Player Matchup

Odin
Odin
CERONlX
Odin
Level 119
God Stats
1W - 5L
1,484 SR
Queue Stats
40W - 52L
1,475 Elo+
Solo
Olorun
Olorun
Don-Tonne
Olorun
Level 64
God Stats
13W - 22L
1,333 SR
Queue Stats
159W - 257L
1,341 Elo+
Solo
Scylla
Scylla
Raul_botoa12
Scylla
Level 64
God Stats
9W - 8L
1,368 SR
Queue Stats
71W - 105L
1,378 Elo+
Solo
Team Averages
Level 82
1,395 SR
1,398 Elo+

VS

Team Averages
Level 64
1,422 SR
1,311 Elo+
Horus
Horus
MIETEK22084
Horus
Level 109
God Stats
0W - 5L
1,204 SR
Queue Stats
343W - 470L
1,371 Elo+
Solo
Jormungandr
Jormungandr
Phantom-spite
Jormungandr
Level 78
God Stats
13W - 14L
1,563 SR
Queue Stats
130W - 143L
1,423 Elo+
Solo
Pele
Pele
clownico84
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,139 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
CERONlX
Odin
12
4 / 1 / 9
7,923
792
7,015
8,526
6,710
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Don-Tonne
Olorun
12
5 / 0 / 9
7,967
797
6,818
3,735
1,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
13
6 / 0 / 9
8,424
842
8,347
4,096
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,136
614
1,083
8,370
6,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Phantom-spite
Jormungandr
10
0 / 2 / 0
6,248
625
7,665
7,849
6,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 10 / 0
6,013
601
3,246
11,306
3,661
Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
15
Kills
0
1
Deaths
15
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Odin
CERONlX
Odin
4
1
9
8.5
W
Olorun
Don-Tonne
Olorun
5
0
9
9.5
L
0
3
0
0
L
Jormungandr
Phantom-spite
Jormungandr
0
2
0
0
W
Scylla
6
0
9
10.5
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,180
Damage
11,994
16,357
Taken
27,525
9,394
Mitigated
16,787
5,724
Healing
5,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
CERONlX
Odin
7,015
929
0
384
8,526
6,710
13
3,577
4,949
0
16,112
W
Olorun
Don-Tonne
Olorun
6,818
3,210
1,490
2,503
3,735
1,425
1,046
2,358
1,377
20,089
2,539
L
1,083
773
701
2,735
8,370
6,349
0
4,119
3,983
0
11,310
L
Jormungandr
Phantom-spite
Jormungandr
7,665
1,396
0
154
7,849
6,777
0
4,653
3,048
31,298
0
W
Scylla
8,347
900
0
1,347
4,096
1,259
663
2,356
1,740
34,231
0
L
3,246
841
0
1,420
11,306
3,661
0
5,513
5,579
0
10,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,314
Gold Earned
18,397
122
Minions Killed
114
5
Camps Cleared
4
571,837
Distance Traveled
527,731
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,923
792
24
2
2
210,305
1
W
Olorun
7,967
797
37
4
3
173,217
3
L
Horus
6,136
614
25
3
0
181,734
2
L
Jormungandr
6,248
625
62
6
3
180,714
4
W
Scylla
8,424
842
61
6
0
188,315
3
L
Pele
6,013
601
27
3
1
165,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role