Player Matchup

Hera
Hera
ChickenFingers12
Hera
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 48L
1,747 Elo+
Solo
Mulan
Mulan
DeniseTantouse
Mulan
Level 16
God Stats
3W - 0L
2,051 SR
Queue Stats
9W - 1L
1,818 Elo+
Solo
Ra
Ra
Pakkoh
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,346 Elo+
Solo
Sylvanus
Sylvanus
Roll82
Sylvanus
Level 21
God Stats
5W - 2L
1,716 SR
Queue Stats
30W - 19L
1,560 Elo+
Solo
Neith
Neith
TorreInfernoBr
Neith
Level 14
God Stats
1W - 1L
1,528 SR
Queue Stats
16W - 13L
1,494 Elo+
Solo
Team Averages
Level 17
1,659 SR
1,593 Elo+

VS

Team Averages
Level 28
1,578 SR
1,576 Elo+
Hercules
Hercules
Crusher918
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 35L
1,537 Elo+
Solo
Fafnir
Fafnir
LibertyPrime59
Fafnir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
244W - 223L
1,549 Elo+
Solo
Mulan
Mulan
WOWULOST
Mulan
Level 29
God Stats
43W - 41L
1,626 SR
Queue Stats
256W - 213L
1,631 Elo+
Solo
Olorun
Olorun
Wardenspet
Olorun
Level 29
God Stats
12W - 7L
1,655 SR
Queue Stats
144W - 127L
1,661 Elo+
Solo
Neith
Neith
superperd3d0r
Neith
Level 28
God Stats
2W - 3L
1,611 SR
Queue Stats
24W - 24L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
8,518
608
8,330
5,107
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
10 / 1 / 4
9,319
666
15,019
10,882
10,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
14
4 / 2 / 5
8,216
587
5,387
7,687
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Roll82
Sylvanus
11
0 / 1 / 6
6,864
490
4,069
10,649
8,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 1 / 0
5,672
405
2,688
4,260
1,134
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Crusher918
Hercules
11
0 / 7 / 2
6,597
471
2,648
10,546
7,731
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 5 / 1
6,033
431
2,958
13,441
12,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
WOWULOST
Mulan
11
3 / 2 / 2
6,813
487
7,556
9,055
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Wardenspet
Olorun
13
2 / 3 / 0
7,265
519
2,561
10,162
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 2 / 1
6,835
488
6,323
7,510
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
6
6
Deaths
19
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Hercules
Crusher918
Hercules
0
7
2
0.14
W
10
1
4
12
L
0
5
1
0.1
W
Ra
4
2
5
3.25
W
Sylvanus
Roll82
Sylvanus
0
1
6
3
W
1
1
0
1
L
Mulan
WOWULOST
Mulan
3
2
2
2
L
Olorun
Wardenspet
Olorun
2
3
0
0.67
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,493
Damage
22,046
38,585
Taken
50,714
23,439
Mitigated
30,027
19,582
Healing
16,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,330
1,599
0
1,414
5,107
1,532
204
979
4,128
64,058
0
L
Hercules
Crusher918
Hercules
2,648
537
0
2,643
10,546
7,731
0
1,285
9,261
0
30,170
W
15,019
3,178
0
5,078
10,882
10,071
854
436
10,446
0
58,630
L
2,958
904
0
3,253
13,441
12,504
29
5,543
7,826
12,891
0
W
Ra
5,387
691
785
2,955
7,687
2,458
623
934
6,753
49,021
0
W
Sylvanus
Roll82
Sylvanus
4,069
1,477
1,514
6,602
10,649
8,244
336
2,790
7,859
18,685
0
W
2,688
1,002
0
1,234
4,260
1,134
0
380
3,880
0
24,873
L
Mulan
WOWULOST
Mulan
7,556
954
0
2,524
9,055
4,104
0
3,276
5,727
0
35,545
L
Olorun
Wardenspet
Olorun
2,561
1,309
159
5,897
10,162
3,537
0
4,708
5,222
53,743
0
L
6,323
3,449
0
2,372
7,510
2,151
0
2,560
4,892
0
50,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,589
Gold Earned
33,543
396
Minions Killed
352
0
Camps Cleared
0
1,299,900
Distance Traveled
1,182,358
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,518
608
131
9
0
284,461
2
L
Hercules
6,597
471
69
5
0
224,148
1
W
Mulan
9,319
666
104
7
0
301,973
0
L
Fafnir
6,033
431
16
1
0
263,296
0
W
Ra
8,216
587
95
7
0
313,062
4
W
Sylvanus
6,864
490
28
2
0
241,526
4
W
Neith
5,672
405
38
3
0
158,878
6
L
Mulan
6,813
487
62
4
0
225,948
2
L
Olorun
7,265
519
103
7
0
238,829
3
L
Neith
6,835
488
102
7
0
230,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role