Player Matchup

Hades
Hades
BiGmoNthingz
Hades
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
69W - 68L
1,504 Elo+
Solo
Ullr
Ullr
Kyuv3614
Ullr
Level 16
God Stats
8W - 10L
1,533 SR
Queue Stats
89W - 88L
1,534 Elo+
Solo
Chang'e
Chang'e
LopesOvrador
Chang'e
Level 12
God Stats
3W - 3L
1,758 SR
Queue Stats
39W - 31L
1,613 Elo+
Solo
Horus
Horus
PrimordIal0
Horus
Level 29
God Stats
78W - 69L
1,568 SR
Queue Stats
362W - 334L
1,579 Elo+
Solo
Chaac
Chaac
Thickems0
Chaac
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,275 Elo+
Solo
Team Averages
Level 17
1,572 SR
1,501 Elo+

VS

Team Averages
Level 19
1,452 SR
1,468 Elo+
Rama
Rama
HuntingShadoWolf
Rama
Level 30
God Stats
3W - 4L
1,619 SR
Queue Stats
121W - 111L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
Kaimera
Sun Wukong
Level 22
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
NothinButWaffles
Vulcan
Level 26
God Stats
3W - 9L
1,500 SR
Queue Stats
105W - 119L
1,453 Elo+
Solo
Izanami
Izanami
gankedgg
Izanami
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,576 Elo+
Solo
Ymir
Ymir
poppaaray21
Ymir
Level 11
God Stats
0W - 1L
1,367 SR
Queue Stats
10W - 23L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 5
5,110
639
1,956
5,570
1,652
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
9
7 / 1 / 2
5,575
697
4,717
3,927
1,127
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
LopesOvrador
Chang'e
10
7 / 1 / 3
6,266
783
6,558
5,907
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 1 / 2
5,717
715
3,005
5,173
2,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Thickems0
Chaac
9
1 / 1 / 1
5,015
627
1,889
4,234
2,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,025
628
2,698
4,411
1,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Kaimera
Sun Wukong
4
0 / 6 / 0
3,543
443
396
4,277
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 6 / 0
4,245
531
3,286
4,640
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
gankedgg
Izanami
10
2 / 1 / 0
5,794
724
2,061
4,746
1,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 7 / 1
5,109
639
443
7,189
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
21
Kills
4
4
Deaths
21
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
1
1
1
1.5
L
Sun Wukong
Kaimera
Sun Wukong
0
6
0
0
W
Ullr
7
1
2
8
W
Chang'e
LopesOvrador
Chang'e
7
1
3
8.5
L
0
6
0
0
W
4
1
2
5
W
Chaac
Thickems0
Chaac
1
1
1
1.5
L
Izanami
gankedgg
Izanami
2
1
0
2
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,125
Damage
8,884
24,811
Taken
25,263
9,548
Mitigated
9,573
9,615
Healing
3,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,956
204
83
1,814
5,570
1,652
697
609
4,919
18,824
0
L
2,698
2,142
0
1,628
4,411
1,159
0
1,745
2,624
0
22,087
L
Sun Wukong
Kaimera
Sun Wukong
396
240
0
22
4,277
1,663
25
1,719
2,386
0
4,036
W
Ullr
4,717
2,396
0
437
3,927
1,127
661
779
3,094
0
23,268
W
Chang'e
LopesOvrador
Chang'e
6,558
1,025
227
3,275
5,907
1,810
0
2,051
3,662
29,461
0
L
3,286
986
0
320
4,640
1,211
64
2,682
1,842
14,895
0
W
3,005
1,278
342
1,544
5,173
2,482
0
0
5,173
0
24,928
W
Chaac
Thickems0
Chaac
1,889
23
0
1,893
4,234
2,477
0
0
4,234
1,468
21,943
L
Izanami
gankedgg
Izanami
2,061
1,024
0
1,639
4,746
1,426
0
99
4,647
0
33,207
L
443
244
0
228
7,189
4,114
0
1,980
5,151
5,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,683
Gold Earned
23,716
243
Minions Killed
165
0
Camps Cleared
0
814,537
Distance Traveled
687,043
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,110
639
41
5
0
151,449
1
L
Rama
5,025
628
42
5
0
154,152
2
L
Sun Wukong
3,543
443
3
0
0
130,438
0
W
Ullr
5,575
697
43
5
0
155,627
0
W
Chang'e
6,266
783
55
7
0
165,480
2
L
Vulcan
4,245
531
27
3
0
156,772
2
W
Horus
5,717
715
52
7
0
185,463
0
W
Chaac
5,015
627
52
7
0
156,518
3
L
Izanami
5,794
724
81
10
0
103,234
1
L
Ymir
5,109
639
12
2
0
142,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role