Player Matchup

Mercury
Mercury
Borghinie
Mercury
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 91L
1,356 Elo+
Party 2
Nox
Nox
Razzamere
Nox
Level 23
God Stats
32W - 38L
1,560 SR
Queue Stats
196W - 221L
1,436 Elo+
Solo
Bacchus
Bacchus
SleepyDenzo
Bacchus
Level 13
God Stats
1W - 3L
1,366 SR
Queue Stats
22W - 25L
1,472 Elo+
Solo
Heimdallr
Heimdallr
Small n Hard
Heimdallr
Level 16
God Stats
2W - 2L
1,682 SR
Queue Stats
15W - 17L
1,513 Elo+
Solo
Bellona
Bellona
jowar_huerta56
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,227 Elo+
Party 2
Team Averages
Level 17
1,522 SR
1,401 Elo+

VS

Team Averages
Level 17
1,547 SR
1,541 Elo+
Zeus
Zeus
Bigboyzeus3571
Zeus
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,665 Elo+
Party 1
Artio
Artio
CaptainHlNR
Artio
Level 28
God Stats
8W - 7L
1,475 SR
Queue Stats
22W - 29L
1,397 Elo+
Party 3
Medusa
Medusa
MusicNinja88
Medusa
Level 26
God Stats
9W - 10L
1,493 SR
Queue Stats
36W - 38L
1,481 Elo+
Party 3
Ah Puch
Ah Puch
Smitenoob7643
Ah Puch
Level 4
God Stats
5W - 2L
1,693 SR
Queue Stats
5W - 3L
1,665 Elo+
Party 1
Chaac
Chaac
vivadox
Chaac
Level 24
God Stats
15W - 16L
1,576 SR
Queue Stats
133W - 132L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Borghinie
Mercury
18
4 / 5 / 2
13,099
1,008
17,060
22,388
9,671
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 1 / 2
11,585
891
7,471
18,089
7,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
SleepyDenzo
Bacchus
18
2 / 5 / 5
12,330
948
23,357
31,377
42,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
Small n Hard
Heimdallr
17
0 / 7 / 1
10,309
793
3,891
9,391
3,622
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 9 / 3
11,572
890
2,869
16,786
9,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 10
13,372
1,029
23,898
9,860
4,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 1 / 16
12,604
970
5,471
12,229
16,726
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
19
5 / 2 / 12
12,163
936
16,509
12,844
5,623
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
19
4 / 1 / 13
13,026
1,002
28,767
11,745
5,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
vivadox
Chaac
19
6 / 1 / 16
12,454
958
14,230
12,356
15,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
94
8
Kills
27
27
Deaths
8
13
Assists
67
Player
Kills
Deaths
Assists
KDA
W
9
3
10
4.67
L
Mercury
Borghinie
Mercury
4
5
2
1
W
3
1
16
11
W
Medusa
5
2
12
5.5
L
1
1
2
2
L
Bacchus
SleepyDenzo
Bacchus
2
5
5
0.9
L
Heimdallr
Small n Hard
Heimdallr
0
7
1
0.07
W
Ah Puch
4
1
13
10.5
L
1
9
3
0.28
W
Chaac
vivadox
Chaac
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,648
Damage
88,875
98,031
Taken
59,034
73,410
Mitigated
47,361
1,483
Healing
18,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,898
2,183
656
481
9,860
4,359
0
6,596
3,264
47,813
0
L
Mercury
Borghinie
Mercury
17,060
8,089
0
0
22,388
9,671
0
15,122
6,952
0
49,095
W
5,471
574
1,888
3,079
12,229
16,726
0
4,106
8,123
21,024
0
W
Medusa
16,509
11,155
0
546
12,844
5,623
0
7,485
5,359
0
27,431
L
7,471
139
0
29
18,089
7,356
0
12,900
4,834
28,818
0
L
Bacchus
SleepyDenzo
Bacchus
23,357
1,331
0
0
31,377
42,812
0
14,791
16,097
41,721
0
L
Heimdallr
Small n Hard
Heimdallr
3,891
1,073
0
0
9,391
3,622
0
6,816
2,437
0
11,082
W
Ah Puch
28,767
2,004
1,352
5,371
11,745
5,302
0
6,277
5,468
74,458
0
L
2,869
696
763
691
16,786
9,949
0
9,054
7,501
0
14,056
W
Chaac
vivadox
Chaac
14,230
2,036
0
5,136
12,356
15,351
0
6,364
5,992
658
18,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,895
Gold Earned
63,619
208
Minions Killed
268
9
Camps Cleared
6
1,113,708
Distance Traveled
1,372,006
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,372
1,029
76
6
0
223,983
0
L
Mercury
13,099
1,008
78
6
3
300,355
0
W
Artio
12,604
970
30
2
1
352,633
3
W
Medusa
12,163
936
24
2
4
250,850
0
L
Nox
11,585
891
57
4
1
271,084
0
L
Bacchus
12,330
948
24
2
1
241,844
0
L
Heimdallr
10,309
793
31
2
1
110,527
0
W
Ah Puch
13,026
1,002
124
10
0
243,319
0
L
Bellona
11,572
890
18
1
3
189,898
0
W
Chaac
12,454
958
14
1
1
301,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role