Player Matchup

Arachne
Arachne
 
Arachne
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CwazyChris
Fenrir
Level 160
God Stats
10W - 12L
1,709 SR
Queue Stats
507W - 306L
1,641 Elo+
Party 2
Nox
Nox
SirSpoooon
Nox
Level 155
God Stats
6W - 3L
1,694 SR
Queue Stats
271W - 143L
1,731 Elo+
Party 2
Baron Samedi
Baron Samedi
Surks
Baron Samedi
Level 155
God Stats
4W - 2L
1,581 SR
Queue Stats
191W - 200L
1,658 Elo+
Solo
Rama
Rama
TsuToNami
Rama
Level 158
God Stats
2W - 1L
1,712 SR
Queue Stats
459W - 263L
1,638 Elo+
Party 2
Team Averages
Level 142
1,639 SR
1,634 Elo+

VS

Team Averages
Level 136
1,568 SR
1,613 Elo+
Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
GayAvery
Charybdis
Level 146
God Stats
6W - 5L
1,386 SR
Queue Stats
255W - 230L
1,615 Elo+
Party 1
Fafnir
Fafnir
Mithrandir99
Fafnir
Level 159
God Stats
32W - 33L
1,574 SR
Queue Stats
430W - 410L
1,671 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ProperlyNorthern
Morgan Le Fay
Level 154
God Stats
7W - 12L
1,446 SR
Queue Stats
536W - 514L
1,660 Elo+
Party 1
Neith
Neith
jagari
Neith
Level 60
God Stats
2W - 1L
1,931 SR
Queue Stats
110W - 82L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
6 / 1 / 1
10,393
611
5,966
13,798
6,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
CwazyChris
Fenrir
15
2 / 1 / 6
8,879
522
6,039
15,380
12,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 2 / 2
10,176
599
7,633
6,917
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Surks
Baron Samedi
16
1 / 1 / 7
9,799
576
8,013
10,683
7,333
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
17
2 / 2 / 4
10,204
600
7,931
11,703
4,154
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
1 / 2 / 2
8,201
482
4,085
9,964
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
GayAvery
Charybdis
13
2 / 4 / 0
7,700
453
6,044
12,042
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
12
2 / 1 / 4
7,892
464
6,202
13,299
15,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
ProperlyNorthern
Morgan Le Fay
14
0 / 4 / 0
8,161
480
6,678
8,871
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
jagari
Neith
14
2 / 4 / 3
8,293
488
8,161
9,000
2,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
15
Kills
7
7
Deaths
15
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
1
6.5
L
Pele
 
Pele
1
2
2
1
W
Fenrir
CwazyChris
Fenrir
2
1
6
5
L
Charybdis
GayAvery
Charybdis
2
4
0
0.5
L
Fafnir
2
1
4
4
L
Morgan Le Fay
ProperlyNorthern
Morgan Le Fay
0
4
0
0
W
4
2
2
2.5
W
Baron Samedi
Surks
Baron Samedi
1
1
7
4.5
W
Rama
2
2
4
2
L
Neith
jagari
Neith
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,582
Damage
31,170
58,481
Taken
53,176
33,770
Mitigated
30,199
27,141
Healing
17,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,966
3,739
0
8,874
13,798
6,714
144
3,143
10,655
0
87,235
L
Pele
 
Pele
4,085
835
0
4,971
9,964
3,415
0
1,876
8,088
0
56,868
W
Fenrir
CwazyChris
Fenrir
6,039
2,007
0
3,647
15,380
12,646
0
3,063
12,317
0
31,259
L
Charybdis
GayAvery
Charybdis
6,044
3,922
0
4,392
12,042
4,963
138
4,786
7,256
0
58,323
L
Fafnir
6,202
1,337
0
3,425
13,299
15,617
0
3,481
9,818
13,460
0
L
Morgan Le Fay
ProperlyNorthern
Morgan Le Fay
6,678
671
0
2,935
8,871
3,345
0
4,461
4,410
58,403
0
W
7,633
942
0
1,916
6,917
2,923
1,132
1,070
5,847
75,793
0
W
Baron Samedi
Surks
Baron Samedi
8,013
398
221
6,533
10,683
7,333
202
4,267
6,416
63,843
0
W
Rama
7,931
6,287
0
5,950
11,703
4,154
960
1,507
10,196
0
89,535
L
Neith
jagari
Neith
8,161
1,138
0
1,412
9,000
2,859
0
1,042
7,958
0
61,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,451
Gold Earned
40,247
621
Minions Killed
505
0
Camps Cleared
0
1,714,085
Distance Traveled
1,575,063
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,393
611
146
9
0
388,036
3
L
Pele
8,201
482
109
6
0
357,527
4
W
Fenrir
8,879
522
40
2
0
353,173
8
L
Charybdis
7,700
453
128
8
0
285,016
2
L
Fafnir
7,892
464
16
1
0
327,797
8
L
Morgan Le Fay
8,161
480
134
8
0
307,298
3
W
Nox
10,176
599
157
9
0
327,113
6
W
Baron Samedi
9,799
576
117
7
0
326,665
5
W
Rama
10,204
600
161
9
0
319,098
7
L
Neith
8,293
488
118
7
0
297,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role