Player Matchup

Cliodhna
Cliodhna
ActiveAnt
Cliodhna
Level 16
God Stats
8W - 1L
1,500 SR
Queue Stats
79W - 27L
1,759 Elo+
Party 2
Ullr
Ullr
Hxboofus
Ullr
Level 7
God Stats
5W - 0L
1,888 SR
Queue Stats
37W - 9L
1,829 Elo+
Party 2
Hou Yi
Hou Yi
KillaKapp
Hou Yi
Level 160
God Stats
10W - 11L
1,570 SR
Queue Stats
259W - 266L
1,587 Elo+
Party 2
Chang'e
Chang'e
Rafak1001
Chang'e
Level 26
God Stats
7W - 2L
1,623 SR
Queue Stats
63W - 46L
1,522 Elo+
Solo
Hel
Hel
Taithx
Hel
Level 19
God Stats
5W - 2L
1,589 SR
Queue Stats
9W - 11L
1,442 Elo+
Solo
Team Averages
Level 46
1,634 SR
1,628 Elo+

VS

Team Averages
Level 23
1,595 SR
1,580 Elo+
Hou Yi
Hou Yi
BigTrashSmurf
Hou Yi
Level 29
God Stats
79W - 47L
1,702 SR
Queue Stats
176W - 131L
1,557 Elo+
Party 1
Geb
Geb
BrofessorBox
Geb
Level 21
God Stats
1W - 1L
1,764 SR
Queue Stats
37W - 25L
1,518 Elo+
Party 1
Osiris
Osiris
DASP00k
Osiris
Level 26
God Stats
22W - 13L
1,674 SR
Queue Stats
77W - 69L
1,567 Elo+
Party 1
Merlin
Merlin
HectorofTroyx
Merlin
Level 24
God Stats
12W - 15L
1,334 SR
Queue Stats
148W - 159L
1,485 Elo+
Party 1
Nemesis
Nemesis
ReeeeeBug
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,771 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ActiveAnt
Cliodhna
11
9 / 1 / 3
7,013
701
7,324
5,314
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
10
3 / 2 / 5
6,382
638
5,966
6,320
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
KillaKapp
Hou Yi
11
5 / 2 / 3
6,404
640
5,895
6,113
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Rafak1001
Chang'e
9
0 / 2 / 4
5,545
555
2,810
7,353
2,031
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
Taithx
Hel
9
2 / 1 / 3
5,583
558
4,392
3,579
1,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 2
5,596
560
4,778
6,718
1,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 2 / 3
5,380
538
1,963
8,569
4,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
DASP00k
Osiris
9
1 / 4 / 1
5,076
508
4,929
7,066
4,530
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 2
4,877
488
1,304
5,328
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
ReeeeeBug
Nemesis
8
1 / 6 / 3
5,247
525
3,160
8,308
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
19
Kills
7
8
Deaths
19
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
ActiveAnt
Cliodhna
9
1
3
10.5
L
3
3
2
1.33
L
2
2
3
1.75
L
Osiris
DASP00k
Osiris
1
4
1
0.38
L
0
4
2
0.25
W
Ullr
3
2
5
2.75
W
Hou Yi
KillaKapp
Hou Yi
5
2
3
3.25
W
Chang'e
Rafak1001
Chang'e
0
2
4
1
L
Nemesis
ReeeeeBug
Nemesis
1
6
3
0.42
W
Hel
Taithx
Hel
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,387
Damage
16,134
28,679
Taken
35,989
8,712
Mitigated
13,143
14,062
Healing
8,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
ActiveAnt
Cliodhna
7,324
1,354
0
1,262
5,314
2,136
0
424
4,890
0
33,436
L
4,778
2,639
0
1,715
6,718
1,042
0
0
6,718
0
22,176
L
1,963
791
0
2,207
8,569
4,170
0
1,313
7,080
6,983
0
L
Osiris
DASP00k
Osiris
4,929
1,337
0
1,265
7,066
4,530
0
2,450
4,616
0
20,886
L
1,304
0
0
970
5,328
1,226
0
1,803
3,199
24,094
0
W
Ullr
5,966
2,278
0
3,006
6,320
1,650
391
957
5,363
0
35,014
W
Hou Yi
KillaKapp
Hou Yi
5,895
2,870
0
2,160
6,113
1,853
354
792
5,321
0
30,877
W
Chang'e
Rafak1001
Chang'e
2,810
400
195
3,844
7,353
2,031
132
0
7,353
22,485
0
L
Nemesis
ReeeeeBug
Nemesis
3,160
1,382
0
1,962
8,308
2,175
0
1,056
7,174
0
26,193
W
Hel
Taithx
Hel
4,392
413
1,314
2,281
3,579
1,042
266
1,094
2,485
20,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,927
Gold Earned
26,176
266
Minions Killed
197
0
Camps Cleared
0
980,443
Distance Traveled
900,554
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,013
701
61
6
0
246,605
0
L
Hou Yi
5,596
560
37
4
0
175,354
1
L
Geb
5,380
538
10
1
0
194,537
2
L
Osiris
5,076
508
41
4
0
181,002
1
L
Merlin
4,877
488
49
5
0
156,386
3
W
Ullr
6,382
638
72
7
0
188,289
3
W
Hou Yi
6,404
640
49
5
0
164,218
2
W
Chang'e
5,545
555
48
5
0
170,034
1
L
Nemesis
5,247
525
60
6
0
193,275
0
W
Hel
5,583
558
36
4
0
211,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role