Player Matchup

Loki
Loki
DontHurtMeImNew
Loki
Level 160
God Stats
3W - 4L
1,425 SR
Queue Stats
98W - 97L
1,552 Elo+
Party 1
Ganesha
Ganesha
Honey Smackums
Ganesha
Level 145
God Stats
2W - 2L
1,337 SR
Queue Stats
182W - 163L
1,567 Elo+
Solo
Apollo
Apollo
Jperk5975
Apollo
Level 127
God Stats
1W - 1L
1,519 SR
Queue Stats
25W - 14L
1,599 Elo+
Party 1
Ravana
Ravana
ToXiiC-WaeST
Ravana
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,789 Elo+
Solo
Ra
Ra
tsmolls
Ra
Level 144
God Stats
4W - 8L
1,544 SR
Queue Stats
570W - 547L
1,541 Elo+
Solo
Team Averages
Level 128
1,465 SR
1,610 Elo+

VS

Team Averages
Level 122
1,444 SR
1,534 Elo+
Freya
Freya
BigReds_For_Life
Freya
Level 155
God Stats
13W - 4L
1,695 SR
Queue Stats
394W - 388L
1,526 Elo+
Solo
Mulan
Mulan
CH30x12
Mulan
Level 124
God Stats
4W - 6L
1,138 SR
Queue Stats
84W - 84L
1,592 Elo+
Solo
Ra
Ra
Shock_Stallion
Ra
Level 109
God Stats
1W - 6L
1,219 SR
Queue Stats
169W - 163L
1,556 Elo+
Solo
Gilgamesh
Gilgamesh
bbi65
Gilgamesh
Level 96
God Stats
5W - 3L
1,675 SR
Queue Stats
302W - 280L
1,460 Elo+
Solo
Geb
Geb
iam crhoades
Geb
Level 125
God Stats
6W - 9L
1,494 SR
Queue Stats
418W - 401L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 2
12,519
596
8,543
15,102
5,957
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
0 / 3 / 8
8,915
425
7,213
15,329
16,373
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
Jperk5975
Apollo
17
4 / 3 / 1
10,799
514
9,072
14,703
5,391
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
15
0 / 5 / 8
9,407
448
7,280
13,918
6,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
4 / 4 / 2
10,946
521
10,439
12,529
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 3
10,628
506
12,429
13,998
5,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
CH30x12
Mulan
16
1 / 4 / 5
10,532
502
10,970
16,712
10,740
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 2 / 5
10,134
483
8,555
9,537
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
bbi65
Gilgamesh
20
10 / 3 / 3
12,511
596
13,947
15,248
7,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 1 / 9
8,736
416
6,725
10,221
9,418
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
43
13
Kills
18
18
Deaths
13
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
W
Mulan
CH30x12
Mulan
1
4
5
0.88
L
5
3
2
2
L
0
3
8
1.33
L
Apollo
Jperk5975
Apollo
4
3
1
1.5
W
2
2
5
2.25
L
Ravana
0
5
8
0.8
W
Gilgamesh
bbi65
Gilgamesh
10
3
3
3.83
W
1
1
9
5.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,547
Damage
52,626
71,581
Taken
65,716
39,841
Mitigated
36,432
19,448
Healing
20,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,429
4,394
0
7,820
13,998
5,505
662
2,861
10,789
68,806
9,207
W
Mulan
CH30x12
Mulan
10,970
1,167
0
2,102
16,712
10,740
127
2,992
13,644
10,124
63,946
L
8,543
2,017
0
2,207
15,102
5,957
595
2,503
12,517
0
86,002
L
7,213
481
243
1,725
15,329
16,373
141
7,241
7,776
33,233
0
L
Apollo
Jperk5975
Apollo
9,072
5,202
0
5,575
14,703
5,391
0
6,414
8,265
0
89,895
W
8,555
215
1,999
3,945
9,537
3,080
0
4,453
4,960
74,507
0
L
Ravana
7,280
1,840
0
2,762
13,918
6,406
0
4,720
9,082
0
63,579
W
Gilgamesh
bbi65
Gilgamesh
13,947
4,243
0
3,441
15,248
7,689
0
3,100
12,081
0
105,079
W
6,725
300
96
986
10,221
9,418
112
3,469
6,528
21,492
0
L
10,439
1,009
1,823
5,113
12,529
5,714
522
6,459
5,800
90,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,586
Gold Earned
52,541
639
Minions Killed
615
0
Camps Cleared
0
2,086,553
Distance Traveled
2,060,934
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,628
506
128
6
0
352,086
6
W
Mulan
10,532
502
150
7
0
366,262
6
L
Loki
12,519
596
171
8
0
411,471
11
L
Ganesha
8,915
425
16
1
0
413,242
6
L
Apollo
10,799
514
157
7
0
382,900
1
W
Ra
10,134
483
158
8
0
423,824
9
L
Ravana
9,407
448
97
5
0
456,138
5
W
Gilgamesh
12,511
596
152
7
0
449,710
1
W
Geb
8,736
416
27
1
0
469,052
4
L
Ra
10,946
521
198
9
0
422,802
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role