Player Matchup

Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
GarbanzoJim
Tsukuyomi
Level 98
God Stats
4W - 4L
1,483 SR
Queue Stats
413W - 389L
1,602 Elo+
Solo
Sol
Sol
Mora3301
Sol
Level 129
God Stats
1W - 1L
1,308 SR
Queue Stats
89W - 99L
1,628 Elo+
Solo
Cabrakan
Cabrakan
RobNeo
Cabrakan
Level 148
God Stats
2W - 0L
1,503 SR
Queue Stats
153W - 155L
1,583 Elo+
Solo
Team Averages
Level 136
1,459 SR
1,563 Elo+

VS

Team Averages
Level 145
1,666 SR
1,602 Elo+
Bellona
Bellona
Fedsmatic
Bellona
Level 139
God Stats
5W - 3L
1,624 SR
Queue Stats
519W - 528L
1,636 Elo+
Solo
Heimdallr
Heimdallr
LgnD_SERGIO
Heimdallr
Level 159
God Stats
0W - 1L
1,653 SR
Queue Stats
60W - 44L
1,663 Elo+
Party 1
Nu Wa
Nu Wa
VochitoTuneado
Nu Wa
Level 160
God Stats
3W - 5L
1,573 SR
Queue Stats
141W - 123L
1,603 Elo+
Party 1
Scylla
Scylla
Votive
Scylla
Level 124
God Stats
3W - 1L
1,978 SR
Queue Stats
134W - 141L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
diegopro234
Zhong Kui
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 39L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
3 / 3 / 12
9,166
833
12,568
16,984
21,281
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kumbhakarna
 
Kumbhakarna
14
1 / 4 / 18
8,765
797
4,258
14,838
16,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
GarbanzoJim
Tsukuyomi
18
8 / 4 / 9
10,446
950
15,194
12,119
8,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 5 / 11
9,904
900
11,824
13,072
7,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
RobNeo
Cabrakan
16
6 / 3 / 14
9,577
871
8,378
14,899
22,206
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fedsmatic
Bellona
17
3 / 4 / 11
9,388
853
6,930
15,382
15,321
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
LgnD_SERGIO
Heimdallr
12
0 / 8 / 9
7,244
659
7,521
14,024
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
5 / 3 / 11
9,469
861
10,294
6,823
3,279
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
Votive
Scylla
16
5 / 4 / 8
9,026
821
12,084
8,050
2,987
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Zhong Kui
diegopro234
Zhong Kui
15
5 / 6 / 7
9,090
826
11,992
12,977
9,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
64
25
Kills
18
19
Deaths
25
64
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
3
12
3
W
Kumbhakarna
 
Kumbhakarna
1
4
18
2.5
L
Bellona
Fedsmatic
Bellona
3
4
11
2.13
W
Tsukuyomi
GarbanzoJim
Tsukuyomi
8
4
9
3.13
L
Heimdallr
LgnD_SERGIO
Heimdallr
0
8
9
0.56
W
7
5
11
2.5
W
Cabrakan
RobNeo
Cabrakan
6
3
14
4.33
L
5
3
11
3.5
L
Scylla
Votive
Scylla
5
4
8
2.25
L
Zhong Kui
diegopro234
Zhong Kui
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,222
Damage
48,821
71,912
Taken
57,256
75,137
Mitigated
36,474
26,115
Healing
14,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
12,568
980
3,271
6,469
16,984
21,281
347
7,844
9,140
0
26,693
W
Kumbhakarna
 
Kumbhakarna
4,258
127
1,000
1,776
14,838
16,082
412
5,716
9,122
6,572
0
L
Bellona
Fedsmatic
Bellona
6,930
453
2,026
2,593
15,382
15,321
202
7,234
7,713
0
12,960
W
Tsukuyomi
GarbanzoJim
Tsukuyomi
15,194
3,550
2,165
2,119
12,119
8,548
2,336
5,577
6,424
0
45,695
L
Heimdallr
LgnD_SERGIO
Heimdallr
7,521
2,339
2,066
2,425
14,024
5,415
288
6,556
6,895
0
17,455
W
11,824
4,069
1,137
4,095
13,072
7,020
1,278
7,469
5,603
36,557
0
W
Cabrakan
RobNeo
Cabrakan
8,378
969
1,578
2,505
14,899
22,206
527
7,764
7,135
12,140
0
L
10,294
3,020
534
392
6,823
3,279
0
534
6,208
21,146
0
L
Scylla
Votive
Scylla
12,084
531
504
722
8,050
2,987
448
3,069
4,829
23,921
0
L
Zhong Kui
diegopro234
Zhong Kui
11,992
510
765
2,651
12,977
9,472
466
5,611
7,151
23,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,858
Gold Earned
44,217
150
Minions Killed
114
0
Camps Cleared
0
1,106,966
Distance Traveled
955,461
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,166
833
17
2
0
258,697
2
W
Kumbhakarna
8,765
797
6
1
0
211,333
5
L
Bellona
9,388
853
7
1
0
184,107
1
W
Tsukuyomi
10,446
950
55
5
0
230,899
0
L
Heimdallr
7,244
659
14
1
0
179,571
3
W
Sol
9,904
900
57
5
0
185,875
4
W
Cabrakan
9,577
871
15
1
0
220,162
0
L
Nu Wa
9,469
861
20
2
0
202,498
0
L
Scylla
9,026
821
36
3
0
195,895
3
L
Zhong Kui
9,090
826
37
3
0
193,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role