Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Frattaglia
Scylla
Level 138
God Stats
2W - 1L
1,792 SR
Queue Stats
32W - 24L
1,930 Elo+
Solo
Discordia
Discordia
Spike9
Discordia
Level 102
God Stats
115W - 116L
1,678 SR
Queue Stats
372W - 373L
1,625 Elo+
Solo
Geb
Geb
verbosekurt
Geb
Level 138
God Stats
0W - 3L
1,290 SR
Queue Stats
81W - 101L
1,649 Elo+
Solo
Team Averages
Level 130
1,552 SR
1,641 Elo+

VS

Team Averages
Level 121
1,613 SR
1,640 Elo+
Ganesha
Ganesha
EndlessEternity
Ganesha
Level 128
God Stats
2W - 0L
1,646 SR
Queue Stats
109W - 74L
1,628 Elo+
Solo
Tyr
Tyr
Orangepeelman
Tyr
Level 65
God Stats
5W - 2L
1,783 SR
Queue Stats
43W - 39L
1,852 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShadoGarish
Tsukuyomi
Level 148
God Stats
8W - 8L
1,597 SR
Queue Stats
51W - 53L
1,603 Elo+
Solo
Charybdis
Charybdis
manbeapig
Charybdis
Level 105
God Stats
22W - 19L
1,600 SR
Queue Stats
106W - 91L
1,576 Elo+
Solo
He Bo
He Bo
rnaiz
He Bo
Level 157
God Stats
11W - 15L
1,440 SR
Queue Stats
363W - 399L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
2 / 4 / 3
5,910
1,182
3,334
8,128
4,919
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
 
Charybdis
10
1 / 2 / 3
5,584
1,117
6,136
6,088
1,751
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Frattaglia
Scylla
11
1 / 1 / 3
5,736
1,147
2,606
3,338
716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
Spike9
Discordia
10
0 / 4 / 1
5,161
1,032
2,740
4,884
1,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
5,269
1,054
1,461
3,883
1,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

308

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 12
6,336
1,267
2,579
5,436
3,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 8
6,609
1,322
5,170
6,388
4,966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
ShadoGarish
Tsukuyomi
11
3 / 1 / 6
6,218
1,244
4,712
2,400
918
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
manbeapig
Charybdis
11
3 / 2 / 7
6,580
1,316
5,425
3,569
1,346
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
rnaiz
He Bo
11
5 / 1 / 4
6,611
1,322
5,814
2,592
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
5
Kills
14
14
Deaths
5
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
4
3
0.88
L
Charybdis
 
Charybdis
1
2
3
1.25
W
0
1
12
6
L
Scylla
Frattaglia
Scylla
1
1
3
2.5
W
3
0
8
7
W
Tsukuyomi
ShadoGarish
Tsukuyomi
3
1
6
6
L
Discordia
Spike9
Discordia
0
4
1
0.13
W
Charybdis
manbeapig
Charybdis
3
2
7
3.25
W
He Bo
rnaiz
He Bo
5
1
4
7
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,277
Damage
23,700
26,321
Taken
20,385
9,833
Mitigated
12,124
391
Healing
3,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,334
524
0
0
8,128
4,919
0
3,173
4,757
3,660
7,469
L
Charybdis
 
Charybdis
6,136
4,399
0
241
6,088
1,751
0
2,777
3,219
0
17,463
W
2,579
370
0
1,053
5,436
3,983
0
1,448
3,988
5,574
0
L
Scylla
Frattaglia
Scylla
2,606
479
0
150
3,338
716
0
671
2,667
11,772
0
W
5,170
674
494
1,272
6,388
4,966
0
2,601
3,787
161
8,035
W
Tsukuyomi
ShadoGarish
Tsukuyomi
4,712
1,067
0
86
2,400
918
0
868
1,532
0
17,060
L
Discordia
Spike9
Discordia
2,740
101
0
0
4,884
1,250
0
392
4,461
11,745
0
W
Charybdis
manbeapig
Charybdis
5,425
2,815
0
483
3,569
1,346
0
1,832
1,737
0
18,398
W
He Bo
rnaiz
He Bo
5,814
186
0
230
2,592
911
0
1,248
1,344
18,702
0
L
1,461
28
0
0
3,883
1,197
0
1,176
2,663
3,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,660
Gold Earned
32,354
91
Minions Killed
92
3
Camps Cleared
8
436,366
Distance Traveled
546,010
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,910
1,182
21
4
2
107,032
1
L
Charybdis
5,584
1,117
24
5
1
92,352
1
W
Ganesha
6,336
1,267
0
0
0
106,122
1
L
Scylla
5,736
1,147
23
5
0
97,321
0
W
Tyr
6,609
1,322
3
1
1
118,357
0
W
Tsukuyomi
6,218
1,244
31
6
4
119,320
3
L
Discordia
5,161
1,032
16
3
0
82,736
0
W
Charybdis
6,580
1,316
30
6
1
92,851
0
W
He Bo
6,611
1,322
28
6
2
109,360
1
L
Geb
5,269
1,054
7
1
0
56,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role