Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze IV
Dubwah
Bacchus
Bronze IV
Level 76
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 5L
1,350 MMR
Party 1
Hachiman
Hachiman
Bronze III
Ghoulart
Hachiman
Bronze III
Level 64
God Stats
0W - 1L
1,596 SR
Queue Stats
1W - 3L
1,508 MMR
Party 1
Scylla
Scylla
Silver III
SirDThe3rd
Scylla
Silver III
Level 73
God Stats
3W - 3L
1,618 SR
Queue Stats
4W - 6L
1,400 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Wdowiar
Sun Wukong
Gold IV
Level 160
God Stats
7W - 13L
1,432 SR
Queue Stats
446W - 455L
1,394 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,571 SR
1,430 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,507 SR
1,407 MMR
Ganesha
Ganesha
Gold V
Ogio
Ganesha
Gold V
Level 106
God Stats
18W - 13L
1,577 SR
Queue Stats
152W - 149L
1,395 MMR
Solo
Skadi
Skadi
Gold II
Roroonao
Skadi
Gold II
Level 103
God Stats
5W - 4L
1,419 SR
Queue Stats
318W - 322L
1,437 MMR
Solo
Discordia
Discordia
Silver I
chesirecatxxx
Discordia
Silver I
Level 160
God Stats
2W - 0L
1,704 SR
Queue Stats
22W - 9L
1,371 MMR
Solo
Amaterasu
Amaterasu
Gold III
jjookkyy
Amaterasu
Gold III
Level 144
God Stats
6W - 3L
1,500 SR
Queue Stats
299W - 295L
1,434 MMR
Solo
Osiris
Osiris
Bronze III
twelVePL
Osiris
Bronze III
Level 125
God Stats
6W - 10L
1,334 SR
Queue Stats
130W - 128L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
6 / 6 / 1
12,381
495
11,200
19,476
6,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Dubwah
Bacchus
16
2 / 4 / 3
10,710
428
6,344
17,430
22,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Ghoulart
Hachiman
19
2 / 6 / 3
11,390
456
6,296
16,075
5,663
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
SirDThe3rd
Scylla
18
1 / 8 / 5
11,319
453
8,792
19,436
5,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Wdowiar
Sun Wukong
18
1 / 6 / 4
12,055
482
19,703
26,499
30,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
Baba YagaLokiGebArachneAthena

VS

Bans
OdinTsukuyomiTiamatFenrirMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ogio
Ganesha
17
0 / 0 / 21
12,582
503
5,757
15,903
21,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
Roroonao
Skadi
20
13 / 3 / 1
15,730
629
23,324
18,040
8,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
chesirecatxxx
Discordia
20
3 / 2 / 11
13,518
541
17,558
13,950
6,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
jjookkyy
Amaterasu
20
12 / 4 / 8
15,285
611
23,324
23,909
17,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
twelVePL
Osiris
20
2 / 3 / 11
13,359
534
10,811
23,638
27,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
12
Kills
30
30
Deaths
12
16
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
6
6
1
1.08
L
Bacchus
Dubwah
Bacchus
2
4
3
0.88
L
Hachiman
Ghoulart
Hachiman
2
6
3
0.58
W
Ganesha
Ogio
Ganesha
0
0
21
10.5
W
Skadi
Roroonao
Skadi
13
3
1
4.5
L
Scylla
SirDThe3rd
Scylla
1
8
5
0.44
L
Sun Wukong
Wdowiar
Sun Wukong
1
6
4
0.5
W
Discordia
chesirecatxxx
Discordia
3
2
11
4.25
W
Amaterasu
jjookkyy
Amaterasu
12
4
8
4
W
Osiris
twelVePL
Osiris
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,335
Damage
80,774
98,916
Taken
95,440
70,997
Mitigated
81,922
22,042
Healing
30,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,200
2,056
0
4,932
19,476
6,515
0
5,932
13,337
0
79,007
L
Bacchus
Dubwah
Bacchus
6,344
551
171
2,640
17,430
22,537
569
5,374
11,755
19,375
0
L
Hachiman
Ghoulart
Hachiman
6,296
3,472
0
3,882
16,075
5,663
1,312
2,759
13,256
0
85,512
W
Ganesha
Ogio
Ganesha
5,757
887
0
3,134
15,903
21,898
367
5,514
10,072
28,002
0
W
Skadi
Roroonao
Skadi
23,324
12,639
0
7,467
18,040
8,525
8,474
3,616
14,241
0
156,517
L
Scylla
SirDThe3rd
Scylla
8,792
188
0
2,685
19,436
5,604
0
5,378
13,593
82,091
0
L
Sun Wukong
Wdowiar
Sun Wukong
19,703
2,580
0
7,732
26,499
30,678
1,394
6,248
20,114
19,339
74,969
W
Discordia
chesirecatxxx
Discordia
17,558
301
116
3,235
13,950
6,092
647
3,525
10,311
112,476
0
W
Amaterasu
jjookkyy
Amaterasu
23,324
11,276
0
9,557
23,909
17,609
922
4,573
18,908
0
119,231
W
Osiris
twelVePL
Osiris
10,811
2,083
0
7,384
23,638
27,798
835
5,710
16,394
19,469
58,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,855
Gold Earned
70,474
600
Minions Killed
747
0
Camps Cleared
0
2,212,865
Distance Traveled
2,486,815
28
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,381
495
119
5
0
475,639
4
L
Bacchus
10,710
428
24
1
0
507,854
11
L
Hachiman
11,390
456
140
6
0
420,098
4
W
Ganesha
12,582
503
5
0
0
487,789
18
W
Skadi
15,730
629
218
9
0
470,683
5
L
Scylla
11,319
453
144
6
0
422,394
4
L
Sun Wukong
12,055
482
173
7
0
386,880
5
W
Discordia
13,518
541
197
8
0
471,731
11
W
Amaterasu
15,285
611
162
6
0
558,003
0
W
Osiris
13,359
534
165
7
0
498,609
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role