Player Matchup

Olorun
Olorun
FuriousTactics
Olorun
Level 18
God Stats
7W - 8L
1,474 SR
Queue Stats
31W - 43L
1,349 Elo+
Solo
Bacchus
Bacchus
MaxCruel
Bacchus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 64L
1,376 Elo+
Party 2
Cupid
Cupid
e33romanov
Cupid
Level 24
God Stats
8W - 6L
1,509 SR
Queue Stats
107W - 119L
1,274 Elo+
Party 1
Anubis
Anubis
mute-plum0
Anubis
Level 13
God Stats
27W - 21L
1,569 SR
Queue Stats
75W - 92L
1,221 Elo+
Party 1
Rama
Rama
theblizzs
Rama
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 79L
1,367 Elo+
Party 2
Team Averages
Level 22
1,511 SR
1,317 Elo+

VS

Team Averages
Level 15
1,523 SR
1,483 Elo+
Ullr
Ullr
BrutalStrave
Ullr
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,776 Elo+
Solo
Ymir
Ymir
DingoDanny
Ymir
Level 26
God Stats
9W - 6L
1,446 SR
Queue Stats
62W - 71L
1,396 Elo+
Solo
Fafnir
Fafnir
S1oth5an
Fafnir
Level 15
God Stats
5W - 3L
1,721 SR
Queue Stats
13W - 13L
1,341 Elo+
Solo
Nemesis
Nemesis
Tjobal
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Scylla
Scylla
TravisThePotato
Scylla
Level 25
God Stats
4W - 0L
1,450 SR
Queue Stats
28W - 27L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 3
8,672
482
10,565
16,143
5,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
MaxCruel
Bacchus
9
0 / 4 / 9
7,134
396
6,526
18,420
16,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
13
3 / 3 / 4
8,083
449
8,875
9,804
3,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
mute-plum0
Anubis
12
3 / 9 / 7
7,787
433
5,690
14,233
5,646
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
12
3 / 3 / 4
7,999
444
8,428
10,781
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 4 / 6
10,789
599
25,672
11,706
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 7
8,499
472
5,332
15,050
11,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fafnir
S1oth5an
Fafnir
16
1 / 1 / 4
10,059
559
6,502
17,339
19,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Tjobal
Nemesis
15
6 / 1 / 1
9,512
528
7,198
12,313
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 4 / 5
10,125
563
9,973
11,429
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
47
14
Kills
24
24
Deaths
15
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
10
4
6
3.25
W
1
5
7
0.9
L
5
5
3
1.3
L
Bacchus
MaxCruel
Bacchus
0
4
9
1.13
W
Fafnir
S1oth5an
Fafnir
1
1
4
3
W
Nemesis
Tjobal
Nemesis
6
1
1
6.5
W
6
4
5
2.13
L
Cupid
3
3
4
1.67
L
Anubis
mute-plum0
Anubis
3
9
7
0.72
L
Rama
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,084
Damage
54,677
69,381
Taken
67,837
32,905
Mitigated
44,728
22,518
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,672
11,248
0
2,017
11,706
5,004
255
4,386
7,320
0
81,118
W
5,332
1,612
0
3,649
15,050
11,511
289
7,790
7,260
21,082
0
L
10,565
5,966
346
7,512
16,143
5,174
391
4,407
11,418
42,741
0
L
Bacchus
MaxCruel
Bacchus
6,526
529
206
6,530
18,420
16,396
111
4,547
13,721
12,636
0
W
Fafnir
S1oth5an
Fafnir
6,502
1,448
0
8,355
17,339
19,488
869
2,127
15,212
51,171
0
W
Nemesis
Tjobal
Nemesis
7,198
3,441
0
5,257
12,313
5,054
0
2,455
9,858
0
69,568
W
9,973
1,155
0
3,066
11,429
3,671
2,349
6,023
5,406
44,722
0
L
Cupid
8,875
5,408
382
2,700
9,804
3,253
0
5,326
4,394
0
32,367
L
Anubis
mute-plum0
Anubis
5,690
687
0
2,978
14,233
5,646
138
3,911
10,166
31,338
0
L
Rama
8,428
6,037
0
1,864
10,781
2,436
208
2,786
7,875
0
29,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,675
Gold Earned
48,984
229
Minions Killed
427
0
Camps Cleared
0
1,594,393
Distance Traveled
1,603,851
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,789
599
129
7
0
310,669
0
W
Ymir
8,499
472
32
2
0
316,101
4
L
Olorun
8,672
482
64
4
0
307,547
3
L
Bacchus
7,134
396
8
0
0
341,592
3
W
Fafnir
10,059
559
88
5
0
263,116
1
W
Nemesis
9,512
528
92
5
0
405,175
1
W
Scylla
10,125
563
86
5
0
308,790
0
L
Cupid
8,083
449
58
3
0
345,725
2
L
Anubis
7,787
433
43
2
0
280,301
0
L
Rama
7,999
444
56
3
0
319,228
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role