Player Matchup

Geb
Geb
Kaer_Ron
Geb
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 277L
1,354 Elo+
Solo
Chaac
Chaac
Skullkidsama2
Chaac
Level 57
God Stats
2W - 5L
1,453 SR
Queue Stats
223W - 299L
1,349 Elo+
Party 1
Ra
Ra
Tdoc58
Ra
Level 10
God Stats
1W - 6L
1,086 SR
Queue Stats
16W - 33L
1,091 Elo+
Party 1
Hun Batz
Hun Batz
The3rd_neliel
Hun Batz
Level 70
God Stats
4W - 5L
1,179 SR
Queue Stats
442W - 544L
1,347 Elo+
Party 1
Hou Yi
Hou Yi
dollarsan420
Hou Yi
Level 35
God Stats
1W - 5L
1,315 SR
Queue Stats
92W - 162L
1,259 Elo+
Party 1
Team Averages
Level 44
1,307 SR
1,280 Elo+

VS

Team Averages
Level 38
1,522 SR
1,371 Elo+
Hel
Hel
 
Hel
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
FlorJs
Zeus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 64L
1,266 Elo+
Party 2
Ravana
Ravana
Hyvrez
Ravana
Level 28
God Stats
9W - 5L
1,670 SR
Queue Stats
144W - 131L
1,458 Elo+
Party 2
Artemis
Artemis
SirKrokodile10
Artemis
Level 43
God Stats
15W - 15L
1,437 SR
Queue Stats
84W - 111L
1,277 Elo+
Solo
Amaterasu
Amaterasu
plctor
Amaterasu
Level 26
God Stats
4W - 4L
1,504 SR
Queue Stats
252W - 312L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
7,087
417
5,618
16,569
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 1 / 3
8,092
476
8,648
12,117
13,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
15
3 / 4 / 1
8,796
517
5,650
9,985
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hun Batz
The3rd_neliel
Hun Batz
13
3 / 5 / 2
8,224
484
5,735
11,333
4,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
11
0 / 4 / 2
7,019
413
5,880
11,618
3,010
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 0 / 10
8,951
527
4,717
11,646
12,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zeus
FlorJs
Zeus
14
1 / 2 / 2
8,139
479
3,200
5,397
1,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Hyvrez
Ravana
18
10 / 0 / 3
10,304
606
14,771
9,967
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 3 / 1
8,885
523
12,799
11,988
4,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
plctor
Amaterasu
15
2 / 3 / 3
8,649
509
8,674
14,591
14,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
21
21
Deaths
8
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
10
6
W
Zeus
FlorJs
Zeus
1
2
2
1
W
Ravana
Hyvrez
Ravana
10
0
3
11.5
L
1
7
2
0.29
W
7
3
1
2.5
L
1
1
3
2.5
L
Ra
3
4
1
0.88
L
Hun Batz
The3rd_neliel
Hun Batz
3
5
2
0.8
L
Hou Yi
0
4
2
0.25
W
Amaterasu
plctor
Amaterasu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,531
Damage
44,161
61,622
Taken
53,589
34,400
Mitigated
38,325
11,594
Healing
26,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,717
460
6,727
6,160
11,646
12,329
614
3,500
8,140
24,488
0
W
Zeus
FlorJs
Zeus
3,200
200
0
1,445
5,397
1,760
661
2,726
2,500
35,767
0
W
Ravana
Hyvrez
Ravana
14,771
5,482
0
5,062
9,967
5,098
0
2,004
7,790
0
82,574
L
5,618
492
0
876
16,569
9,664
28
2,796
13,773
22,450
0
W
12,799
7,197
0
1,704
11,988
4,811
3,037
2,254
9,694
0
61,886
L
8,648
1,695
0
4,102
12,117
13,849
481
1,938
10,179
11,999
36,894
L
Ra
5,650
544
404
2,834
9,985
3,449
462
2,878
7,107
49,678
0
L
Hun Batz
The3rd_neliel
Hun Batz
5,735
1,897
0
1,313
11,333
4,428
0
1,368
9,965
0
49,075
L
Hou Yi
5,880
1,798
0
2,065
11,618
3,010
400
722
10,896
0
39,387
W
Amaterasu
plctor
Amaterasu
8,674
3,978
0
5,564
14,591
14,327
768
3,227
11,364
7,650
38,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,218
Gold Earned
44,928
389
Minions Killed
427
0
Camps Cleared
0
1,578,891
Distance Traveled
1,641,604
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,951
527
28
2
0
341,133
6
W
Zeus
8,139
479
75
4
0
290,692
0
W
Ravana
10,304
606
127
7
0
376,861
1
L
Geb
7,087
417
29
2
0
313,825
1
W
Artemis
8,885
523
117
7
0
277,285
2
L
Chaac
8,092
476
99
6
0
313,474
4
L
Ra
8,796
517
110
6
0
325,246
0
L
Hun Batz
8,224
484
76
4
0
342,503
0
L
Hou Yi
7,019
413
75
4
0
283,843
1
W
Amaterasu
8,649
509
80
5
0
355,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role