Player Matchup

Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
 
Ares
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Masters
M4rioHugo
Cthulhu
Masters
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 236L
2,556 MMR
Party 3
Cabrakan
Cabrakan
Masters
TinaLaSardinaa
Cabrakan
Masters
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 105L
2,786 MMR
Party 3
Cerberus
Cerberus
Masters
Yoryoman
Cerberus
Masters
Level 155
God Stats
38W - 27L
1,669 SR
Queue Stats
356W - 335L
2,680 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 132
1,534 SR
2,204 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 127
1,514 SR
2,727 MMR
Serqet
Serqet
Masters
CiervoDeDios
Serqet
Masters
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 206L
2,826 MMR
Party 1
Scylla
Scylla
Masters
Dorysito
Scylla
Masters
Level 159
God Stats
35W - 41L
1,531 SR
Queue Stats
363W - 357L
2,597 MMR
Solo
Geb
Geb
Masters
IEndurance
Geb
Masters
Level 86
God Stats
1W - 2L
1,208 SR
Queue Stats
245W - 191L
2,820 MMR
Party 1
Tyr
Tyr
Diamond I
Shawwaaa
Tyr
Diamond I
Level 160
God Stats
3W - 0L
1,698 SR
Queue Stats
64W - 34L
2,544 MMR
Solo
Charybdis
Charybdis
Masters
Shykary
Charybdis
Masters
Level 160
God Stats
6W - 6L
1,631 SR
Queue Stats
169W - 129L
2,847 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
4 / 9 / 3
9,015
530
10,595
18,568
8,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
 
Ares
11
4 / 5 / 5
7,737
455
6,704
15,898
14,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
M4rioHugo
Cthulhu
13
0 / 3 / 2
7,465
439
5,987
10,623
8,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
15
3 / 7 / 2
8,643
508
5,497
15,408
9,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Yoryoman
Cerberus
13
3 / 8 / 3
7,928
466
9,261
14,028
9,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
OdinArtioTiamatAthenaMorgan Le Fay

VS

Bans
SetAnhurThothSolJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
11 / 4 / 6
10,369
610
9,405
14,320
7,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Dorysito
Scylla
18
10 / 2 / 5
10,992
647
17,429
6,872
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 4 / 20
9,151
538
7,938
17,370
16,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 1 / 7
9,786
576
9,919
12,659
9,684
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Shykary
Charybdis
16
2 / 3 / 9
9,654
568
12,340
15,452
7,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
79
14
Kills
32
32
Deaths
14
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
9
3
0.61
L
Ares
 
Ares
4
5
5
1.3
W
Serqet
11
4
6
3.5
W
Scylla
Dorysito
Scylla
10
2
5
6.25
W
3
4
20
3.25
L
Cthulhu
M4rioHugo
Cthulhu
0
3
2
0.33
W
6
1
7
9.5
W
Charybdis
Shykary
Charybdis
2
3
9
2.17
L
Cabrakan
3
7
2
0.57
L
Cerberus
Yoryoman
Cerberus
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,044
Damage
57,031
74,525
Taken
66,673
51,139
Mitigated
42,963
14,856
Healing
21,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,595
2,368
1,107
5,260
18,568
8,641
0
11,004
7,081
40,848
6,468
L
Ares
 
Ares
6,704
1,001
0
1,363
15,898
14,633
0
3,752
11,525
15,421
0
W
Serqet
9,405
2,964
0
3,854
14,320
7,101
90
7,598
6,590
3,068
59,221
W
Scylla
Dorysito
Scylla
17,429
2,679
0
1,325
6,872
2,317
114
4,708
2,030
91,470
0
W
7,938
1,431
0
1,571
17,370
16,168
227
9,725
7,645
27,476
0
L
Cthulhu
M4rioHugo
Cthulhu
5,987
745
0
2,648
10,623
8,670
0
2,703
7,566
45,962
0
W
9,919
1,678
0
6,416
12,659
9,684
0
5,535
6,338
0
59,377
W
Charybdis
Shykary
Charybdis
12,340
5,832
0
8,570
15,452
7,693
2,153
8,478
6,938
0
84,727
L
Cabrakan
5,497
493
0
3,159
15,408
9,538
0
4,816
10,487
54,241
0
L
Cerberus
Yoryoman
Cerberus
9,261
417
0
1,319
14,028
9,657
0
3,094
10,755
46,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,788
Gold Earned
49,952
400
Minions Killed
603
0
Camps Cleared
0
1,563,159
Distance Traveled
1,732,178
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,015
530
89
5
0
284,675
6
L
Ares
7,737
455
18
1
0
336,685
2
W
Serqet
10,369
610
120
7
0
384,737
1
W
Scylla
10,992
647
186
11
0
316,182
4
W
Geb
9,151
538
26
2
0
336,303
7
L
Cthulhu
7,465
439
102
6
0
348,450
1
W
Tyr
9,786
576
122
7
0
390,454
4
W
Charybdis
9,654
568
149
9
0
304,502
1
L
Cabrakan
8,643
508
101
6
0
304,613
1
L
Cerberus
7,928
466
90
5
0
288,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role