Player Matchup

Artio
Artio
CaptainHlNR
Artio
Level 28
God Stats
8W - 7L
1,434 SR
Queue Stats
22W - 29L
1,364 Elo+
Party 3
Hel
Hel
EdgeLordAshPrime
Hel
Level 5
God Stats
4W - 1L
1,442 SR
Queue Stats
7W - 6L
1,374 Elo+
Party 1
Izanami
Izanami
MusicNinja88
Izanami
Level 26
God Stats
18W - 15L
1,389 SR
Queue Stats
36W - 38L
1,469 Elo+
Party 3
Achilles
Achilles
Only Goblin God
Achilles
Level 108
God Stats
2W - 1L
1,498 SR
Queue Stats
39W - 38L
1,532 Elo+
Party 1
Sol
Sol
Sandstorm325
Sol
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,344 Elo+
Party 1
Team Averages
Level 37
1,453 SR
1,417 Elo+

VS

Team Averages
Level 8
1,516 SR
1,365 Elo+
Bastet
Bastet
BigdoggyJay
Bastet
Level 22
God Stats
17W - 9L
1,756 SR
Queue Stats
82W - 72L
1,496 Elo+
Solo
Geb
Geb
BiggSmoke843
Geb
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 84L
1,210 Elo+
Party 2
Ymir
Ymir
Lady Nany8832
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,625 Elo+
Solo
Ah Puch
Ah Puch
a843CHADWiCK
Ah Puch
Level 4
God Stats
16W - 23L
1,325 SR
Queue Stats
88W - 134L
1,282 Elo+
Party 2
Zeus
Zeus
r_uansinnott
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 20
11,021
1,002
7,010
11,958
14,465
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
5 / 4 / 16
10,983
998
12,159
9,122
2,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
MusicNinja88
Izanami
18
1 / 1 / 21
11,358
1,033
10,516
9,542
3,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
20
16 / 0 / 14
12,339
1,122
30,936
13,452
11,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
14 / 0 / 11
12,902
1,173
18,104
11,028
2,778
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

275

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
5 / 0 / 0
11,302
1,027
28,211
18,745
7,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 8 / 1
10,496
954
8,511
17,274
20,510
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 6 / 1
9,970
906
2,835
18,034
20,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
a843CHADWiCK
Ah Puch
17
0 / 8 / 4
10,198
927
5,954
14,419
5,964
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 15 / 1
9,505
864
4,231
17,918
7,097
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
12
37
Kills
5
5
Deaths
37
82
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
5
0
0
5
L
0
8
1
0.06
W
1
0
20
11
W
5
4
16
3.25
L
0
6
1
0.08
W
Izanami
MusicNinja88
Izanami
1
1
21
11.5
W
Achilles
16
0
14
23
W
14
0
11
19.5
L
Ah Puch
a843CHADWiCK
Ah Puch
0
8
4
0.25
L
0
15
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,725
Damage
49,742
55,102
Taken
86,390
35,056
Mitigated
61,940
19,759
Healing
5,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
28,211
8,829
0
3,150
18,745
7,671
0
8,494
9,817
0
52,963
L
8,511
1,461
0
1,072
17,274
20,510
0
9,065
7,976
24,245
0
W
7,010
401
2,152
3,904
11,958
14,465
0
4,978
6,980
25,354
0
W
12,159
2,192
1,339
1,836
9,122
2,901
0
3,464
5,658
21,484
0
L
2,835
466
0
890
18,034
20,698
0
8,108
9,736
12,994
0
W
Izanami
MusicNinja88
Izanami
10,516
9,808
0
822
9,542
3,204
0
4,786
4,756
0
26,738
W
Achilles
30,936
13,987
0
6,634
13,452
11,708
0
5,923
7,529
0
38,465
W
18,104
7,601
99
2,973
11,028
2,778
0
2,380
8,648
48,646
0
L
Ah Puch
a843CHADWiCK
Ah Puch
5,954
1,307
0
348
14,419
5,964
0
4,633
9,545
16,572
0
L
4,231
1,009
0
0
17,918
7,097
0
6,973
10,453
25,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,603
Gold Earned
51,471
272
Minions Killed
168
4
Camps Cleared
4
1,097,038
Distance Traveled
834,182
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,302
1,027
53
5
3
268,701
1
L
Geb
10,496
954
37
3
0
173,924
0
W
Artio
11,021
1,002
29
3
0
260,767
5
W
Hel
10,983
998
37
3
0
166,599
0
L
Ymir
9,970
906
15
1
0
102,057
1
W
Izanami
11,358
1,033
79
7
1
192,804
0
W
Achilles
12,339
1,122
28
3
1
250,594
0
W
Sol
12,902
1,173
99
9
2
226,274
1
L
Ah Puch
10,198
927
20
2
1
155,876
2
L
Zeus
9,505
864
43
4
0
133,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role