Player Matchup

Medusa
Medusa
Areo13
Medusa
Level 15
God Stats
2W - 3L
1,563 SR
Queue Stats
21W - 19L
1,549 Elo+
Party 1
Vulcan
Vulcan
Askelott
Vulcan
Level 14
God Stats
5W - 3L
1,648 SR
Queue Stats
19W - 15L
1,568 Elo+
Party 1
Yemoja
Yemoja
Quin69
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,550 Elo+
Solo
Team Averages
Level 13
1,570 SR
1,556 Elo+

VS

Team Averages
Level 29
1,616 SR
1,585 Elo+
Sol
Sol
Funecchi
Sol
Level 16
God Stats
1W - 0L
1,506 SR
Queue Stats
21W - 14L
1,578 Elo+
Party 2
Hercules
Hercules
SztywnyAloes
Hercules
Level 15
God Stats
3W - 0L
1,842 SR
Queue Stats
18W - 7L
1,651 Elo+
Party 2
Anhur
Anhur
xFr3z3rx
Anhur
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 167L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Areo13
Medusa
14
1 / 8 / 3
10,786
568
13,056
14,441
5,210
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Askelott
Vulcan
15
2 / 2 / 2
11,336
597
26,203
9,953
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
Quin69
Yemoja
14
1 / 4 / 3
11,996
631
5,751
14,780
13,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 7
12,839
676
12,361
13,056
7,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
SztywnyAloes
Hercules
17
3 / 1 / 10
12,068
635
11,451
31,325
35,527
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
xFr3z3rx
Anhur
16
5 / 2 / 7
12,158
640
11,601
13,356
6,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
4
Kills
14
14
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
Areo13
Medusa
1
8
3
0.31
L
Vulcan
Askelott
Vulcan
2
2
2
1.5
W
6
1
7
9.5
L
Yemoja
Quin69
Yemoja
1
4
3
0.63
W
Hercules
SztywnyAloes
Hercules
3
1
10
8
W
Anhur
xFr3z3rx
Anhur
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,010
Damage
35,413
39,174
Taken
57,737
22,489
Mitigated
49,057
6,802
Healing
20,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Areo13
Medusa
13,056
6,206
0
1,461
14,441
5,210
0
5,311
8,915
0
38,964
L
Vulcan
Askelott
Vulcan
26,203
8,833
0
554
9,953
3,437
0
3,201
6,407
81,758
0
W
12,361
3,554
0
5,888
13,056
7,016
2,292
7,681
5,149
73,151
0
L
Yemoja
Quin69
Yemoja
5,751
1,989
2,165
2,622
14,780
13,842
0
4,096
10,143
15,405
0
W
Hercules
SztywnyAloes
Hercules
11,451
2,955
0
10,049
31,325
35,527
0
15,412
15,241
0
41,006
W
Anhur
xFr3z3rx
Anhur
11,601
5,414
0
4,383
13,356
6,514
904
8,208
4,750
0
52,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,118
Gold Earned
37,065
211
Minions Killed
260
6
Camps Cleared
10
1,089,824
Distance Traveled
1,114,052
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,786
568
50
3
2
366,518
6
L
Vulcan
11,336
597
146
8
4
404,472
5
W
Sol
12,839
676
114
6
6
367,295
0
L
Yemoja
11,996
631
15
1
0
318,834
5
W
Hercules
12,068
635
58
3
3
413,413
3
W
Anhur
12,158
640
88
5
1
333,344
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role