Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AlmostHaditGG
Scylla
Level 68
God Stats
3W - 7L
1,524 SR
Queue Stats
59W - 58L
1,501 Elo+
Solo
Erlang Shen
Erlang Shen
Réápér
Erlang Shen
Level 84
God Stats
4W - 0L
1,747 SR
Queue Stats
181W - 168L
1,533 Elo+
Solo
Tsukuyomi
Tsukuyomi
SantyDom09
Tsukuyomi
Level 81
God Stats
2W - 0L
1,698 SR
Queue Stats
37W - 34L
1,545 Elo+
Party 1
Chronos
Chronos
ulisesUP
Chronos
Level 149
God Stats
8W - 6L
1,750 SR
Queue Stats
148W - 129L
1,609 Elo+
Party 1
Team Averages
Level 102
1,644 SR
1,538 Elo+

VS

Team Averages
Level 109
1,557 SR
1,528 Elo+
Bellona
Bellona
 
Bellona
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
KingsKirito
Thor
Level 143
God Stats
8W - 10L
1,503 SR
Queue Stats
85W - 88L
1,567 Elo+
Party 2
Merlin
Merlin
LauraT
Merlin
Level 84
God Stats
0W - 3L
1,799 SR
Queue Stats
30W - 39L
1,583 Elo+
Party 2
Danzaburou
Danzaburou
MeloDemonic23
Danzaburou
Level 52
God Stats
3W - 8L
1,378 SR
Queue Stats
145W - 155L
1,499 Elo+
Solo
Artio
Artio
Tok3alot
Artio
Level 152
God Stats
14W - 10L
1,603 SR
Queue Stats
589W - 574L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 2 / 9
8,011
534
5,764
14,830
7,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 0 / 5
9,282
619
9,168
5,794
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
Réápér
Erlang Shen
13
3 / 1 / 11
8,322
555
4,980
13,329
7,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
SantyDom09
Tsukuyomi
15
3 / 0 / 5
8,738
583
9,411
11,940
9,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
ulisesUP
Chronos
15
6 / 1 / 4
9,600
640
6,875
9,943
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 4 / 0
8,312
554
9,066
12,593
10,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 5 / 2
6,941
463
5,112
12,723
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
LauraT
Merlin
12
2 / 4 / 2
7,285
486
4,433
6,999
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
MeloDemonic23
Danzaburou
9
0 / 4 / 0
5,972
398
1,916
6,977
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Tok3alot
Artio
12
0 / 5 / 2
6,787
452
3,483
11,110
5,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
22
Kills
4
4
Deaths
22
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
9
3.25
L
Bellona
 
Bellona
1
4
0
0.25
W
8
0
5
10.5
L
1
5
2
0.4
L
Merlin
LauraT
Merlin
2
4
2
0.75
L
Danzaburou
MeloDemonic23
Danzaburou
0
4
0
0
W
Erlang Shen
Réápér
Erlang Shen
3
1
11
8.5
W
Tsukuyomi
SantyDom09
Tsukuyomi
3
0
5
5.5
L
Artio
Tok3alot
Artio
0
5
2
0.2
W
Chronos
ulisesUP
Chronos
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,198
Damage
24,010
55,836
Taken
50,402
30,326
Mitigated
24,656
22,995
Healing
11,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,764
1,231
0
5,696
14,830
7,901
87
3,858
10,700
0
39,677
L
Bellona
 
Bellona
9,066
3,361
0
2,594
12,593
10,284
479
549
12,044
0
49,109
W
9,168
1,528
0
3,231
5,794
1,867
798
1,568
4,108
57,390
0
L
5,112
1,394
0
3,313
12,723
4,107
0
3,590
9,061
0
42,024
L
Merlin
LauraT
Merlin
4,433
387
0
938
6,999
2,542
0
2,783
4,012
38,450
0
L
Danzaburou
MeloDemonic23
Danzaburou
1,916
626
0
2,129
6,977
1,806
0
3,040
3,909
0
26,017
W
Erlang Shen
Réápér
Erlang Shen
4,980
1,692
0
3,872
13,329
7,062
207
3,197
10,057
0
40,869
W
Tsukuyomi
SantyDom09
Tsukuyomi
9,411
2,427
249
5,562
11,940
9,254
106
1,029
10,911
0
50,335
L
Artio
Tok3alot
Artio
3,483
472
235
2,313
11,110
5,917
0
4,985
6,017
33,767
0
W
Chronos
ulisesUP
Chronos
6,875
2,466
0
4,385
9,943
4,242
872
2,226
7,661
55,899
7,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,953
Gold Earned
35,297
421
Minions Killed
399
0
Camps Cleared
0
1,493,225
Distance Traveled
1,396,836
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,011
534
69
5
0
305,426
7
L
Bellona
8,312
554
114
8
0
283,294
2
W
Scylla
9,282
619
106
7
0
283,831
7
L
Thor
6,941
463
80
5
0
326,582
5
L
Merlin
7,285
486
83
6
0
290,929
4
L
Danzaburou
5,972
398
62
4
0
195,079
5
W
Erlang Shen
8,322
555
59
4
0
319,457
6
W
Tsukuyomi
8,738
583
95
6
0
314,536
1
L
Artio
6,787
452
60
4
0
300,952
3
W
Chronos
9,600
640
92
6
0
269,975
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role