party 3
Olorun
Olorun
WooolenLoki291
Olorun
Level 51
God Stats
12W - 9L
1,646 SR
Queue Stats
114W - 112L
1,412 Elo+
Solo
Zhong Kui
Zhong Kui
shmertin
Zhong Kui
Level 149
God Stats
8W - 10L
1,427 SR
Queue Stats
207W - 210L
1,405 Elo+
Solo
Mercury
Mercury
tangy_horizon
Mercury
Level 65
God Stats
4W - 2L
1,440 SR
Queue Stats
201W - 190L
1,405 Elo+
Solo
Team Averages
Level 89
1,513 SR
1,415 Elo+

VS

Team Averages
Level 136
1,481 SR
1,415 Elo+
Fenrir
Fenrir
BalaramK1212
Fenrir
Level 137
God Stats
9W - 8L
1,447 SR
Queue Stats
40W - 57L
1,369 Elo+
Party 1
Artemis
Artemis
Kalo Metal89
Artemis
Level 129
God Stats
7W - 3L
1,710 SR
Queue Stats
337W - 357L
1,398 Elo+
Party 2
Gilgamesh
Gilgamesh
Lorde Freeza
Gilgamesh
Level 149
God Stats
2W - 0L
1,511 SR
Queue Stats
153W - 152L
1,477 Elo+
Party 2
Geb
Geb
MD120499
Geb
Level 126
God Stats
7W - 6L
1,436 SR
Queue Stats
75W - 77L
1,439 Elo+
Party 1
Olorun
Olorun
OlTitos45
Olorun
Level 140
God Stats
1W - 0L
1,303 SR
Queue Stats
59W - 68L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
A7XDXH
Cerberus
17
8 / 5 / 8
12,624
526
12,375
30,088
40,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Jerry Oui
Charybdis
18
2 / 6 / 8
12,172
507
12,803
17,466
6,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 8 / 4
11,917
497
17,999
18,225
9,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
shmertin
Zhong Kui
19
11 / 6 / 6
13,263
553
19,856
27,065
20,276
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
15
2 / 11 / 8
10,732
447
7,721
22,983
8,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
10 / 8 / 9
12,743
531
11,262
23,270
11,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
Kalo Metal89
Artemis
20
8 / 6 / 5
14,309
596
19,199
12,618
4,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Lorde Freeza
Gilgamesh
20
2 / 9 / 3
12,743
531
11,065
21,155
16,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 4 / 23
13,083
545
11,474
27,379
32,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
OlTitos45
Olorun
20
13 / 3 / 11
15,185
633
36,062
20,824
21,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
87
30
Kills
36
36
Deaths
30
34
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cerberus
A7XDXH
Cerberus
8
5
8
2.4
W
Fenrir
10
8
9
1.81
L
Charybdis
Jerry Oui
Charybdis
2
6
8
1
W
Artemis
Kalo Metal89
Artemis
8
6
5
1.75
W
Gilgamesh
Lorde Freeza
Gilgamesh
2
9
3
0.39
W
3
4
23
3.63
W
Olorun
OlTitos45
Olorun
13
3
11
6.17
L
7
8
4
1.13
L
Zhong Kui
shmertin
Zhong Kui
11
6
6
2.33
L
Mercury
2
11
8
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,754
Damage
89,062
115,827
Taken
105,246
84,766
Mitigated
86,979
36,164
Healing
35,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
A7XDXH
Cerberus
12,375
930
813
9,297
30,088
40,318
68
11,575
18,513
41,842
0
W
Fenrir
11,262
3,197
0
7,302
23,270
11,978
158
10,315
12,955
0
63,105
L
Charybdis
Jerry Oui
Charybdis
12,803
7,483
0
6,441
17,466
6,443
2,712
5,837
11,629
0
93,239
W
Artemis
Kalo Metal89
Artemis
19,199
10,252
201
2,716
12,618
4,516
1,200
3,242
9,376
0
114,768
W
Gilgamesh
Lorde Freeza
Gilgamesh
11,065
2,657
0
6,264
21,155
16,482
2,938
12,995
8,160
0
99,330
W
11,474
2,270
0
4,006
27,379
32,287
91
14,529
12,850
31,722
0
W
Olorun
OlTitos45
Olorun
36,062
21,542
2,380
13,013
20,824
21,716
1,707
11,847
8,977
111,615
12,552
L
17,999
8,509
341
5,673
18,225
9,408
828
7,789
10,436
63,378
6,073
L
Zhong Kui
shmertin
Zhong Kui
19,856
2,702
0
8,361
27,065
20,276
171
11,140
15,925
85,099
0
L
Mercury
7,721
2,159
0
5,238
22,983
8,321
0
7,483
15,500
0
65,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,708
Gold Earned
68,063
556
Minions Killed
582
0
Camps Cleared
0
2,094,684
Distance Traveled
2,111,684
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,624
526
59
2
0
458,610
0
W
Fenrir
12,743
531
78
3
0
436,521
3
L
Charybdis
12,172
507
153
6
0
405,002
7
W
Artemis
14,309
596
178
7
0
401,418
1
W
Gilgamesh
12,743
531
154
6
0
401,700
2
W
Geb
13,083
545
27
1
0
450,984
1
W
Olorun
15,185
633
145
6
0
421,061
4
L
Olorun
11,917
497
110
5
0
405,897
2
L
Zhong Kui
13,263
553
129
5
0
380,861
1
L
Mercury
10,732
447
105
4
0
444,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role