Player Matchup

Chaac
Chaac
BlackStallion90
Chaac
Level 28
God Stats
6W - 3L
1,628 SR
Queue Stats
117W - 61L
1,670 Elo+
Party 1
Sol
Sol
DarkSwamp300
Sol
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 79L
1,653 Elo+
Party 1
Osiris
Osiris
young_fatboy1025
Osiris
Level 107
God Stats
7W - 5L
1,590 SR
Queue Stats
95W - 57L
1,596 Elo+
Party 1
Team Averages
Level 88
1,573 SR
1,640 Elo+

VS

Team Averages
Level 37
1,527 SR
1,474 Elo+
Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
KellenM_
Sol
Level 18
God Stats
15W - 10L
1,575 SR
Queue Stats
16W - 15L
1,472 Elo+
Party 2
Cerberus
Cerberus
worldwide05
Cerberus
Level 26
God Stats
3W - 5L
1,507 SR
Queue Stats
4W - 7L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 9
9,907
826
12,477
14,021
12,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
8 / 1 / 9
9,888
824
21,003
11,987
3,558
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 1 / 13
8,832
736
6,867
12,347
8,776
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 4 / 2
7,678
640
9,334
9,665
3,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 9 / 1
7,641
637
9,750
14,863
5,648
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
worldwide05
Cerberus
10
0 / 6 / 3
7,925
660
6,095
18,641
13,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
19
Kills
3
3
Deaths
19
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
2
0.5
W
8
1
9
12.5
W
8
1
9
12.5
L
2
9
1
0.28
L
Cerberus
worldwide05
Cerberus
0
6
3
0.25
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,347
Damage
25,179
38,355
Taken
43,169
25,036
Mitigated
23,357
12,835
Healing
8,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,334
7,438
0
800
9,665
3,769
0
3,305
6,360
0
36,528
W
12,477
1,501
231
6,167
14,021
12,702
935
5,497
8,524
0
34,100
W
21,003
11,025
0
4,476
11,987
3,558
741
4,744
7,243
55,310
0
L
9,750
3,497
0
2,934
14,863
5,648
0
7,971
6,892
21,407
0
L
Cerberus
worldwide05
Cerberus
6,095
289
0
4,582
18,641
13,940
0
10,609
8,032
13,572
0
W
6,867
2,415
490
1,471
12,347
8,776
439
5,844
6,503
1,061
14,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,627
Gold Earned
23,244
144
Minions Killed
118
5
Camps Cleared
3
721,923
Distance Traveled
622,169
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,678
640
73
6
2
198,155
1
W
Chaac
9,907
826
43
4
1
257,527
1
W
Sol
9,888
824
82
7
3
217,466
1
L
Sol
7,641
637
27
2
1
188,640
0
L
Cerberus
7,925
660
18
2
0
235,374
3
W
Osiris
8,832
736
19
2
1
246,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role