Player Matchup

Hou Yi
Hou Yi
CarbonFallout
Hou Yi
Level 155
God Stats
12W - 6L
1,654 SR
Queue Stats
642W - 623L
1,521 Elo+
Party 2
Nu Wa
Nu Wa
FinicalLoki009
Nu Wa
Level 121
God Stats
16W - 8L
1,744 SR
Queue Stats
538W - 506L
1,530 Elo+
Party 2
He Bo
He Bo
NopeMode
He Bo
Level 157
God Stats
9W - 14L
1,435 SR
Queue Stats
556W - 526L
1,532 Elo+
Party 2
Neith
Neith
SheenMachyne
Neith
Level 143
God Stats
2W - 0L
1,673 SR
Queue Stats
69W - 73L
1,560 Elo+
Solo
Hercules
Hercules
ZachNight15
Hercules
Level 143
God Stats
3W - 0L
1,640 SR
Queue Stats
49W - 67L
1,485 Elo+
Solo
Team Averages
Level 144
1,629 SR
1,525 Elo+

VS

Team Averages
Level 145
1,540 SR
1,583 Elo+
Ravana
Ravana
Capnwar055
Ravana
Level 159
God Stats
0W - 1L
1,305 SR
Queue Stats
67W - 63L
1,567 Elo+
Party 1
Charybdis
Charybdis
Scooberts
Charybdis
Level 139
God Stats
0W - 1L
1,733 SR
Queue Stats
53W - 44L
1,569 Elo+
Party 3
Hachiman
Hachiman
johanedu97
Hachiman
Level 144
God Stats
4W - 9L
1,495 SR
Queue Stats
880W - 888L
1,616 Elo+
Solo
Hades
Hades
phillip_j_fry28
Hades
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,604 Elo+
Party 1
Ganesha
Ganesha
splayAxe98
Ganesha
Level 154
God Stats
0W - 1L
1,665 SR
Queue Stats
48W - 43L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 18
11,515
768
19,552
14,353
5,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 5 / 14
11,265
751
18,442
10,934
3,458
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
NopeMode
He Bo
19
7 / 6 / 18
12,239
816
21,682
13,405
4,603
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 2 / 18
11,939
796
22,440
14,983
6,753
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
ZachNight15
Hercules
20
3 / 2 / 23
12,054
804
15,834
44,509
40,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Capnwar055
Ravana
18
4 / 4 / 8
10,066
671
13,209
27,111
19,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
Scooberts
Charybdis
17
4 / 6 / 6
9,949
663
18,115
15,989
6,853
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
johanedu97
Hachiman
18
9 / 6 / 8
11,416
761
26,394
14,843
7,447
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 8 / 7
9,071
605
9,623
19,264
10,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
splayAxe98
Ganesha
18
0 / 4 / 14
10,361
691
11,797
27,173
34,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
61
28
Kills
18
20
Deaths
28
91
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ravana
Capnwar055
Ravana
4
4
8
2
W
6
5
18
3
W
6
5
14
2.6
W
He Bo
NopeMode
He Bo
7
6
18
2.67
L
Charybdis
Scooberts
Charybdis
4
6
6
1.17
W
6
2
18
7.5
W
Hercules
ZachNight15
Hercules
3
2
23
7.25
L
Hachiman
johanedu97
Hachiman
9
6
8
2.17
L
1
8
7
0.56
L
Ganesha
splayAxe98
Ganesha
0
4
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,950
Damage
79,138
98,184
Taken
104,380
60,688
Mitigated
78,124
49,727
Healing
39,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Capnwar055
Ravana
13,209
2,146
3,308
12,420
27,111
19,207
251
11,047
15,657
0
24,404
W
19,552
13,589
1,656
3,329
14,353
5,455
1,586
4,880
9,227
0
35,755
W
18,442
4,168
442
421
10,934
3,458
2,109
2,851
7,774
43,107
0
W
He Bo
NopeMode
He Bo
21,682
1,608
0
1,614
13,405
4,603
1,213
3,486
9,621
34,609
0
L
Charybdis
Scooberts
Charybdis
18,115
7,769
1,416
1,667
15,989
6,853
77
6,784
9,041
0
37,472
W
22,440
5,236
819
7,369
14,983
6,753
1,718
2,717
11,697
0
42,317
W
Hercules
ZachNight15
Hercules
15,834
4,480
5,032
29,045
44,509
40,419
272
7,486
35,496
3,724
18,695
L
Hachiman
johanedu97
Hachiman
26,394
7,846
1,829
2,013
14,843
7,447
285
6,313
8,382
0
49,272
L
9,623
850
1,611
5,322
19,264
10,280
348
6,658
12,582
25,161
0
L
Ganesha
splayAxe98
Ganesha
11,797
312
1,779
8,417
27,173
34,337
162
9,909
17,004
26,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,012
Gold Earned
50,863
169
Minions Killed
181
0
Camps Cleared
0
1,417,543
Distance Traveled
1,315,524
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,066
671
32
2
0
288,599
2
W
Hou Yi
11,515
768
35
2
0
265,417
2
W
Nu Wa
11,265
751
38
3
0
264,380
1
W
He Bo
12,239
816
32
2
0
265,751
1
L
Charybdis
9,949
663
61
4
0
241,701
1
W
Neith
11,939
796
52
3
0
286,147
0
W
Hercules
12,054
804
12
1
0
335,848
2
L
Hachiman
11,416
761
48
3
0
232,197
3
L
Hades
9,071
605
40
3
0
247,528
2
L
Ganesha
10,361
691
0
0
0
305,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role