Player Matchup

Medusa
Medusa
Marikurans
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,669 Elo+
Solo
Gilgamesh
Gilgamesh
Pakkoh
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Roll82
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,571 Elo+
Solo
Mulan
Mulan
WOWULOST
Mulan
Level 29
God Stats
43W - 41L
1,638 SR
Queue Stats
256W - 213L
1,642 Elo+
Solo
Anubis
Anubis
Wardenspet
Anubis
Level 29
God Stats
7W - 4L
1,765 SR
Queue Stats
144W - 127L
1,673 Elo+
Solo
Team Averages
Level 20
1,581 SR
1,611 Elo+

VS

Team Averages
Level 20
1,751 SR
1,638 Elo+
Cthulhu
Cthulhu
CauzeAK
Cthulhu
Level 12
God Stats
1W - 0L
1,641 SR
Queue Stats
4W - 2L
1,562 Elo+
Solo
Neith
Neith
DeniseTantouse
Neith
Level 16
God Stats
2W - 0L
1,874 SR
Queue Stats
9W - 1L
1,788 Elo+
Solo
Loki
Loki
LibertyPrime59
Loki
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
244W - 223L
1,538 Elo+
Solo
Susano
Susano
SusanoMorph
Susano
Level 15
God Stats
5W - 2L
1,878 SR
Queue Stats
57W - 50L
1,571 Elo+
Solo
Tiamat
Tiamat
chiefstoner
Tiamat
Level 29
God Stats
3W - 1L
1,861 SR
Queue Stats
121W - 55L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Marikurans
Medusa
5
0 / 7 / 3
3,980
398
1,597
5,563
898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Pakkoh
Gilgamesh
7
1 / 5 / 2
5,006
501
2,719
6,853
2,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Roll82
Nemesis
7
0 / 3 / 2
4,529
453
2,065
5,582
1,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mulan
WOWULOST
Mulan
9
6 / 2 / 1
6,215
622
7,737
8,910
3,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Wardenspet
Anubis
9
1 / 3 / 2
5,310
531
3,096
5,114
1,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CauzeAK
Cthulhu
9
2 / 1 / 7
6,124
612
2,800
6,065
4,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
6 / 2 / 2
6,123
612
7,694
6,495
1,744
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
5 / 2 / 2
6,212
621
3,549
5,290
1,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
10
4 / 2 / 2
6,388
639
5,329
6,446
2,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
11
3 / 1 / 4
6,356
636
4,590
4,513
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
8
Kills
20
20
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CauzeAK
Cthulhu
2
1
7
5.5
W
6
2
2
3.5
W
5
2
2
3
L
Medusa
Marikurans
Medusa
0
7
3
0.21
L
Gilgamesh
Pakkoh
Gilgamesh
1
5
2
0.4
L
Nemesis
Roll82
Nemesis
0
3
2
0.33
W
Susano
4
2
2
2.5
L
Mulan
WOWULOST
Mulan
6
2
1
3.25
L
Anubis
Wardenspet
Anubis
1
3
2
0.67
W
Tiamat
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,214
Damage
23,962
32,022
Taken
28,809
9,792
Mitigated
12,158
8,303
Healing
11,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CauzeAK
Cthulhu
2,800
344
323
2,891
6,065
4,592
75
1,740
4,325
13,795
0
W
7,694
3,507
0
2,708
6,495
1,744
1,166
357
6,138
0
34,295
W
3,549
1,412
0
1,764
5,290
1,234
0
0
5,222
0
26,261
L
Medusa
Marikurans
Medusa
1,597
946
0
166
5,563
898
319
1,436
3,956
0
6,819
L
Gilgamesh
Pakkoh
Gilgamesh
2,719
929
0
1,044
6,853
2,159
0
1,755
5,068
0
13,720
L
Nemesis
Roll82
Nemesis
2,065
485
0
1,939
5,582
1,876
0
545
4,615
0
14,561
W
Susano
5,329
1,107
0
2,857
6,446
2,548
492
48
6,048
0
24,218
L
Mulan
WOWULOST
Mulan
7,737
1,381
0
3,188
8,910
3,089
0
1,141
7,530
0
26,878
L
Anubis
Wardenspet
Anubis
3,096
657
0
1,966
5,114
1,770
0
2,113
2,863
24,118
0
W
Tiamat
4,590
467
0
1,362
4,513
2,040
435
951
3,525
35,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,040
Gold Earned
31,203
167
Minions Killed
265
0
Camps Cleared
0
980,282
Distance Traveled
1,047,401
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,124
612
38
4
0
194,166
2
W
Neith
6,123
612
51
5
0
180,177
3
W
Loki
6,212
621
50
5
0
236,962
2
L
Medusa
3,980
398
13
1
0
193,294
0
L
Gilgamesh
5,006
501
27
3
0
207,251
4
L
Nemesis
4,529
453
29
3
0
210,208
1
W
Susano
6,388
639
53
5
0
234,656
4
L
Mulan
6,215
622
53
5
0
188,179
2
L
Anubis
5,310
531
45
5
0
181,350
1
W
Tiamat
6,356
636
73
7
0
201,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role