Player Matchup

Bastet
Bastet
Platinum II
Ghost_PrinzBrown
Bastet
Platinum II
Level 92
God Stats
2W - 0L
1,790 SR
Queue Stats
62W - 46L
1,947 MMR
Party 2
Artio
Artio
Diamond III
Night_Crawler_Jr
Artio
Diamond III
Level 156
God Stats
33W - 11L
1,887 SR
Queue Stats
174W - 94L
2,220 MMR
Party 2
Sol
Sol
Diamond I
SintoFighter_
Sol
Diamond I
Level 150
God Stats
6W - 1L
1,641 SR
Queue Stats
100W - 33L
2,643 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,773 SR
2,270 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,576 SR
2,040 MMR
Merlin
Merlin
Diamond IV
SirTiMbOvanZoMb
Merlin
Diamond IV
Level 153
God Stats
5W - 5L
1,592 SR
Queue Stats
188W - 187L
2,008 MMR
Party 1
Odin
Odin
Diamond IV
Wolfsrudel_5
Odin
Diamond IV
Level 153
God Stats
21W - 14L
1,577 SR
Queue Stats
184W - 183L
2,079 MMR
Party 1
Achilles
Achilles
Diamond IV
zlCleptiX
Achilles
Diamond IV
Level 138
God Stats
0W - 2L
1,559 SR
Queue Stats
271W - 203L
2,032 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 9
10,847
775
18,744
15,376
7,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 3 / 7
10,089
721
7,326
21,061
20,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
6 / 1 / 9
10,665
762
14,251
9,284
7,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
AthenaGilgameshGebThothPersephone

VS

Bans
AresTiamatChaacMorgan Le FayCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
9,741
696
10,628
14,410
5,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 4 / 4
8,867
633
8,402
15,128
15,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
zlCleptiX
Achilles
12
2 / 7 / 2
8,615
615
10,258
17,199
14,964
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
16
Kills
6
6
Deaths
16
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
2
9
5.75
W
3
3
7
2.17
W
6
1
9
10.5
L
3
5
2
0.8
L
1
4
4
0.75
L
Achilles
zlCleptiX
Achilles
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,321
Damage
29,288
45,721
Taken
46,737
34,983
Mitigated
36,081
16,997
Healing
4,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,744
5,735
0
4,513
15,376
7,227
630
4,471
10,441
0
38,693
W
7,326
345
1,319
7,263
21,061
20,017
51
3,696
16,469
19,962
0
W
14,251
5,796
0
3,902
9,284
7,739
2,333
2,810
6,392
40,588
4,309
L
10,628
674
0
1,687
14,410
5,782
0
3,893
9,952
35,131
0
L
8,402
810
0
1,966
15,128
15,335
0
7,112
7,663
938
17,505
L
Achilles
zlCleptiX
Achilles
10,258
1,707
0
1,307
17,199
14,964
0
9,411
7,493
0
26,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,601
Gold Earned
27,223
131
Minions Killed
126
10
Camps Cleared
2
839,879
Distance Traveled
705,601
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,847
775
41
3
2
302,679
1
W
Artio
10,089
721
24
2
2
273,600
2
W
Sol
10,665
762
66
5
6
263,600
3
L
Merlin
9,741
696
61
4
0
228,819
2
L
Odin
8,867
633
33
2
1
245,641
1
L
Achilles
8,615
615
32
2
1
231,141
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role