Player Matchup

Ymir
Ymir
AllHailMe5
Ymir
Level 3
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 0L
1,715 Elo+
Solo
Da Ji
Da Ji
CityBoiiDior
Da Ji
Level 23
God Stats
56W - 48L
1,654 SR
Queue Stats
172W - 179L
1,585 Elo+
Solo
Vulcan
Vulcan
FrotheyToast
Vulcan
Level 28
God Stats
3W - 1L
1,697 SR
Queue Stats
69W - 38L
1,604 Elo+
Solo
Freya
Freya
GeminiValkyrie
Freya
Level 27
God Stats
54W - 29L
1,721 SR
Queue Stats
65W - 44L
1,601 Elo+
Solo
Thanatos
Thanatos
VERDUGO_servero1
Thanatos
Level 4
God Stats
2W - 0L
1,678 SR
Queue Stats
3W - 1L
1,648 Elo+
Solo
Team Averages
Level 17
1,693 SR
1,631 Elo+

VS

Team Averages
Level 18
1,534 SR
1,598 Elo+
Bellona
Bellona
Andy-B-1999
Bellona
Level 23
God Stats
5W - 4L
1,760 SR
Queue Stats
51W - 35L
1,645 Elo+
Solo
Apollo
Apollo
GOTAGA123456789
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Solo
Agni
Agni
Navy005263
Agni
Level 6
God Stats
0W - 5L
1,102 SR
Queue Stats
7W - 7L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Twizted papi234
Cthulhu
Level 28
God Stats
1W - 2L
1,794 SR
Queue Stats
106W - 103L
1,536 Elo+
Solo
Thor
Thor
paquito351ify
Thor
Level 28
God Stats
10W - 11L
1,516 SR
Queue Stats
89W - 77L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 5
7,707
482
2,591
14,464
12,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 4 / 8
9,138
571
10,602
13,606
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
15
3 / 3 / 3
9,357
585
9,061
7,503
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
9 / 3 / 4
9,806
613
8,991
12,476
5,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 8 / 3
6,305
394
1,867
8,242
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Andy-B-1999
Bellona
16
11 / 2 / 1
10,360
648
12,339
12,775
13,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

7
2 / 5 / 2
6,071
379
3,237
5,187
1,214
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 4 / 4
8,086
505
8,806
8,715
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 7 / 3
8,310
519
8,767
14,406
9,584
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 5 / 2
8,140
509
4,001
11,989
4,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
22
Kills
23
23
Deaths
23
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
5
5
1.1
L
Bellona
Andy-B-1999
Bellona
11
2
1
5.75
W
7
4
8
2.75
W
Vulcan
3
3
3
1.5
L
2
5
2
0.6
W
9
3
4
3.67
L
4
4
4
1.5
L
4
7
3
0.79
W
0
8
3
0.19
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,112
Damage
37,150
56,291
Taken
53,072
29,698
Mitigated
32,524
14,577
Healing
10,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,591
527
0
2,280
14,464
12,160
233
3,638
10,652
22,847
0
L
Bellona
Andy-B-1999
Bellona
12,339
3,934
0
4,850
12,775
13,707
560
6,076
6,699
275
66,474
W
10,602
3,753
0
2,644
13,606
6,020
93
5,692
7,814
0
52,513
W
Vulcan
9,061
2,911
0
1,501
7,503
2,630
324
2,622
4,657
60,134
0
L
3,237
2,139
0
483
5,187
1,214
106
736
4,451
0
11,040
W
8,991
2,970
0
5,080
12,476
5,775
75
4,104
8,226
51,347
9,495
L
8,806
175
0
500
8,715
3,030
230
5,380
3,335
40,728
0
L
8,767
1,372
0
1,525
14,406
9,584
330
2,889
11,517
34,522
0
W
1,867
597
0
3,072
8,242
3,113
0
1,105
7,073
0
15,962
L
4,001
699
0
3,301
11,989
4,989
0
4,743
7,246
0
56,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,313
Gold Earned
40,967
354
Minions Killed
394
0
Camps Cleared
0
1,507,533
Distance Traveled
1,406,183
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,707
482
36
2
0
278,970
1
L
Bellona
10,360
648
131
8
0
316,350
2
W
Da Ji
9,138
571
75
5
0
301,204
3
W
Vulcan
9,357
585
111
7
0
324,236
5
L
Apollo
6,071
379
15
1
0
144,023
2
W
Freya
9,806
613
98
6
0
286,234
4
L
Agni
8,086
505
87
5
0
312,619
3
L
Cthulhu
8,310
519
63
4
0
299,550
0
W
Thanatos
6,305
394
34
2
0
316,889
0
L
Thor
8,140
509
98
6
0
333,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role