Player Matchup

Neith
Neith
Bendywille
Neith
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 58L
1,126 Elo+
Solo
Jormungandr
Jormungandr
DaanRosco
Jormungandr
Level 22
God Stats
1W - 0L
1,284 SR
Queue Stats
30W - 50L
1,260 Elo+
Solo
Merlin
Merlin
fpa1981
Merlin
Level 24
God Stats
10W - 8L
1,475 SR
Queue Stats
68W - 105L
1,192 Elo+
Solo
Cliodhna
Cliodhna
laureano2134
Cliodhna
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 60L
1,319 Elo+
Solo
Anubis
Anubis
meliodasgamerX
Anubis
Level 27
God Stats
2W - 3L
1,344 SR
Queue Stats
29W - 25L
1,346 Elo+
Solo
Team Averages
Level 21
1,421 SR
1,248 Elo+

VS

Team Averages
Level 15
1,414 SR
1,299 Elo+
Chaac
Chaac
ATL-OZ
Chaac
Level 25
God Stats
94W - 84L
1,373 SR
Queue Stats
165W - 211L
1,229 Elo+
Solo
Janus
Janus
AxeMurderer_123
Janus
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ares
Ares
VeeTeaz
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
caustic-77
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,241 Elo+
Solo
Zeus
Zeus
thanos934
Zeus
Level 7
God Stats
2W - 6L
1,194 SR
Queue Stats
23W - 31L
1,022 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 4 / 2
8,497
425
1,428
10,091
3,047
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
DaanRosco
Jormungandr
14
16 / 0 / 6
10,697
535
11,046
11,308
9,111
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
fpa1981
Merlin
15
9 / 1 / 9
10,897
545
12,922
7,732
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
laureano2134
Cliodhna
17
14 / 1 / 12
11,516
576
11,540
12,794
4,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
10 / 4 / 1
11,837
592
16,065
7,295
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ATL-OZ
Chaac
13
4 / 6 / 1
8,654
433
6,890
14,881
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
2 / 13 / 1
7,675
384
3,690
11,955
2,582
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
VeeTeaz
Ares
10
0 / 14 / 0
6,738
337
2,868
18,433
8,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 10 / 0
6,071
304
1,363
12,599
5,734
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
13
1 / 11 / 1
8,240
412
8,067
15,211
4,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
10
49
Kills
7
10
Deaths
54
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
ATL-OZ
Chaac
4
6
1
0.75
L
2
13
1
0.19
W
Neith
0
4
2
0.25
W
Jormungandr
DaanRosco
Jormungandr
16
0
6
19
L
Ares
VeeTeaz
Ares
0
14
0
0
L
0
10
0
0
W
Merlin
fpa1981
Merlin
9
1
9
13.5
W
Cliodhna
laureano2134
Cliodhna
14
1
12
20
W
10
4
1
2.63
L
Zeus
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,001
Damage
22,878
49,220
Taken
73,079
23,680
Mitigated
26,301
7,342
Healing
6,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ATL-OZ
Chaac
6,890
678
0
3,034
14,881
5,084
132
11,462
3,331
0
33,500
L
3,690
772
0
107
11,955
2,582
1,326
4,793
6,820
37,472
0
W
Neith
1,428
524
0
1,882
10,091
3,047
1,580
1,890
8,201
0
37,642
W
Jormungandr
DaanRosco
Jormungandr
11,046
4,691
0
52
11,308
9,111
381
6,252
5,056
34,102
0
L
Ares
VeeTeaz
Ares
2,868
885
0
442
18,433
8,639
454
9,183
9,012
21,773
0
L
1,363
348
0
0
12,599
5,734
168
5,165
7,085
11,108
0
W
Merlin
fpa1981
Merlin
12,922
1,598
69
994
7,732
3,427
2,403
4,124
3,608
57,307
0
W
Cliodhna
laureano2134
Cliodhna
11,540
1,779
0
4,345
12,794
4,883
1,519
2,491
10,303
0
87,509
W
16,065
943
0
0
7,295
3,212
2,116
1,816
5,479
75,878
0
L
Zeus
8,067
2,347
0
3,248
15,211
4,262
684
8,219
6,798
45,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,444
Gold Earned
37,378
479
Minions Killed
271
0
Camps Cleared
0
1,610,779
Distance Traveled
1,575,448
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,654
433
51
3
0
355,418
0
L
Janus
7,675
384
77
4
0
329,652
0
W
Neith
8,497
425
62
3
0
265,429
1
W
Jormungandr
10,697
535
63
3
0
349,386
0
L
Ares
6,738
337
46
2
0
345,727
0
L
Ymir
6,071
304
18
1
0
228,423
4
W
Merlin
10,897
545
96
5
0
334,975
5
W
Cliodhna
11,516
576
124
6
0
389,187
0
W
Anubis
11,837
592
134
7
0
271,802
2
L
Zeus
8,240
412
79
4
0
316,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role